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About makar5000

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  • Location Belarus, Minsk
  • Interests Don't starve Together

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  1. Oh, I've got an idea! I can make a no-damage teleporting trap! Thanks for your reply!
  2. Hello everyone! It's me again. So now I'm trying to make a prefab, that will teleport you when you step on it. I've searched in antlion_sinkhole.lua, and dont get it... Does anyone have any idea how to make it? Thanks for your time!
  3. And my version is russian. Thanks, I'll try it!
  4. Yeah, it was what I've been searching for! Thanks! But... I've tried to find this function, and I've failed. Can you please tell me where's it ? Thanks for your reply!
  5. Hey everyone! I'm still trying to make a new custom biom. So I've found this mod, and he's used Tiled to make custom biom. So my question is: Is it posible somehow compile .tmx to .lua with some kind of compiler, or I have to make it myself? Yhanks everyone for your suggestions!
  6. Nope, not working. I've added this: local dest = ("pigking") if dest ~= nil then if eater ~= nil then if eater.Physics ~= nil then eater.Physics:Teleport(dest.Transform:GetWorldPosition()) else eater.Transform:SetPosition(dest.Transform:GetWorldPosition()) end SuUsed("c_goto", true) return dest end end And it crashed with [00:00:47]: [string "../mods/foxy's mod 0.2/scripts/prefabs/hum_..."]:254: attempt to index field 'Transform' (a nil value)
  7. Hey everyone! I'm trying to add new prefab. When you eat it, you'll be teleported to pig king, for example. But I realy dont know how to make it. Any ideas? I appreciate all of your replies! Thanks for trying to help!
  8. Hey everyone! I'm trying to make mod, that'll rendomly spawn my new structure in the world. Structure must be covered with water, and one title of ground. How to make it? Is there any guide or smthing? Thanks for your reply!
  9. help

    Yeah, it's working nicely! Thanks!
  10. Hey all! I'm trying to make shop mod. But I have some problem with sounds... If you come closer to shopkeeper, he'll say you smth with sound. When you go back, he'll say you smth too. BUT if you'll do that faster, he won't shut up. Here's video: My prefab here: I realy need help, and I don't know what to do... Thanks everyone for trying to help!
  11. Hey everyone! I need some help with mod. I'm trying to make different crafts for dfferent characters. I've done that: local blood = AddRecipe("blood", {Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 10),Ingredient("flint", 1)}, RECIPETABS.REFINE, TECH.NONE, nil, nil, nil,nil,"human") blood.atlas = "images/inventoryimages/blood.xml" local blood1 = AddRecipe("blood", {Ingredient("meat", 2),Ingredient("flint", 1)}, RECIPETABS.REFINE, TECH.NONE, nil, nil, nil, nil, "robot") blood1.atlas = "images/inventoryimages/blood.xml" But recipe for "humans" is not working... Does enyone knows how to fix it? Thanks for eny kind of help!
  12. There's allready exists realy cool mod with blood.
  13. So ni I'we got new trouble. Screen looks like this: But it should be like that: Any Ideas how to fix that?