Join us on our official Twitch Channel, where we will be previewing content that are currently being developed for the upcoming Oxygen Not Included update. As always, the stream will be going live on Thursday, June 29th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Note: As the game is still in development, game content shown in the update preview streams may change before going live on Steam Early Access. Where is it?
On our official Twitch channel here:
10:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
When is it?
Thursday, June 29th 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com Check out the stream announce thread for discussions!
Everything posted by GaryChildress
GaryChildress replied to GaryChildress's topic in [Oxygen Not Included] - Suggestions and FeedbackYeah, I've been pretty much digging out the entire starting area from the get go. By the time I'm finished with it the algae is pretty much gone. guess I'll change that strategy. Thanks for the pointer.
GaryChildress posted a topic in [Oxygen Not Included] - Suggestions and FeedbackLove this game enormously! One drawback that is kind of annoying, though, is the "shuffle" option in the beginning while choosing duplicants. It's sort of frustrating to shuffle through some duplicants until I find just the right combination, then start the game only to find myself in a really crappy setup with the terrain. So I exit out of the game and go through all the rigamarole of shuffling through just the right combination of duplicants again. Sometimes it could be hours before I get the right starting combination that I'm looking for. It would be one thing if it actually enticed me to play the cards I'm dealt but the incentive seems to be to spend an inordinate amount of time trying to get just the right setup of duplicants and starting world before playing this wonderful game. Why not cut to the chase and allow us to choose duplicant starting traits for ourselves? Give us maybe 15 points per duplicant to start with or something and allow us to allocate those points as we wish toward, creativity, learning, athletics, etc.. Then we can spend less time trying to come up with a good setup and more time playing this wonderful game. Just my thoughts...
GaryChildress replied to GaryChildress's topic in [Oxygen Not Included] - Suggestions and FeedbackI haven't gotten to any of the other biomes yet. I usually start to run out of algae for oxygen before I branch out that far. That's why I've been deleting games where I don't see much algae to get me started. Of course I'm still learning the game so maybe I'm doing something wrong.
Is there a way to tell your peeps to eat certain items first? For example when I store freshly harvested meal lice, I'd rather convert them into the loafs because it's a more efficient use of calories. However, if I have both lice and loafs in the storage bin, the characters always seem to eat the lice first. I'd rather it be the other way around.