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About Apchi

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  1. Should he? I don't know, but, as I see, people, who still ask for changes to Woody, just don't get the point of this character and how to use it? All that they know "He is not like in singe player version (DS) " Woodie - is my favorite character in DST. He is not imbalanced and not too hard. All his mechanics are concentrated on wood farming, that saves a lot of time! Werebeaver - is not a curse. It's a tool. Similar to axe. Werebeaver shouldn't be Terminator\Rambo\Jackie Chan in one person, as it was in single player. When werebeaver chops trees, he restores wood hunger. Also you'll get +5 of sanity for each planted pine cone. So what is the problem? Scheme is: Start chopping -> turn to werebeaver -> resume chopping (no eating logs) -> you will be turned back to human -> pick all logs and pine cones -> plant cones = full sanity, 3-4 stacks of logs. That is the point of lumberjack. No changes are needed. Woodie - wonderful and perfect character in DST!
  2. In my opinion Woodie - is a worst character in DST. He's lumberjack, and everything he can do - easily farm 4 stacks of logs in a minute. This is stupid. I think he should get an ability to shoot with lasers from his eyes...
  3. Hi there, As you guessed, I will suggest to change crock pot placement logic. I'm sure, lots of us here are know, that you can build 2\4\5\6 crock pots, close to each other, and put iceboxes in the middle of them. But you can't do the same if you build iceboxes first. You'll get awful and massive kitchen in this case. I'm not sure if it's a bug or defect or smth, but I know it's shouldn't be like this!
  4. Hi there! As today we got some bug fixes for singleplayer, I decided to try again to report on one of most annoying bugs in game. I noticed that sealnado bug is still exists. And probably, it happens more often than it seems. This is duplicate of report I did long time ago. But today I watched stream and had seen sealnado bug again. Problem: Sometimes, after sealnado sucked you in, your character completely disappears. You have to reconnect or wait while something will interact with your character: lightning\critters\death. Will include that video from translation. Thank you for attention .
  5. Well, s\he said: And these were my thoughts on the topic. I mean, I don't want that players could tweak bosses HP - too cheaty , but there's could be an option for solo game, where optional bosses has more adequate HP... Of course devs will say: "but you already have Don't Starve single player version! Buy RoG and have fun!". Yes, I bought it already, but there's so no new reign bosses and crafts. .
  6. I kinda agree with author of the topic. DS Together has so many differences from single player now: skins, crafts, bosses, mobs, etc. I understand that Klei wants to keep interest of players in Don't starve, and force us to play multiplayer version with friends. But DST is so much better now! I can't even play usual Don't Starve after DST, where is a lot of annoying mechanics and bugs. Most annoying thing: you can't do actions, while there's item on your mouse; you can't build under buzzard's shadow and etc. There's only one thing left in Single Player: ShipWrecked DLC. We really need DST single mode option!!! P.S: You cane tune mobs\bosses HP, by editing file tuning.lua, if you want. Just find there BEEQUEEN_HEALTH = 22500, for example... But It's similar to cheating while developers won't decide how many HP should have bosses for single run.
  7. Hi, I've played a lot of hours in DST, and I found that world generation must be improved. First of all: Sometimes there's no clockworks spawned in the world. Don't tell me that I just couldn't find it. Sometimes they just not spawned and you have to search gears in tumble weeds, digging graves or visit ruins just to get gears. It sucks actually . Especially it's really bad for public servers. Second thing: In my opinion, "The hunters" biome must be present in every world (biome with 3 walrus camps). Come on! It's Don't Starve Together. Just one MacTusk camp for a whole map is not enough! Thirdly: Improve world generation by itself and make it more unpredictable. Well, I understand that it seems predictable to me because I played this wonderful game too much. But still I remember the times when you wasn't sure that big swamp biome leads to nothing. It's always ending biome now. Same with optional rock biome, decidious forest (with no king), spiders-rocky biome and "The Hunters' biome. You will never get oasis desert in the middle of the map . Once, More then year ago, I remember, that evil bees biome divided map into 2 parts (generated in the middle). It doesn't happens anymore . So sad... And yes, I know that there's mods and I can edit worldgen files to add MacTusks biome ,for example. I'm talking about default world here and clean game without mods.
  8. I would nerf only 1 recipe: monster meat + 3 ice and turn it to something another with 25-37 hunger. Winter becomes too easy with it. Even easier, then autumn, concerning food. I can't wait while winter will come, because I'm too lazy to pick all those fillers (berries, mushrooms etc...). I just want to chop ice and hunger problem is solved completely. When I started to play this game, I thought I need to prepare to winter, fill my iceboxes with food, while it still grows.... No It's not . Monstermeat + 3 ice - is the password, key, what will solve any newbie's winter problem in DS\DST.
  9. It's a kind of magic...
  10. Well, do you understand that console is not even a part of gameplay? If I was looking for similar solution, I would post this topic somewhere else. Under "suggestions and feedback" section, people post they suggestions in the hope of changes in the original game. And fresh solutions like "Use console cheats\Make your own mod\Install mod\Edit game code\Play another game" shouldn't be here. I did not expect that need to explain such obvious things.
  11. I don't like cheesing methods. They're make the game look buggy. Beginning with the koalefant (who can be stuck in the corner) and ending with the bosses. The best way - is to remove all cheesing possibilities and add more different attack variations to bosses, so fight will be fun and not just "hit and run" * n times (toadstool is the closest to this idea atm). Honest way of killing Bee Queen does look really great! When there's 6 players and they are really trying hard to kill her. At the same time Wickerbottom's way with tentacles does look soooo boooooring. It's not even a challenge... I don't have to mention moon stone with wardrobes . It's a shame. I want to be proud that I've got moon caller's stuff... but I can't, because it's too easy.
  12. I think that console commands or mods suggestions are inappropriate in this topic and whole suggestions section.
  13. Hello, I know, that pets are mostly decorative stuff. They do nothing, they can't influence the game. But! I see that no one craft them at the moment and forgot about their existence. Unfortunately, they are mostly problem: they get stuck behind the doors, and make that annoying sound . Feeding them not a problem at all, but even that is annoying job. They must have practical application! I don't know what will it be and I don't have any specific suggestions... maybe they could help to find Klaus sack or imitate character's temperature or show when there's horror time in ruins, instead of that stupid thulecite Medallion, or work like compass or smth else... Maybe each pet could help to player with different stuff: one for ruins, one for Klaus Sack etc... So you have to change them all the time, depending of your current task. I don't know. But Klei added cool stuff with yellow bird in caves on the last update to give players reason to blow up that bird in caves at least once. Something similar must be happen with pets.
  14. Hi, Actually It is possible. You can to modify worldgen script (path: Game_Folder/data\scripts\map\tasksets\forest.lua) tasks = { //Required biomes "Make a pick", "Dig that rock", "Great Plains", "Squeltch", "Beeeees!", "Speak to the king", "Forest hunters", "Badlands", // THis is Desert "For a nice walk", "Lightning Bluff", //This is desert with Antlion }, numoptionaltasks = 5, optionaltasks = { "Befriend the pigs", "Kill the spiders", "Killer bees!", "Make a Beehat", "The hunters", "Magic meadow", "Frogs and bugs", "Mole Colony Deciduous", "Mole Colony Rocks", "MooseBreedingTask", }, Just remove biomes you don't need from the list. Also set numoptionaltasks to null. And change valid_start_tasks = { "Make a pick", }, To "Badlands" (starting area.). One more thing: you have to modify set_pieces array: Where touchstones spans, wormholes and caves. (or maybe not, not sure). Maybe it sounds hard to do, so if you can do it with mods - use them instead. My answer - just alternative.