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About NeddoFreddo

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    Senior Member


  • Location Victoria, Australia
  • Interests Filmmaking, games (Not just video games, there are some cool board games out there but they're rare)
  • Occupation Is school an occupation?

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  1. When I try to build the structure, I get this error: The log says the exact same thing as the game. I checked map.lua and this is the related paragraph. function Map:CanDeployRecipeAtPoint(pt, recipe, rot) return self:IsPassableAtPoint(pt:Get()) and (recipe.testfn == nil or recipe.testfn(pt, rot)) and self:IsDeployPointClear(pt, nil, recipe.min_spacing or 3.2) end Which doesn't really explain to me why it's crashing. My prefab.lua: Any help would be appreciated.
  2. @DarkXero Thanks, that works I was just trying to add a crafting name and description by changing the code: local musicbandrec = AddRecipe("onemanband_alt", {Ingredient("goldnugget", 2), Ingredient("nightmarefuel", 2), Ingredient("papyrus", 1)}, GLOBAL.CUSTOM_RECIPETABS.MUSIC, GLOBAL.TECH.SCIENCE_ONE, --GLOBAL.STRINGS.RECIPE_DESC.MUSICBANDREC = "The vegan alternative.", GLOBAL.STRINGS.NAMES.MUSICBANDREC = "One-Man Band", nil, nil, nil, nil, "musician") musicbandrec.image = "onemanband.tex" musicbandrec.product = "onemanband" but, unsurprisingly, the game crashes at the character select screen. The log gives me this error: [string "../mods/WILFRED REMASTERD (ANGELIC NOISES)/modmain.lua"]:266: ')' expected (to close '(' at line 264) near '=' Can you help, or is it impossible to add a name and description?
  3. Thanks, that worked. Do you know how to make the custom onemanband recipe only for the custom character, along with the music tab? All other characters should also be able to access the normal onemanband recipe through the magic tab. EDIT: Ok, I got the tab's availability to work, however the problem remains that other characters can't craft the onemanband in the magic tab with the default recipe.
  4. Love this idea, but this seems a tad OP as monster meat is extremely common and easy to obtain :c
  5. Hey all, So, I'm trying to make a crafting tab, the game doesn't crash but it just doesn't show up on the list. I've copied the code from recipes.lua, but it doesn't seem to work. I also had a peek at some other mods that added character-specific tabs, but they don't seem to work for me either. Relevant chunks of code: (I think) modmain.lua: AddRecipe("onemanband", {Ingredient("goldnugget", 3), Ingredient("nightmarefuel", 3)}, GLOBAL.CUSTOM_RECIPETABS.MUSIC, GLOBAL.TECH.SCIENCE_ONE, nil, nil, nil, nil, "musician") --this is just a test, i'll make it into the actual onemanband recipe later, just can't be bothered to look up what it is now lmao GLOBAL.CUSTOM_RECIPETABS.MUSIC = { str = "Music", sort = 5, icon = "musictab.tex", icon_atlas = "images/hud/musictab.xml" } character.lua local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "wilfred.tex" ) inst:AddTag("musician") --he can access the custom music tab (in theory) end Log: client_log.txt Any help is greatly appreciated
  6. What a great update name. Probably the least important aspect of the mod, lmao, but it just really fits the whole DS theme, like how Maxwell was a magician etc. Can't wait till this mod comes out, I will definitely get together with friends and give it a shot
  7. I can confirm, it doesn't crash. The only outdated thing with the template is the speech files, which you can just replace with the updated one from data/scripts/speech_wilson.lua.
  8. Well, DS and DST are pretty much what Klei is known for. I doubt they'd just abandon it, there'll probably be the occasional content update, but not like all the time or anything.
  9. I chose Waverly. Apparently she's a witch? I don't know, it just sounds like that would add some more to the magic and ancient tabs. Maybe she could brew potions? Second, probably Wortox. A demon(?) character sounds interesting, and it could be oriented around caves gameplay.
  10. Remember from a while back when Alex Heflin did a Spring Cleaning Acoustic Cover? No? Well now he's gone and made one for the main Title Theme of Don't Starve! (Yeah, that one no-one hears anymore because they have SW installed or only play DST) can't... stop... listening... (Btw, I DID NOT make this, go click here to go to Alex's channel)
  11. You know what'd be cool? Untriumphant Maxwell's Codex is actually a tiny floating tophat, which he pulls shadow puppets out of. It could be called "Umbra Petasum" which means Shadow Hat in Latin, according to Google Translate. Survivor Woodie could have a rusted Lucy, GoH Lucy could have a little bow or something, Triumphant Lucy could be polished with a darker wood as the handle. Love the idea
  12. Apologies. The first thing that came to my mind when I saw the Wickerbottom image XD
  13. Video showing off the new staff skins ingame: Shame the Bumble Spear goes for $14.50 USD on the Steam Market :c
  14. AUGH IT'S SO FLOPPY Prestihutchatator? -~-