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    • JanH

      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!


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About TwitchRouniee

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  1. I think that the game is lacking in the skill 'training' department. We should have the ability to specifically train different skills. ie Strength (barbell set) Athletics (treadmill/hamster wheel) Learning (Library after Science) Creativity (Drawing easel - throw away drawing after finishing) Just some thoughts... It would help tremendously to be able to have targeted skill training.
  2. Anybody know if the ag update gives us the ability to level up the strength skill?
  3. What if it were part of an 'expert' research tier? In order to unlock a hazmat suit or oxygen tank you need to research expert medicine which has a crafting station to make these products. This would no doubt cost INSANE amounts of energy to create but would be well worthwhile for those who want/need to explore.
  4. Interesting thought - research is too quick. You can get your research done by cycle 20 with ONE duplicant if you get a lvl 10 Scientist from the start. What if, in addition to the 'expert research' what if you had to unlock the research buildings? ie another research tree for research (redundant I know). Who says we should just 'know' how to make an advanced research station?
  5. I'd like trees to make it into the game but I think that they need to be HUGE and require irrigation. Ie we're trading off space for CO2 scrubbing and/or food. If there were only 2 or 3 trees in every generated world it would make the trees just that much more special as well. Not only would they be special, they would be sought after and force us to mine FAR, far away (Forrest Gump anyone?).
  6. I definitely like the idea of hairstyles/body styles etc but I'd like to see it implemented at the printing pod. Ie you get to choose what the dupe looks like when they're printed. The styles available are those that you receive in, in-game item drops (like DST).
  7. I would like to see this in the game. Built your powerline with copper but you ran out? No worries, we'll start building it with Gold/Wolframite/Iron (our next most abundant source).
  8. If bunkbeds were to be included I would want to see multiple beds styles (3+) that deliver a different 'quality' of sleep much like Sims. You can get your people bunkbeds that save space but it costs stress. You could get a 'basic' bed (current) and your dupe is content. Lastly, you could get a luxury bed which would give your duplicant a bonus stress relief and/or a productivity bonus the following morning.
  9. I think it'd be smart to implement an oxygen apparatus (maybe a craftable tank) for our dupes who explore the universe outside of the main base. Who's with me?
  10. + New Painting Styles (Item Drop) + New Sculpture Styles (Item Drop)
  11. Hey Klei, I'm currently streaming some ONI and thought, I really like my floor being Algae! Could we implement different color tiles as a Steam Market item drop much like that of DST? I think there is a place for more marketplace items such as colored lighting different beds etc.
  12. I was just re-watching the stream from May 4th and thought, as far as the hydrogen generators go, have you considered creating a gas storage system? ie. Hydrogen gas stores in a tank to be used in the generator. When the batteries go under a certain specified threshold, the gas transfer from tank to generator is started. Think of a valve opening up allowing fee flow of gasses only once the battery criteria is fulfilled.
  13. Has anybody heard anything about the next big update? It feels like they've ironed out most of the thermal update issues so I half expect something big to come out soon.
  14. Klei Team, Anything in the works in terms of a 3rd and 4th tier of research? As you introduce more machines and deepen the gameplay I think that we should have a very lofty research goal to strike. Last night I started a new world and had only ONE person research. I had all of my research done in 16 cycles. I think the balance for research is a bit easy but given the current range of materials that we can unlock this may not be a bad thing. What I'm suggesting is that we make research much harder for more "op" machines later in development.
  15. Klei Team, I believe that, once you progress further you should implement skins and steam cards for this game. Although I'm assuming you have this in your pipeline already, I wanted to express my interest in such a thing. You could include skins such as: Special clothing items (textile factory), Bed Styles, Additional Pictures/Sculptures, customizable digging tool & coloration (think green or red beam), Special player skins (think one that looks like Einstein), More food types and the list goes on. I'm imaging something along the lines of even CSGO where you get case drops and buy a key for a small fee. That keeps the market vibrant and keeps the prices of the drops higher than those in DST. This all depends on the popularity of the finished product and what you can get away with. What does the community think about this? P.S. I stream ONI all the time on Twitch (RounieE)