Shirsh

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About Shirsh

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  1. I use DLC, Programs Extended and agents. Trying to get achievement for 20 days of endless for year, so all options on default, but at day 12 there's no any interest/challenge to play lefts anyway =[ Trying to add self-challenges/missions, like sold all doubles or change all items to versions IV but it still no good. Wish for option to reduce skillpoints, especially speed. No rebalanced agents/items, I want new stuff added to defaults, not instead of them. Stopped to use Advanced Guards, I can't chew it quantity and feels that it makes corporations more similiar instead of different (mixed feelings about this mod though, because of different elements). Same feelings to more items mods, kinda it adds a too big quantity of samey things instead of few but new.
  2. Nice, she sounds good to rob security dispatch. I think I have some picture, she can wear special polarized long coat, maybe with a hat or hood. There could be a place to try reduced KO (from grenades and augment grafter), maybe not. I feel quite like a ready to try it myself. Buuuut, still, extra movement ability, hmmmmmmmm You need to put Banks or Prism or Internationale or Decker near her and feel her not stronger, not weaker, but relatively equal agent to use (okay, maybe Decker's strongest point is spy-esque charisma). It's also a problem with art, it's quite limited by requirement to make her not too flashy near them. (also, with another girl agent in a work, it sounds like it require to make couple of mens for balance of universe)
  3. You think I'm smarter than I am. I don't know terminogy. I have no idea how to use simunit or why, have no idea what you mean by classes, and I have no idea what object is, beside game objects, like idk, props or agents or whatever that probably not an objects but called whatever differently. Any table? Like lua table or like any wooden table on a level? >_< If second, idk, could it be in a new ability code?
  4. Hmmm, now I should ask you what is dummy object actually, did we can add an objects, etc, I'm afraid that if I ask you that, I'll need to ask you about next one something, then next, then next. And is it possible to work as workshop mod or require to merge original files. What a frustrational topic.
  5. ummmm, should I try to understand your magical Sim Constructor device to uhhh? I tried to search for sim:moveUnit through all scripts by Notepad++ only to feel dumb >_<
  6. Hey guys, Ithink I'm trying to do it every half of year or so but not persistent enough. There was a thing in a last early access build, when guards were using theire peripheral vision on patrol and were better in detecting targets and it was quite interseting. Did anyone thought about modding it back? I just can't even understand where code for things like that.
  7. I think it could work nice, for hearing we need a guards turn with agents covered, while with hypothetical "motion detector" (as called item for which on floor art exist and some mentions in dlc files) we can run forth through rooms and use in new places to reckon and chose places for better cover, also stationary guards. Plus lack of vision cones on expert +, could be item to use in pair with peeking.
  8. Probably it was exact point when head was emptied to zero there only two then
  9. To add, I'm against 360 peek for sure because theres a Ghuff mod that is simply just a skin for a Bryant, to make him not looks a Decker's clone while keeping that extra gameplay option. that's not bad idea, I think, sounds not as OP as without sense of living guards is something that I wanted but failed to achieve year ago, but it could be that I didn't thought about detecting heart monitors. Combined with early access version of wireless scanner (ie that works on button click instead of automatically) could be nice item, I guess hmm, what about any type of attention to any agent on level not just to augment/ability owner? that could push gameplay to some stealthy extremes, though it could use more benefits too
  10. I totally burned out on numbers of new guards for now: emptiness in a head about how to combine parts or trying to think of something new happened, so I started to leave it for yesterday, it goes in a loop and there still done nothing so I uploaded those 3 that were done at least so they can be used as named or differently Advanced protocols 2.zip
  11. Time of new agent mods comes, yay. And with cool name. Bad side of AP boosting is that it's primary stat that reduce difficulty, I think. But I'd say instead of thinking about something that theoretically easy to implement, better think about something very cool. Like I don't now, play on a nickname, on associations, on manta ray, imagine cool stuff that you'd like to have in game. Techical limits won't allow to 100% fullfill superdream anyway but whatever adaptation will be possible it will be more awesome than stuff that very easy to do at start. About art help: design something refreshing and more or less new/unique to play + appropriate suit and then graphics won't be a problem.
  12. I'm slowpoking with art, sorry, as people saying "soontm"
  13. I was more into something like good old mk 1 image but now idk how it will go here's yesterday evening remixes (I'm lazy so it's really just a remixes of different guys), that's a KO Assault unit (finally) and probably Sprinter, and teaser of another agent mod, that suddenly slightly more upcoming than day before also wow, new options for images on a forum, pretty awesome (or it's old but I missed them).
  14. Oh, my mistake I thought James add it in anim examples but there only new akumas.
  15. I think I should make some skins for this guys then: Omni hunter KO Thor unit (+elite) Ghost (+elite) if they are not replacement for Psi KO Sprinter