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    • JanH

      Rhymes with Play 136 - Oxygen Not Included   04/27/2017

      Join the Klei team this Thursday, April 27th at 3:30 PM PDT (10:30 PM UTC), where we will be talking about and playing Oxygen Not Included, only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, April 27th at 3:30 PM PDT (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:


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About Electroely


  • Biography I am a very uncreative person with virtually no speaking skills and bad grammar.
  • Location USA East Coast
  • Interests DST, DS, SW

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  1. Pathfinder for both mobs and players sometimes would end up running into one object while trying to go somewhere. This commonly happens when trying to use pathfinder to go through a whole mushroom forest, sometimes when using pathfinder to get through the lichen fields (although connected lichen pillars usually get you first) and in bunnymen when a large pen of them is made for farming (they get stuck on each other's houses when running back home). I've seen it happen sometimes with mobs trying to go into each other (also happens with bunnymen and sometimes splumonkeys). It gets annoying fast since you can't use pathfinding reliably in the caves as a player or farm bunnymen / monkeys properly (you can't collect meat if bunnymen are nearby and monkeys will kill/steal your loot if nightmare phase ends while they're near the loot). I've seen a pathfinder API fix most of the problem (although getting stuck to trees still happens rarely)
  2. I think when a new skin set is released, everyone should get a skin for the character they have the most playtime on. Yes, that will defeat the point of them being rare, but do we really want to spend more money on character skins than the actual game?
  3. pvp balance confirmed, we're actually gunna be able to play pvp soon
  4. @TheMightyPikachu
  5. Thanks! Would you allow me to upload it on the Steam Workshop (if you haven't done so already)? Mostly just so I don't have to redownload it manually... I'll give you full credit on the workshop page if you want it...
  6. I forgot to say we're running out of toast bread. We only have 1 slice left and I'm hungry...
  7. Just wondering, would it be possible to make a mod that makes other raid bosses lock their camera when they die the same way the Fuelweaver does it?
  8. I like looking at it this way. RoG was an expansion pack for DST, adding new content over existing things, such as the addition of Autumn and Spring as 2 separate seasons (resulting in 4). SW is a whole new game mode, removing most content normally found in the game (evergreens, pig king, caves/ruins) and replacing it with other content (palm trees, yaarctopus, volcano). Adding RoG to DST is like adding sprinkles to a cake. Adding SW would be like changing the flavor. I find that logical reasoning for RoG making it to DST but not SW. SW kinda sucked in some ways anyway...
  9. I haven't personally tested it, but rollback should be repeatable for up to 5 times.

    1. Tosh


      Gotta love the boomshrooms floating across the map like pretty little snowflakes.

  11. Yep. There's an idle timeout disconnect thing on all dedicated servers turned on by default.
  12. There was this guy with his bots that would join the Klei official servers and use the vote kick feature to get rid of everyone (he used his bots to win the vote) then reset worlds. Now that that's fixed worlds could last over the first winter, as shown above. also, you can vote kick the ghost griefers out.
  13. Gosh I swear, these hound waves and depth worm attacks literally wait for the worst time. Out of the 7 times I tried killing Dragonfly alone, a hound attack happened midbattle 4 times. Practically every single Toadstool fight I've been in had a worm attack happen midbattle. Deerclops just so happened to choose my Klaus fight day as the perfect day to attack.