bwicked

Registered Users
  • Content count

    18
  • Joined

  • Last visited


Community Reputation

3 Neutral

About bwicked

  • Rank
    Junior Member
  1. A thought just came to me. Why is the heat clear at the bottom of the asteroid and cold spots are random? Hopefully when this game is full release the asteroids are bigger and look more like asteroids. Also, hopefully the heat is in the middle of the astroid and all the cold spots near the outside like you'd think an inhabitable asteroid might be. The only problem is that you'd have to make the magma gravitate to the middle of the map unless you pump it out to store somewhere else. Otherwise the whole bottom of the map would likely be eaten by magma. Another way to do it is, all parts of the map focus gravity to the middle where the magma is. The only way that magma on one side of the asteroid makes sense is if it's a comet or something floating near the sun. Anyway, just an idea for the future.
  2. Yeah, I noticed it was polluted water they were going after. Some Dupe didn't make it to the toilet. So that's how that happened. It's weird that they keep going after that dirty water though. Perhaps it's what plants crave?
  3. As I'm unable to see how much pressure is on a tile or around a tile, I could not pinpoint the source. I've started a new game and I've seen this carry over. You will see stress cracks randomly on tiles. The tiles will say their status as normal and even though some tiles have water next to them on one side, there's no reason a small group of tiles would be effected while other tiles are normal without the stress crack texture. I had just built brand new tiles over a place where the ground had a stress crack texture. Now the Tiles have that same stress crack texture and there's no reason for it. I feel these tiles will eventually start taking over pressure damage just like my last game. Unless this is some sort of new natural disaster thing where tiles randomly decay and break, I've yet to figure out the cause. http://steamcommunity.com/sharedfiles/filedetails/?id=929710359 http://steamcommunity.com/sharedfiles/filedetails/?id=929710379
  4. I've noticed in two separate occasions the Algae Terrarium being extremely thirsty and dupes will super water them until their water usage number drops to zero. Made a video. Uploaded to Youtube since I couldn't attach the video directly. Sorry for lack of sound as I thought I had sound recording.
  5. I've noticed in my game that was started weeks before the food build, tiles would randomly show damage when there's no way for a dupe to get to them. I had some tiles in a shallow pond with clean and dirty water mixed and a square of 4 regular tiles were showing over pressure damage when there was no reason for it. I ordered the game to change them to insulated tiles and the damage stopped for a short time. Eventually they started taking damage again. The only thing I could think of, there was a polluted water spillway over two of the tiles. It still didn't really explain it. The temperature of the water was around 80F so it couldn't have been heat. There were gas and water pipes running under the tiles and the pressure in them seemed normal. It was just weird. There was one other part of my game I noticed this happening and those tiles were also unreachable. My Dupes couldn't even repair the tiles. So eventually the tiles just gave way. There were two of the name normal tiles above them and living quarters below with cots, statues, and paintings. I think there were only hidden gas pipes running under the tiles but they were empty and not connected to anything. Wish I could have gotten a screen shot. Maybe it's because it's an old save?
  6. The incapacitated dupes surprised me and I had no idea what caused it or why some dupes would keep getting incapacitated. I had to kick some dupes out of the rejuvenation early because others were dying and I just didn't have enough. I still haven't found an exact cause of what's happening or what's causing it.
  7. I've been thinking that it would be awesome if the map actually resembled something that these Dupes actually crash landed on and maybe they had parts of their ship stuck in the starter zone with them or stuck in random parts of the Asteroid they are living in and exploring. I understand the game is in Alpha and perhaps the Rectangular world floating randomly in space might change. It would be nice if you reached the edge of the Asteroid and you could see space and stars behind the boarder. The Dupes may not see it but it would be a nice effect to show the player that these Dupes really are stuck in space. Having a map that's a bit bigger and shaped like a Asteroid would also be awesome to the effect. Even if it looks like two meteors stuck together in some weird shape. I hope one day this game could get to that point once things are being finalized. Love this game. Please keep up the awesome work. Edit: Realized the story was that they woke up inside an Asteroid, nothing about crashing into it. But maybe having crash landed into an asteroid would be a more interesting story as it would explain how the dupes and printer got there. Unless of course, there's a better story in mind that's in progress as the game nears completion.
  8. I've been thinking of suggesting something similar. Even if it's just a gasmask with a hose and a tank, craftable with the textile station. You'd think if this is a game about lack of oxygen, the Dups would be smart enough to want to contain some oxygen to take with them as they explore.
  9. I've been working on a gas filtration system that cycles through the 4 main gases you have to deal with currently. Carbon Dioxide, Polluted Oxygen, Hydrogen, and Oxygen. So I've built a system that filters out all these things in the air and turns it into oxygen and hydrogen. Even with over 20 doupes and 3 variations of this system. I'm not making enough hydrogen to keep a single hydrogen generator fueled. I've only noticed a few of the oxygen exit vents get backed up due to pressure build-up. It's easily fixed by pumping the oxygen around the base or near my plants where they seem to keep suffering from low pressure. I hope it is a bug and it's being addressed in the build on the 18th.
  10. I've noticed in my game that the Hydrogen Generator is almost useless unless you turn it off for a while and let hydrogen build up in a super long pipe. What I don't understand is: Why doesn't the hydrogen just go into the generator and fill up the fuel gauge even if I've turned it off? I feel the Hydrogen Generator eats Hydrogen too fast or the storage to burn ratio is off causing it to eat it too quickly. I also feel there should be gas storage tanks if the hydrogen generator happens to be working as intended so I can store up a ton of hydrogen. Maybe a 10 x 10 tank storage area will supply a hydrogen generator with enough gas to keep it operational for more than 2 game days. I also wonder if the generator is losing hydrogen when it transfers from the pipe to the generator. I don't know enough about the game of how to closely monitor it and see exactly what's happening. The Hydrogen Generator definitely needs some attention. At the very least, please dial back how much Hydrogen it burns. I'd even appreciate a low, medium, and high burn option where low maybe burns hydrogen slower and produces 600 watts while medium burns gas faster and gives 800 and high burns gas the fastest and gives 1000 watts. Just an example. I wasn't sure if what I'm seeing with the Hydrogen Generator is a bug. But I have about 6 Electrolyzers worth of Hydrogen feeding one Hydrogen Generator and it's just not enough. The Hydrogen travels too slow in the gas pipes to properly fill the generator up. If I turn the generator off, the hydrogen builds in the pipe but it never fills the generator unless I turn it on and it pretty much takes everything in my super long pipes and doesn't even fill it up half way on the hydrogen fuel meter. Great game so far. Even with the little problems I'm addicted. Bwicked
  11. If you're going to do it, why limit to just two monitors. Single video cards are supporting 4 monitors these days and then if you have two video cards, you can have 8 monitors. I love the idea, but if you're going to do it then keep future technology in mind and make it work on future configurations.
  12. I did see the orange gas. Just hoping for more.
  13. So I've been playing only the last 3 days. I've watched all the streams on twitch, except the art stream, and had a few ideas. Since Stinky farts a lot on the manual generator, I was thinking why not have methane in the game and maybe have a way to filter it and store it for a methane gas generator? It would be nice to have gas storage tanks for things like hydrogen. I've noticed that the hydrogen in the pipes doesn't stack or line up like water in the pipes where it will just sit there and wait until something needs it. I noticed that the hydrogen stacks to 4-5 and then disappears and won't stack in the pipe any more. It would be nice if there was a storage tank I could build next to the hydrogen generator to store hydrogen when I've turned off the generator. But methane would be funny to have in the game since you already have farting morbs. I don't remember if the hatches fart. But you have farting Duplicants so why not have a way to filter out methane and use it for something? Even if you used it to cook food with or maybe if you could craft it into a methane bomb to blow up or ignite other gasses for quick digging. Oh! Then if some Duplicants had gas detonation skills, that would be cool.