Cyberboy2000

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Everything posted by Cyberboy2000

  1. I get your point, but I think I'd rather see the valves we already have get a 0 pressure option. (Though I haven't actually tested them, so if I'm missing something feel free to point it out)
  2. It's already in the game, you have to dig down to almost the bottom of the map So basically the slime biome. Which already exists. If you have the Thermal Update installed geysers spawn in slime biomes.
  3. What do you call this then:
  4. See, this is why I need to test all the dev commands because I only use the ones I already know about and I never bothered reading state-debug. Also omg you can select cameras that's adorable.
  5. This is a small mod that allows you to select and view guards like in early access. workshop-885445084.zip
  6. It seems to me that the problem is not the physics of the liquids but rather how the game presents them. Like PickPay said globs of water like these can usually be measured in grams, which means that they are actually only a millimeter high. On that scale you would expect water to behave like this, but the game does a bad job of showing that.
  7. Wait, you could select guards with dev mode?
  8. Assault Enforcers have been removed, Inspectors have been added. Assaults and Elite Assaults have short vision. System Admins now are a separate toggle. Added an option to rebalance the Validate Daemon. Guards with 135 degree peripheral vision now have larger lookaround vision. Omni killers now carry normal grenades. Fixed drones with Boosted Reactors not going as far as they were supposed to. Prototype Security have only 1 firewall when spawning through an elevator. Drones spawned by Engineers now carry power and have less firewalls.
  9. Steam workshop link Advanced Guard Protocol is the mod to look for if you want to add anything guard related! It adds: The mod also offers a new experience in the form of "HARD MODE", a mode where guards are faster, smarter and deadlier in every way. In order to use hard mode you need to install Sim Constructor Updates: workshop-569390373.zip
  10. Fixed hud customization error
  11. Sim Constructor is an utility mod, allowing mod makers a wide range of functions while maintaining compability. If a mod uses Sim Constructor everyone who uses that mod needs to have Sim Constructor installed as well. Steam Workshop Version workshop-580661011.zip
  12. Interesting concept, but it makes me feel like there's no reason to play archive Prism ever again (not that I can right now, but I proposed a fix on the Steam Workshop page). The disguise augment feels much better than the old holodisguise because there's no drawback to using it. Also, a ranged weapon that does not require ammo is pretty strong for a starting loadout, especially since archive Prism doesn't have a weapon at all, and it has a pretty short cooldown as well.
  13. Fixed crash when loading old saves with new mods installed.
  14. No day 4 special mission, no need to get power cells, difficulty went up to 10 only.
  15. Bugfix and rebalance update. Elite Support Guards have been removed and Elite Sharpshooters added.
  16. I can't be the only one that read Wheezewort as Wheezeworth
  17. No, that's the way it's supposed to be. Elevator keys come later.
  18. But what if I REEAAAALLY want to make charcoal or ash without leaving the base? (and is willing to use hands/ice staff/rebuilding burned structures)
  19. I think he's joking. He is right when he says that it doesn't conduct heat though.
  20. It seems the solution would be to have ruins be reset periodically, so that it's not even possible for one person to hoard all the thulecite. Actually, regrowth in general seems to be very important for this type of world.
  21. Actually, they don't break tiles when laying down wires, only naturally occurring blocks.
  22. I stopped calling whatever it is I'm going to LAN because all we do is play board games. Not because we don't like computer games, but because it's one of our few chances to scream and laugh at each other over Dominion or Secret Hitler for four hours straight.
  23. Sounds fun. Just wish I had more opportunities to join servers like these.
  24. I looked through some of the source code and found this: public class ANXIOUS { public static LocString NAME = "Anxious"; public static LocString DESC = "This Duplicant collapses when put under too much pressure"; }
  25. Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed.