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    • JanH

      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      Times:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
       
      When is it?
      Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!

Nuke1

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About Nuke1

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  1. that really good idea...nice
  2. I just created util that allows you to create worldgenoverride.lua very easily. It takes into account what settings are not used with selected start location. It also can show you what which preset sets to by default. And it also can load existing worldgenoverride.lua so you can modify just some values. It's available as part of my mod for shard connection configuration on these forums (download it in "Download this file"). It's writen using .NET 4.5 (sorry linux guys).
  3. Is there a way for a mod to get this world's shard_id? I tried TheStard:GetShardId() but TheShard was nil. Did I forgot to do something before calling TheShard? EDIT: nevermind, I figured it out And is it possible for mods on each world to send some information between them?
  4. overworld is just another name for master shard
  5. I made mod for connecting the shards. It's available on workshop and DST forums. I included tutorial how to setup the mod. I'm using the mod and was able to connect 6 shards together by numerous portals. Any feedback is welcomed.
  6. Opst. All worlds, old tutorial version
  7. Version 1.10

    502 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I will explain how to set up this world. I will be connecting 4 server to each other. All setting files won't be shown, but they are pretty similar. I want the shards to be linked like this (two lines between 1 and 12 mean i want two portals to be active between these worlds): Formating here doesn't allow enough indentation so actual tutorial is on Github. (mostly functional, unidirectional connections aren't covered by this tutorial) Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Worldgen and shard config util I created an util to create worldgenoverride.lua using GUI. Choose a preset, change what you want and save it. There you have easily generated worldgenoverride.lua! There is also second tab where you can create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. This util is running in .NET 4.5 and won't start without it! The util is available for download from these forums by "Download this file" on the right. Need help of other modders This mod needs to have shard_id to properly connect worlds. For now shard_id of this world is taken from mod configuration. If anyone have idea how to get this shard_id directly from game core I could remove one mod setting, which would be great. (TheShard:GetShardId() didn't work for me, but maybe I'm just bad at lua scripting) Already fixed it. Also setting Connections is pain in the *** to copy to every shard. So if anyone have idea how to load Connection table in some clean and don't-copy-something-to-every-shard way I would probably implement it. Thank you