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Everything posted by Thieverpedia

  1. Personally, I've always found the Shadow Duelists to be a bit underwhelming. They can kite, yes, but with the kiting power of a pig. If pigs kited as well as a player, they wouldn't die to half the mobs we aggro them onto. Mayhaps they could attack faster, harder, and kite sooner? An excellent trade-off for Maxwell himself fending off the shadow creatures and their innate low health... Although I have found fun uses for them. Obviously, there's the Nightmare Fuel farming, but a Koalafant can easily be aggro'd without cornering them, with the right maneuvering. They're also handy for the rare boss that doesn't have an AoE attack, so you can keep the aggression on you and still fight like a decently large team would.
  2. Seems like you've only got the characters figured out and not the DLC itself. I entered this thread for just that. The story, the mechanics, the area of gameplay, the mobs, then possibly the characters. For this reason, I can't really give an opinion yet, so I'll just leave this post here as a placeholder until then.
  3. Yes, please. Nerf him. The balloons on demand deal way too much damage.
  4. This was an old suggestion from a while back, but I'm going to slap my input in and try to balance it. Now, the Krampus Sack is absolutely fantastic. I always grind for it whenever I have spare time on files. But what bugs me and many others is the sadistic 1% drop rate. But alas, it's 2 more spaces and doesn't slow us down... The suggestion that I'm balancing is adding Burlap Scraps as a 25% chance of dropping from a single Krampus and Krampus Chains as a 10% drop. The Krampus Sack, in this way, would be crafted with 15 Burlap Scraps, 2 Krampus Chains, and 25 Silk. Krampus Sack itself would still be dropped at the usual 1% chance, but this would offer a longer, more guaranteed route for our hard workers. Old thread dug up, now time for the posts!
  5. Seeing as this item is essential for efficient Ruins travel in DST, I can say that I support this idea. Not like we'll be using all that Nightmare Fuel for the magic tab.
  6. Title says it all. Although this wouldn't affect large teams, it certainly would help smaller teams when there simply aren't enough players to attempt this boss. As of now, there is literally no reason to kill the Grumble Bees, as she'll just spawn more right after they die. Please give her at least a 10 second cooldown on her spawning so us smaller teams can actually get a chance to kill her without being stunlocked and swarmed when we're just about to kill her. It's bad enough that we can't re-supply after burning through healing items, because she'll just replant herself. A group of 9 bees isn't much to a team of 6, but to a team of 2 or 3?
  7. All such wonderful suggestions. Personally, my favorite was giving them a Maxwell's Light-esque usage. Fill it up, have it turn on in the vicinity of players, and turn off to conserve fuel. It would be an excellent trade off considering how at night, you're already losing sanity. Although I would have to wonder if the fuel would need to last quite a bit longer to compensate for the time obtaining all that fuel to keep them stocked.
  8. My dreams showed me this fun idea, and now I'll share it with all of you! "If you ain't turnin' heads, you ain't doin' it right, sug'!" Wanda, "The Hairdresser", is a hair stylist that was into it before it was popular, with a playstyle that revolves around her overly large hair. As I hear a lot down here, everything is bigger in Texas, and her 'do is no exception. Voiced by acousic guitar. Health: 150 Hunger: 200 Sanity: 175 =Advantages= -A special tab called Hair, which changes her hairstyle into a variety of useful things. Requires Hair Spray and certain items pertaining to the style in question. When she changes the style, she gains 5 sanity. Hairstyles also don't count torwards her head slot, as she finds ways to wear hats around her hair. -Can craft Hair Spray from the start, and starts with 2 cans of it. Requires 1 Papyrus, 2 Honey, and 1 Gold Nugget. -Due to her home state, she knows how to keep Beefalo from attacking her during mating season, allowing her to forgo the Beefalo hat for that purpose. -Her farms grow crops just a little faster then normal, and won't wither in Summer =Disadvantages= -All that hair is flammable. If caught on fire, she'll need to put it out quick, or it'll all burn away, forcing her to grow it over one season. Caused by Lightning or Fire damage. Put it out by right-clicking ice or wearing an Ice Cube. Negated at 40 wetness. -The climate of her home means she isn't very used to the Winter, giving her a negative Insulation Factor of -60. -Apart from one, Hairstyles only last half as long in the rain. -All that hair means she dries off slower then most. =Hairstyles= All Hairstyles require one can of Hair Spray and one or two different items that pertain to the style, and can be freely changed without waiting for their durability to reach 0. They all last for 5 days, and apart from the Umbrella style, will lose double their durability in the rain. They can also be manually disassembled for early style termination. Pompadour: A basic, large hairstyle which offers a Sanity boost of 2.5 per minute. Requires 2 Silk. Umbrella: A strange hairstyle which gives 65% resistance to rain, but isn't insulated against lightning. Requires 5 Cut Grass. Palm Tree: A chill hairstyle that gives a Sanity boost of 1.5 per minute and 80 insulation from the heat. Requires 1 Cactus Flower. Beehive: A hairstyle of a future time that stands tall and turns some heads. It acts as a portable Bee Box, which drops up to 8 Honey when the style falls apart. Requires 2 Bees and 1 Honeycomb, which will drop when the hairstyle comes apart. Starlet: A suave hairstyle that completely negates sanity loss from dusk, and halves sanity loss from night, darkness, and mobs. Does not offer any sanity on it's own. Requires 3 Nightmare Fuel. Bowl Cut: Her own variation that acts like a helmet, absorbing 50% of damage. Requires 3 Logs. Spiderleg: An odd fashion that only an artist could see beauty in. Lowers Sanity by 2.3 per minute, but removes aggression from any spiders. Requires 3 Monster Meat and 1 Silk. Terrorchic: A sinister hairstyle that quarters the aggression radius of shadow creatures. Made for the Ruins. Requires 1 Thulecite and 6 Nightmare Fuel. Thanks for reading this up, and enjoy posting responses!
  9. So, after observing and learning from Woodie players and the character himself, I've come to the conclusion that Woodie just isn't good for anything, but he certainly does have a lot of potential to be good again. I think one of the partial reasons he's just not good in DST is how the Werebeaver form works differently from the base game of Don't Starve, sharing the Health and Sanity as Woodie. Granted, that's an absolute requirement, as we would just have another form of griefing. But there are certainly some improvements that can be made to boost the strength of his curse to actually make it viable at the cost of sanity. Woodie's primary power is his Werebeaver form, gaining a decently strong bite attack, basically acts as every tool in the game, night vision, and 25% damage reduction. But the sanity loss is drastic, and he's just not good in combat due to the armor loss. I'll be listing personal suggestions, and then you can list your own. -Boosting damage reduction to 65%. Not too powerful, and allows Woodie to use an infinite use armor with better results while in his Werebeaver form. -Lowering the Sanity loss to around -25 per minute. At -90 Sanity loss per minute, this causes players to go insane very fast. While Nightmare Fuel is always nice, Woodie is unable to heal in his Werebeaver form. -25 per minute would still be punishing enough, but will allow players more time to use this nice tool. -Have the Werebeaver form heal health for 1.5x of what an item would restore his Beaverness meter by. Logs, for example, would still restore 10 Beaverness, but also 15 Health. Players would be required to balance their meters properly to keep using the form without reverting back. -As a fun thought to add more to the PvP scene, give the Werebeaver a leaping bite attack against other players from a certain distance, with a cooldown. Another thing that would make sense is allowing the Werebeaver form to pierce Log Suits. Armor made of wood shouldn't be effective against a hulking beaver that chomps logs apart. Woodie himself is already quite a nice character. It's just his Werebeaver form could really use some improvement. Maxwell already overtook Woodie in log collecting, and then some. The least we can do is give Woodie an advantage outside of his normal form. With the thread done, you are now free to post your opinions and/or other suggestions.
  10. So, I have no clue where to post these two things, as there was no section to post a forum bug, so I'll stick them here, and a moderator is free to move them somewhere else. First bug! Upon using the Quote option, my scroll wheel no longer works on the Klei Forums, until I close the tabs with the forums and return. Second is being unable to delete a quote box after I've deleted all text. Try as I might, it simply won't go away. I've tried refreshing the page and still no luck being able to delete it. When I try pressing Enter, it simple creates another line in the quote box, so I can't get under it to delete it. I'll post a pic here. That's all I got. Um...enjoy your day?
  11. I am now currently recruiting players for a small, 6-player server (with one extra). This server will have simple, quality-of-life mods (and one weird), with the goal of surviving as long as we possibly can. Please post your experience and special skills below, along with a reason why you would make a great addition to the party. Unfortunately, I ask that no duplicates are chosen, unless you're applying as an extra character. If you're new to the game, then this server wouldn't be for you, as we're only seeking experienced players for this. You will be sent a direct message if accepted, which at this point, is now just a first-come, first-serve, as I've been dying to get this going already! Discord is optional, but would allow better communication amongst us. The ingame chat is nice, but you always have to stop what you're doing to use it. EDIT: We are now full on main players, although you're free to apply to be in rotation as no one specific. Those in rotation will get to join us when someone else can't, and when I eventually get around to learning about dedicated servers, all can join. Server Name: Up for suggestions! Server location: Texas, USA, United States Central Time Zone Times active: 6PM-6AM USC =Mods that will be used= -DST Tweak Tool by Deja Vu (Just to reset armor durability to Vanilla values) -Durable golden tools by ChaosMind42 -Extra Equip Slots by xVars (Will be discussing if this is overpowered or not for the server) -Long Pig by rezecib -No Thermal Stone Durability by tekture =Current Members= -Thieverpedia (Wickerbottom) -Castera (Wigfrid) -PlebQueenTheDoe (Webber) -Cherryzion (Extra, any) -inzkbi (Extra, any) -Master Jand (Wolfgang) =In Rotation= -Mencken (WX-78) -magia (???, extra temp as a personal favor) With this thread done, you are now free to post stuff!
  12. You're in luck. Sort of. We've been looking for a Wolfgang with some experience in the game and you're literally the only one that applied. Maybe we could work on curbing your reckless behavior...send me an invite on Steam and I'll send the Discord link.
  13. weres base im gona die weres baaaaaase freezing here weres base too lazy to get fire supplies weres base
  14. Hmm...hard to say. I think I'm caught between Wickerbottom and Wendy. Wickerbottom is fantastic for resource collection. With Wickerbottom, it's obviously raw material farming, but mass farming Dragon Fruits if we get that many farms going is absolutely fantastic for bossing. We can save the pierogis for that one Wigfrid player and the Wolfgang player gets food that both fills his belly fast and restores a lot of health, all for 1 fruit and 3 twigs. She's also able to farm naughtiness rather quickly for Krampus spawning, a strategy I'll be using in the future in my server to eventually get some Krampus Sacks going. Like Maxwell, she's also able to go insane rather fast, which is quite the boon, given that Sleepytime Stories requires Nightmare Fuel for crafting. It compliments her so well... Wendy is my secondary main that I've grown attached to from my Lights Out worlds. Granted, in a normal file, her strength in Abigail diminishes, but she's still fantastic for stunlocking weaker enemies like spiders and killer bees to death in broad daylight. When using her, I'm usually called up to destroy the Killer Beehives or mass harvest Spider materials, which in turn results in materials for fighting the Bee Queen, collecting meat filler, and getting an excess of glands for Healing Salves. I find that she pairs well with Webber. It may just be one Monster Meat saved for starting civil wars, but every bit counts, personally. I also enjoy her for easier sanity management for when I'm not interested in farming Nightmare Fuel. All I need to do is plop a Top Hat or Cat Cap on and my sanity loss from both dusk and night are completely negated. If I had to choose one, I'd have to say...Wickerbottom? Despite all that Wendy has to offer, there are other methods to farm spiders, kill the killer bees, and keep sanity up. Those books are just way too good to pass up. Who needs sanity, anyway? TL;DR, Wickerbottom.
  15. Although I'm a little suspicious, I guess we could have you around in case someone isn't able to join.
  16. So, I just had this fun thought. What if rarely, the Loot Stash wouldn't vanish, but instead be left behind with it's key? Carry it like a statue all the way to your base, plop it down, and give it 25 spaces that only a key holder can open and close. Just a thought, I guess. Might need something to differentiate it from the Loot Stash that respawns.
  17. I couldn't reach you via Direct Messages, but accepted! You're available as an extra, as any character you choose.
  18. You've been accepted as an extra player on our server! You can choose anyone you so desire. Have fun starving together <3

  19. You've been accepted to join our server as a Webber! I hope you enjoy starving together <3

    1. Show previous comments  1 more
    2. PlebQueenTheDoe


      I believe i added you? (PlebQueenTheDoe)

    3. Thieverpedia


      Been a while since I've teamed with a Webber. Tempting to change from Wickers to Wendy for the extra farming potential.

    4. PlebQueenTheDoe


        Awesome! I'm super excited to play with a wickerbottom honestly :)

  20. So, I have a recent-ish image from the Shipwrecked DLC, and I noticed something rather strange, and snapped a couple pics of it. Can you guess what's weird about it? There's a second one if you can't see it.
  21. A new dungeon for Shipwrecked could be nice, but if we wanted Caves again, we could hop over to RoG. Might I suggest building an idea for whirlpools without the Caves in mind? This idea has some great potential, but I think players in Shipwrecked are looking for something new, and something that isn't just a flat, small surface area with a giant pit of fiery death in the middle.
  22. This...sounds a bit out of place, really. The game seems to be set in the early 1900's, and I can't exactly recall if they had electric variants of these machines. From a gameplay mechanic, this seems like it would only encourage logsuit and football helmet use instead of upgrading eventually. Not only that, but this is really giving me the vibe of a Minecraft mod that involves using a washer to repair items magically. These combined factors personally make this more of a mod content thing than an official thing.
  23. Try reading the thread instead of just the title. Only one who works just as hard will be able to get a Krampus Sack in a more guaranteed manner, with the sack still being a regular drop.