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      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About Michi01

  • Rank
    Senior Member


  • Location Germany
  • Interests Video games also other stuff but I can't really think of anything to put here atm
  • Occupation School

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  1. But natural gas doesn't actually smell like anything by itself
  2. So when a player rides on a beefalo, it will look angry while running and the character riding on it will have a frightened expression on their face. This makes sense since beefalo are wild animals. However when riding a beefalo that is domesticated it doesn't really make sense since both the beefalo and the rider should be used to riding at that point. Even in the cinematic part of the DST launch trailer, Wilson and a beefalo he's riding look much calmer than they actually do in the game. So what I'm suggesting is that the animation should change when the beefalo is domesticated to fit the fact that it isn't a wild animal anymore. Beefalo even already have a calm running animation which is used when they run towards a player to greet them or to beg for food and when they panic. Below are images of WIlson riding a beefalo in the game and in the launch trailer.
  3. When you ride a beefalo in a sandstorm and you're not wearing goggles it will squint just like your character will. If you put on sandstorm goggles it will stop squinting which doesn't make sense since the beefalo still isn't protected from the sandstorm.
  4. Those appear in adventure mode in single player although I thought they were completely removed from DST
  5. So the last update added sounds to emotes for beefalo but when a beefalo yawns because it was put to sleep by a mandrake or bearger it is still silent.
  6. Using /bye can either lead to the character waving with a grumpy face or clenching their fist. I'm not sure if this counts as a bug since it could be intended because /wave, /sit and /squat can also lead to two different emotes each but in my opinion the two emotes that are done by using /bye are too different to be random variations of the same emote. When I use /wave, /sit or /squat it usually doesn't matter which of the two emotes happens because they are quite similar but with /bye I often have to try multiple times because I always only want to use one of them. (Also beefalo do almost nothing when the grumpy waving happens but they have an angry face when the fist clenching happens)
  7. The ground under a siesta lean-to is visible but there is no animation for sleeping in it so basically sleeping in it turns players invisible.
  8. When beefalo do the /happy or /yawn emote it looks they are making a sound but they are silent. Their death sound (which is used for various other things as well) would probably work well for those emotes. Also sounds would probably be good for some other emotes too, for example their attack sound or the sound they make when getting hit for the /angry and /bye emote (the version of /bye which makes the beefalo have an angry face).
  9. When a player riding a beefalo is put to sleep they fall off but the beefalo stays awake. Falling off might be intentional but the beefalo shouldn't stay awake. Also if falling off the beefalo is intentional I think it should be changed because it just makes it easier to steal them in pvp servers (or servers without pvp because mandrakes can be used).
  10. Attacking a charged goat with a fire staff or an ice staff causes the player to get electroshocked but attacking it with other ranged weapons doesn't. Attacking a player with a scalemail with any ranged weapon (whether the attacker is a player or not) will ignite the attacker. A player wearing a scalemail will also be set on fire if they fail to catch their own boomerang. Even if getting set on fire with ranged attacks is intended there are some bugs here. (Also this isn't a bug but when a player is killed by their own boomerang the death message just states that they were killed by a boomerang. It would be funny if it would actually say that the player was killed by themselves)
  11. The beefalo actually does the emotes too nice
  12. I once did a speedrun on it, started domestication on a new world on day 3, finished on day 23, used Wilson, no special world gen and no cheating involved.
  13. When someone dies by attacking a charged goat, the death message will state that they were killed by "shenanigans".
  14. So I redid the cyclum puzzle and got a second tragic torch like people have been saying they did but this one actually doesn't have the "loyal" rarity but instead has the "timeless" rarity. I believe previously the only skin item with that rarity was Nome's potato cup. EDIT: Actually, the old tragic torch has turned timeless and the new one is just loyal.
  15. The desert with the oasis has a sandstorm during summer. This will slow you down quite a bit and make it hard to see things but it prevents smoldering although you can still overheat. You can get blueprints for goggles that let you walk normally in the sandstorm by fishing in the oasis.