• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

Rellimarual

Registered Users
  • Content count

    889
  • Joined

  • Last visited

Everything posted by Rellimarual

  1. He's not a reskinned bishop, because they have ranged attacks.
  2. Looks amazing, but don't you get a lot of lag with those walls?
  3. I'm pretty sure this is caused by the mod I'm using, but want to doublecheck it doesn't happen in the regular game. If you mine the repaired marble clockworks (in their setpiece) on the full moon, they turn into regular clockworks that drop sketches when killed. Despite having done this a couple of times, I absent-mindedly decided they needed to be mined on the new moon, and when I did that, they spawned the shadow pieces, scaring the #$%& out of me and also killing me, although some nearby beefs finished them off. They did drop sketches and gears and also nightmare fuel. Is this a bug from the mod?
  4. No, mining the broken statues only gives you marble and prepares them to be completed. Then you need to find the suspicious marbles (heads) elsewhere on the map and bring them back to complete the statues. Once they're completed, it was my understanding that on the full moon they could be mined, which turns them into regular clockworks that, when killed, drop the sketches you need to make the statues, which can be mined on the new moon to get shadow pieces. But it's possible that just mining the completed statues also gets you the sketches. What I didn't realize is that you can also mine the completed statues on the new moon to get the shadow pieces
  5. We should share tips on how to incorporate new players, especially if they're not very experienced but are willing to pitch in. Sometimes they hang around the base doing nothing because they don't know what to do once the basics are set up and don't know how to offer help. It can be as easy as, "Would you mind chopping some wood?" We've invited players who were nervous about fighting bosses to, say, use the ice staff on Klaus' fire deer so that they get a chance to be part of a boss fight without too much fear that they'll get killed. Another thing we've done at our base is set up a chest system where newcomers can take whatever they need from all the chests with a particular skin but have to ask about supplies in the regal and scaled chests where we keep boss drops and battle supplies. That way, they don't have to ask every time, and we don't have to worry that they're grabbing the eyeballs we're saving for a houndius. But that said, they have to make it to the base first. Making a base away from the spawn ensures that you don't get people who have no idea how to pick carrots or make a torch and who are constantly begging you for your grass even though the base is in a savannah. We have found some great folks to play with this way and managed to avoid taking on too much dead weight.
  6. I've fought the shadow pieces before. My expectation was that I'd have to craft the knight, rook and bishop statues to get the shadow pieces and that I needed to fight marble clockworks in order to get the sketches for the statues. So while the shadow chess piece fight isn't new to me, I had no idea that the clockworks (in addition to the knight, rook and bishop statues) could spawn them. I didn't realize there was a shortcut!
  7. I put a science machine, fire pit and a bunch of axes at ours recently, and of course when I checked a game-year later, they'd burnt the science machine. A chest would last 5 minutes.
  8. Maybe you could put something in your server description saying you'll help out late joiners? Many servers with small crews can't or won't do that. (Personally, I feel that any player who can't find the base on their own is just going to be a leech.)
  9. My first order of business in the ruins is exterminating every last one.
  10. Well, we had a different experience: No bugs and the final stage was an entertaining challenge. It was basically Mastermind, a game people play because they find it fun. I wouldn't defend the bugginess, but as designed it was fun.
  11. The Metheus puzzle was fun!
  12. It's true that the napsack seems not very useful at this point, but it's also true that it hasn't been out long and/or forthcoming changes to the game may make it more desirable. It's too soon to be so categorical. You seem to be pretty much alone in your evaluation of the bone armor as an exploit. Its true that it makes some challenges in the game easier, because that's what useful things do. How something can be useful while not also making the game easier is not clear.
  13. Not if there's a floor show.
  14. Well, since you asked, this: is a snotty remark. It's clear from your many previous postings (which influence how each of your new postings is received, because of course they do) that you think Klei does not know what they are doing and that you're shocked --shocked!--that they haven't immediately implemented your very long laundry list of recommendations. It's also a completely unnecessary remark that's really on there just to be snotty. You could have removed it completely and probably eliminated a lot of your troubles in this round. And don't even THINK about claiming that you were only calling people stupid because they didn't understand your topic. Everyone understands it. They just don't all agree with the assumption embedded in it (that Klei "keeps" introducing useless items and exploits) or the tone. Other forum members are perfectly entitled to take issue with that stuff, and if there's a threshold beyond which it's OK to call other forum members stupid, you did not get anywhere close to it. If you don't want to take other people's feelings into consideration, then you can't really demand that they take your feelings into consideration, so you should not complain when they criticize your style. I don't actually advocate either of those two courses, but it's reciprocal. You can't expect other people to treat you better than you treat them (except maybe your parents). You have legit material to contribute to the forum, but you keep shooting yourself in the foot. Plus, I can't help but think that learning to empathize more with other people would probably help you in a lot of other areas as well.
  15. Is there a way to find out these formula in the game? A Metheus chest tab that opens when you're near it? How would anyone not delving into the code find this out otherwise?
  16. Guy, I am sorry if my posting was harsh: It was not entirely about you but about the complaint that no one is allowed to be critical on the forums. However, surely you can see how weird it is when you say other members are being too sensitive and get angry too easily but then you are exactly the same when someone criticizes you. You know that feeling you had about my post? That is the way you make a lot of people on the forum feel, and that is one of the reasons why you get so much pushback. You would probably get more respectful attention to your suggestions if you presented them in a more considerate and respectful way. That's not to say everyone will agree with you. Just because you strongly feel that things should be a certain way doesn't mean that's a fact and that everyone who disagrees is stupid. But you're not getting anywhere the way you're doing it now, and the skill of communicating with other people in a constructive way is a really valuable one that you could be learning here.
  17. It's obvious that the forums are useful to the devs precisely because they can find out from players how a wide variety of people play the game and use various items. Or not use them, as the case may be. They seem to have changed elements of the game based on comments here, which is great. But there's a civil way to do all of that and then there's the irritating habit of a small number of contributors to be gratuitously insulting when offering criticism or to act as if their personal preferences and half-baked ideas are great and shining truths that only idiots and incompetents would not instantly rush to make a reality. Then, if anyone calls them on it, they whine that they're not allowed to be critical on the forums. More than once, it's turned out that someone griping about this or that part of the game being "broken" didn't actually know the game well enough to know all the available strats or options. Who knows how seriously Klei takes those types of complaints? Probably they just ignore the worst offenders, but other players sometimes want to speak up to say that they don't represent how most of us feel about the game and its creators. In short, there's a huge difference between saying "I don't see the point of this item" or "This doesn't work for me" and saying "How could you be so stupid as to think this is any good?" Getting that should be super helpful in real life as well.
  18. Maybe bee mines could be added to this list? I do think that the insulated pack should have the same number of slots as a regular pack. The fur IS a boss drop and right now hardly anyone uses them. Personally, I never ever use a tent or sleeping bag.
  19. The mosaic is the biome you hit up first on day one to stock up on gold, rocks and flint and to dig a grave or two. In my experience it also often has one or two good wormholes. Wormholes more than almost anything else determine where I base, so I have occasionally based in mosaic, although the meteors make that tricky.
  20. When Bearger happens to end up right in the middle of the pig village (if I remember correctly, he spawned there as soon as I came out of a cave opening.), and then goes to sleep and you're afraid to wake and aggro him because he could destroy a lot of houses and eat the skins-- that's when you really appreciate the telelocator staff. I don't use it often, but it comes in handy.
  21. Like a pleated shrt? That's weird and pointless.
  22. The site says pins each come with a "random digital item." Anyone know what sort of items these are?
  23. It's not the mosaic but a special configuration of four biomes centered around a rocky biome surrounded by savannah. And it's usually away from the center of the map/spawn, unlike the mosaic, which tends to be near the spawn.
  24. It's kind of hard to see, but I *think* this vid does show the BQ regenerating health, which is something King of Squirrels was asking about earlier.
  25. I don't think you should tie yourself into knots about this. First, we just received a huge amount of free content in the form of both ANR and several events. It's not unreasonable that the devs would turn to other projects for a while. Second, they are professionals and perfectly capable of sorting worthwhile suggestions from the rest without getting overwhelmed. You do need to accept that suggestions that seem both self-evident and urgent to you don't seem that way to many if not most other players and are unlikely to be taken that seriously, let alone implemented, by the devs. Weren't you among the people who suggested changes to the vote kicking system? That was changed, which is a reason to be glad as well as evidence that when the devs agree that something needs changing, they will do it when they are able.