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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About GhostPhreak

  • Rank
    Junior Member


  • Biography Hi I love Don't Starve
  • Location San Francisco
  • Interests Don't Starve
  • Occupation Don't Starve

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  1. Klei should really do something about the Ancient Guardian getting stuck at pillars. It's a really cheesy & boring way of killing the Ancient Guardian. A lot of people exploit it & it's really lame. Fighting the Ancient Guardian should be fun & challenging, not some cheesy one trick kill. IMO they should remove the pillars or make the area bigger so he doesn't get stuck.
  2. Huh? I wasn't being rude. I was just using a dumb mind fk reply. Didn't you see the troll face? " :^) "
  3. How come the new plush items don't come with a new in game code? I wouldn't mind rocking a Pink Crab backpack or a Cotton Candy Chester backpack/chest
  4. Night time is the only time I get food in real life so I don't starve in real life ._.
  5. I like the new bosses! It gives us something more to do around the seasons. It would be really cool if they added new biomes with new stuff.
  6. It's not that the items are useless, it's that YOU are useless to the items :^)
  7. When I started playing, I wanted to make a bee box. After going through the trouble of making one, I died instantly after I harvested the honey =( I was so mad because all I wanted was honey...
  8. This sums up why I placed her above willow Once Abigail dies, shes useless.
  9. Maxwell is a lame character. He has a dark magic book & all he can do is summon slaves to do basic chores. (boring) Also I don't get why people keep saying Willow is trash. She is fkin great! Free lighter with pretty easy recipe. 1 gold, 1 rope, 3 petals? Easy! It's pretty cheap IMO & she can use it to cook food. She is far better than Wilson & maybe even better than Woodie too! She gains great sanity from fire sources, making sanity problems piece of cake. When insane, she can farm easy nightmare fuel with Bernie & even distract shadow monsters when dealing with high sanity drain bosses. My ranking would be 1)Wickerbottom - Obviously op 2)Wigfrid - She can craft handy helmets for people. In combat she gains easy sanity & health. 3)Wolfgang - Best Combat character 4)Webber - Easy silk, glands & infinite monster meat. Which can be turned into lots of eggs with bird cage. 5?WX-78 - Strong as fk when upgraded. 6)Maxwell - Boring Woodie replacement. Lame use for a dark magic book. 4)Wendy - Abigail great at stuff 5?Willow - Not as bad as everyone says she is. 6)Woodie - wood is his thing 10)Wilson - Vanilla character 11)Wes - Looks great with sun glasses!
  10. Gobblers - Are so easy to kill! Place a berry on the ground & they will walk to it like a mindless zombie. Splumonkeys - Are annoying but all you have to do is stay away from them or carry everything important with you. Don't put important stuff inside hutch or they will steal it. Koalefants - Are easy to kill IMO. Chase them to the edge until they keep become stuck running towards nothing. You can also kill them at night while they sleep. Tumbleweeds - The best way to farm tumble weed is to walk along the edge of the desert & collect all the tumble weed stuck on the edges.
  11. Finally!!!! We won't have to worry about vote kicking griefers anymore!
  12. Yes! There are plenty of vanilla servers out there. When I first started playing, I would only search for dedicated servers without mods & most of the ones I joined weren't even klei servers. Klei servers are too small IMO & its always better to be part of a big community. You'll meet lots of friends there.
  13. Klei servers will always be vulnerable to those who commonly grief in Don't Starve Together. I recommend joining a trusted group server with a ban list so you won't have to deal with the same people griefers ever again.
  14. Crash

    My Vanilla Dedicated Server crashed! No mods were used & I'm currently playing in the beta [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) stacksize = 2 scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 26D16A80 k = stacksize v = 2 p = table: 26D16DF0 old = 1 scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> self = _ = table: 26D16AA8 inst = 449747 - butterfly(LIMBO) (valid:false) item = 452851 - butterfly (valid:false) source_pos = (179.41, 0.00, -136.96) ret = nil num_to_add = 1 newtotal = 2 oldsize = 1 newsize = 2 numberadded = 1 scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> self = dropondeath = false ignoreoverflow = false ignoresound = false isopen = true opencontainers = table: 23CFDC48 isvisible = true silentfull = false inst = 404431 - wendy (valid:true) equipslots = table: 23CFD770 ignorefull = false _ = table: 23CFD5B8 itemslots = table: 23CFD7E8 inst = 452851 - butterfly (valid:false) slot = 2 src_pos = (179.41, 0.00, -136.96) eslot = nil new_item = true objectDestroyed = nil can_use_suggested_slot = false overflow = table: 31DC1AF8 container = table: 23CFD7E8 leftovers = nil scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> inst = 452851 - butterfly (valid:false) worker = 404431 - wendy (valid:true) scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> self = lastworktime = 40917.435467344 inst = 452851 - butterfly (valid:false) savestate = false _ = table: 3303C208 onfinish = function - scripts/prefabs/butterfly.lua:44 worker = 404431 - wendy (valid:true) numworks = 1 scripts/actions.lua:530 in (field) fn (Lua) <528-533> act = Catch 452851 - butterfly With Inv: 449371 - bugnet(LIMBO) (valid:false) scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:false) = forced = true action = table: 081CFB98 invobject = 449371 - bugnet(LIMBO) (valid:true) onfail = table: 1D2FA520 doerownsobject = true onsuccess = table: 1D2FA6D8 target = 452851 - butterfly (valid:false) options = table: 1D2FA6B0 doer = 404431 - wendy (valid:true) pos = (178.65, 0.00, -135.85) scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> self (valid:true) = DynamicShadow = DynamicShadow (33814060) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1310 ScreenFlash = function - scripts/prefabs/player_common.lua:1372 player_classified = 404432 - player_classified (valid:true) playercolour = table: 313DB2D8 AnimState = AnimState (33814340) Light = Light (33814380) _OnDespawn = function - scripts/prefabs/wendy.lua:18 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:631 pendingtasks = table: 1ECA1760 ShowHUD = function - scripts/prefabs/player_common.lua:1292 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304 sg = sg="wilson", state="bugnet", time=0.33, tags = "netting,working,prenet,autopredict," IsHUDVisible = function - scripts/prefabs/player_common.lua:1282 ApplyScale = function - scripts/prefabs/player_common.lua:1387 SetGhostMode = function - scripts/prefabs/player_common.lua:546 ShowActions = function - scripts/prefabs/player_common.lua:1286 OnWakeUp = function - scripts/prefabs/player_common.lua:1203 Transform = Transform (33814360) actionreplica = table: 1ECA0180 event_listening = table: 321105B8 actioncomponents = table: 1EC9F500 lower_components_shadow = table: 1EC9F8C0 GetMaxMoisture [14:21:01]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/stackable.lua:121 in (method) Put (Lua) <90-126> scripts/components/inventory.lua:726 in (method) GiveItem (Lua) <636-769> scripts/prefabs/butterfly.lua:49 in (field) onfinish (Lua) <44-52> scripts/components/workable.lua:126 in (method) WorkedBy (Lua) <112-132> scripts/actions.lua:530 in (field) fn (Lua) <528-533> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1269 in (method) PerformBufferedAction (Lua) <1261-1279> scripts/stategraphs/SGwilson.lua:2326 in (field) fn (Lua) <2325-2329> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228>
  15. Will there be any new weapons any time soon?