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      Rhymes with Play 132 - A New Reign: Heart of the Ruins Beta Update   03/29/2017

      Join the Klei team as we discuss and play Heart of the Ruins, the latest BETA update for Don't Starve Together: A New Reign, this Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC), only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch channel here:
      11:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:


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About Cyberboy2000

  • Rank
    Senior Member


  • Location It's a secret to nobody
  • Interests Espionage, cyberpunk, game design and mod making
  • Occupation Industrial tactical espionage

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  1. I get your point, but I think I'd rather see the valves we already have get a 0 pressure option. (Though I haven't actually tested them, so if I'm missing something feel free to point it out)
  2. It's already in the game, you have to dig down to almost the bottom of the map So basically the slime biome. Which already exists. If you have the Thermal Update installed geysers spawn in slime biomes.
  3. What do you call this then:
  4. See, this is why I need to test all the dev commands because I only use the ones I already know about and I never bothered reading state-debug. Also omg you can select cameras that's adorable.
  5. It seems to me that the problem is not the physics of the liquids but rather how the game presents them. Like PickPay said globs of water like these can usually be measured in grams, which means that they are actually only a millimeter high. On that scale you would expect water to behave like this, but the game does a bad job of showing that.
  6. Wait, you could select guards with dev mode?
  7. Assault Enforcers have been removed, Inspectors have been added. Assaults and Elite Assaults have short vision. System Admins now are a separate toggle. Added an option to rebalance the Validate Daemon. Guards with 135 degree peripheral vision now have larger lookaround vision. Omni killers now carry normal grenades. Fixed drones with Boosted Reactors not going as far as they were supposed to. Prototype Security have only 1 firewall when spawning through an elevator. Drones spawned by Engineers now carry power and have less firewalls.
  8. Fixed hud customization error
  9. Interesting concept, but it makes me feel like there's no reason to play archive Prism ever again (not that I can right now, but I proposed a fix on the Steam Workshop page). The disguise augment feels much better than the old holodisguise because there's no drawback to using it. Also, a ranged weapon that does not require ammo is pretty strong for a starting loadout, especially since archive Prism doesn't have a weapon at all, and it has a pretty short cooldown as well.
  10. This is a small mod that allows you to select and view guards like in early access. workshop-885445084.zip
  11. Fixed crash when loading old saves with new mods installed.
  12. No day 4 special mission, no need to get power cells, difficulty went up to 10 only.
  13. Bugfix and rebalance update. Elite Support Guards have been removed and Elite Sharpshooters added.
  14. I can't be the only one that read Wheezewort as Wheezeworth
  15. No, that's the way it's supposed to be. Elevator keys come later.