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    • JanH

      Rhymes with Play 132 - A New Reign: Heart of the Ruins Beta Update   03/29/2017

      Join the Klei team as we discuss and play Heart of the Ruins, the latest BETA update for Don't Starve Together: A New Reign, this Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC), only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      Times:
      11:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
       
      When is it?
      Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com

makar5000

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About makar5000

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  • Location Belarus, Minsk
  • Interests Don't starve Together

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  1. Hello everyone. I'm trying to upload my mod to workshop, and I failed. Log saying that: 14:59:19: Steam file exists. 14:59:19: Steam FileWrite ok. 14:59:19: Start FileShare [mod_publish_data_file.zip] ... 14:59:19: Progress: Uploading mod data file... 14:59:20: OnShareModFileResult 14:59:20: EResult 10, ffffffffffffffff 14:59:20: EndProgress FAILED: Failed sharing mod data file. 14:59:20: MainFrame::OnPublishComplete FAILED: Failed sharing mod data file. I've tried to change picture and version of mod, and it still not working. My mod is here: WinRAR ZIP archive.zip Image that I used: Full log is here: Thanks everyone for your replyes!
  2. Hey everyone! Does enyone knows how to make multiple tabs in one tab, like an ancient, or cartography tab? I've used this shoptab = AddRecipeTab(STRINGS.NAMES.SHOPTAB, 949, "images/hud/shoptab.xml", "shoptab.tex", nil, false) And tryed to set 949 to 10, but nothing changed. Any ideas how to make it? Thanks everyone for help!
  3. Yeah, It's working perfectly! Many thanks! You're a genius!
  4. Thanks! It stoped blinking, but... It stoped changing coloures when there's no any trap near it. It works like this now: Is that fixable? I've tried to fix it, but nothing changed. Thanks for you help! Also... Do you want any skin? I can give it to you as a reward for your help!
  5. Oh, It's working! Thanks. I'm sorry, but can you help me again? I'll understand, if you won't unswer. So... Now I've changed wormholes so they change colour to green if there's no traps near it, andbecome red, if there is a trap near it. But... It looks not how I planed: 28.avi My code is here: local function CheckOwner(inst) inst:DoPeriodicTask(1,function(inst) local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 5, {"trap"}) if #ents > 0 then local other = inst.components.teleporter.targetTeleporter inst.AnimState:SetMultColour(1, 0, 0, 1) if other ~= nil then other.AnimState:SetMultColour(1, 0, 0, 1) end else local other = inst.components.teleporter.targetTeleporter inst.AnimState:SetMultColour(0, 1, 0, 1) if other ~= nil then other.AnimState:SetMultColour(0, 1, 0, 1) end end end) end As I said, I'll understand, if you don't answer. Anyways you're a magician. Many thanks!
  6. Yeah, It's working! Thanks! But... I have another question. Is it possible to change colour of both wormholes? Now it looks like this: But I need to change colour of both wormholes. Anyway thank you very much for help!
  7. oops, that was wrong one. Here's another: wormhole.lua
  8. Hello everyone! I'm trying to make a mod, that'll change color of wormhole if there's a trap near it. For this I've tried to use "FindEntities", but it's crashing :/. My function is here: local function CheckOwner(inst) inst:DoPeriodicTask(10,function(inst) local x, y, z = inst.Transform:GetWorldPosition() local ents = inst:FindEntities(x, y, z, 5, {"trap"}) if ents ~= nil then inst.AnimState:SetMultColour(.2, .2, .2, 1) end end) end But it's crusing with: [00:03:16]: [string "../mods/foxy's mod 0.2/scripts/prefabs/worm..."]:82: attempt to compare table with number So... I realy need some help now. Thanks everyone for your replyes!
  9. So now it's working, but I've not testd it with translations. I'll say you if thometing'll go wrong. Thanks for your help!
  10. Oh, I won't upload my mod to the workshop. It's for my server only
  11. Okay, so it stoped crashing, but it looks like this now... my strings are here: if not STRINGS.MODS.HUM_SHOP then STRINGS.MODS.HUM_SHOP = {} end STRINGS.MODS.HUM_SHOP.ANNOUNCE_PURCHASETEXT = { "Thanks, pal.", "Thanks for your money, pal!", "You're such a generous! Thanks!", } STRINGS.MODS.HUM_SHOP.ANNOUNCE_GONETEXT = { "You'll come back later, right?", "Come back again, and buy something, pal!", "Find some money, and come back later, pal.", } STRINGS.MODS.HUM_SHOP.ANNOUNCE_CLOSETEXT = { "Hey, pal! Wana buy something?", "Oh, you're still alive? Wana buy something?", "Firemerm scales - best currency in this world!", "Do you have any money? If so, I can give you something!", "My prices are the lowest! Come and get it while it's hot, pal!", } STRINGS.MODS.HUM_SHOP.ANNOUNCE_SPAWNS**** = { "You want some money, right? Get ready to fight!", "Ready or not, prepare to fight!", "Money doesn't grow on trees, pal. Fight for them!", } STRINGS.MODS.HUM_SHOP.ANNOUNCE_TPTEXT1 = "So you want to enter the dungeon? I've got something for you, pal." STRINGS.MODS.HUM_SHOP.ANNOUNCE_TPTEXT2 = "It'll teleport you into the dungeon. Be as careful as possible. If you enter this place, you won't be able to come back!" STRINGS.MODS.HUM_SHOP.ANNOUNCE_TPTEXT3 = "You'll need to pick up the nightmare key, and open rooms with it." STRINGS.MODS.HUM_SHOP.ANNOUNCE_TPTEXT4 = "Be careful. When you enter room, diffrent monsters will spawn, and'll try to kill you. But in the end you'll get lot of cool godies!" STRINGS.MODS.HUM_SHOP.ANNOUNCE_REFUSE = "Pal, I don't need this.\nGive me spear, if you want to fight for money \nAnd if you want to talk about dungeon, give me papyrus!" I've used this: inst.components.talker:Say(GetString(inst, "ANNOUNCE_GONETEXT")) Anyway, thanks for you reply!
  12. Hey everyone! I'm making the shop mod, that'll support translations. For this I have to use STRINGS. I've used this in my strings.lua: STRINGS.MODS.HUM_SHOP.ANNOUNCE_PURCHASETEXT = { "Thanks, pal.", "Thanks for your money, pal!", "You're such a generous! Thanks!", } and this in my prefab: inst.components.talker:Say(GetString(inst, "ANNOUNCE_PURCHASETEXT")) But it's crushing with: [00:06:31]: [string "../mods/foxy's mod 0.2/scripts/strings.lua"]:142: attempt to index field 'HUM_SHOP' (a nil value) So I realy don't know what to do, and I need some help. Thanks everyone for your replyes!
  13. I can give you some skins Do you want them?
  14. Oh god, thank you!