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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About hallelujah

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    Junior Member


  • Biography Gilbert Gosseyn
  1. I think it is duplicated
  2. I think it is duplicated
  3. I have the exact same thing here too. Everytime I save and quit, the days counter gets reset. I found a probably bugged place in the code: it seems to be in DLC0002/scripts/gamelogic.lua I think this is responsible of this strange behaviour (function is PopulateWorld) elseif catch_up > 0 and GetClock().numcycles == 0 then -- When a new world is generated we set its clock to the other world -- for cosmetic/bragging reasons (although it will affect the hounds) local catch_up_round = math.floor(catch_up / TUNING.TOTAL_DAY_TIME) GetClock().numcycles = catch_up_round Everytime the game is loaded the GetClock().numcycles gets reset based on this difference catch_up = player_age - world_age If I am not mistaken, this difference will never change when you jump in a new world (or volcano, caves) I hope this helps Cheers