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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About Diabu

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  1. Hello, Are you sure you opened the port 10998 (Just like the 10999) in your router ? This port is used by the Cave server for allowing incoming connection Tell me if this was the issue. Otherwise, can you send both of your server_log.txt ? Thanks
  2. Duplicate of the above post. As I already answered in the other one, please report any issue with sounds in the above post. Thanks
  3. Hello Omano, The argument -persistent_storage_root was not meant to be used with a relative Path. By default, the game writes its data in ~/.klei/. This is the storage root. If you use -persistent_storage_root, please give it an absolute path, otherwise the path will be resolved from the installation bin (yes it was data before) directory. In order to select the sub-folder in this directory, you should use -cluster XX. Also, can you check that the bin folder have the permission that the data folder ? Maybe you just need to add write permission to the bin folder. Thanks for the report
  4. Hello, Can you confirm that the last update fixed the missing sound issue ? (version 166529) Thanks
  5. Hi @DarkXero, We'll give all the details when we'll be sure of what can be done. I think we'll try to allow as many interconnected servers as we can. Concerning performance, the thing is that currently, DST servers uses mainly one core. So you can run multiple servers on the same hardware. So we can imagine that the cave server will be on the same server than the overworld. I don't exactly know how caves will be redesigned for DST, but I think that you'll have only one cave (a bigger one) per overworld. I imagine that the different cave_entrance will send you to different location in the cave.
  6. The caves servers do not appear in the server listing, as you can only connect to it if you come from the overworld server. We will explain all the details of the implementation when it will be release. Don't worry about this
  7. Hey @Snowhusky5, We definitely think about this ! Later, we'd like a kind of Peer-to-peer network of servers, I don't think you'll need to make any mod to make it works. We are more focused on the caves right now, but later, if the feature works well, I think we will work on a P2P connectivity for servers We'll keep you inform about when we will release the caves
  8. Hey guys I guess I can answer some of your questions regarding caves and inter-server connectivity, so here we go: I'm almost sure we can do it. But at worse, you may just have to spawn the cave_entrance manually with command line Actually, we're focused on making it working for Online Dedicated servers first. But later, I'd love to make it works for Lan servers too I think we can make this works. I still have to investigate how hard it could be ! As @JoeW said, nothing is official yet. We're still trying to figure out what would be possible or not.
  9. The yesterday update should have fixed the steam_appid.txt file for dedicated server. You don't have to manually edit it anymore. If you're still experiencing issue with steam features, feel free to PM me
  10. Hi @Kuldiin, As you can see in your log, your server cannot connect to Steam servers. So if you server is group_only, no one will be able to connect. [Warning] SteamGameServer_Init Failed[00:00:07]: Your server will still start, but some Steam functionality may be missing.[00:00:07]: Steam ports can be configured through command line by adding:[00:00:07]: -steam_authentication_port 12345 -steam_master_server_port 12346[00:00:07]: or through settings.ini, under the [network] heading[00:00:07]: steam_authentication_port = 12345[00:00:07]: steam_master_server_port = 12346To make it works, you have to be sure that both of the steam ports are opened, defaults are 8766 and 27016. You can also change these port to other, as explained in the log. Please try and tell me if it's still failing
  11. Hi @Maris, In the last patch, we change "Friends hosted" behavior to be "One of your friend is playing on this server" so I suppose that was the case. Concerning the steam_group_only setting, you can make it works right now by editing steam_appid.txt in the dedicated /bin folder, and replace its content with the following: 322330Then, you just have to restart your server.
  12. A Dedicated server will always try to tell to Steam that you joined it. This allows your friends to join from the Steam friend list. But if that fails, you'll still be able to connect. When the server is configured as Group only, it needs to be sure that you belongs to the group. So if this call fails, you are kicked. As steam denied your authentication, the server cannot know if it should accept you or not.
  13. Hi @blambin, Judging from your log : [Error] SendUserConnectAndAuthenticate failed for steamid '76561198194044582'Your server is not able to connect to Steam servers to check if the player is in your group or not. Can you send me a full log by PM ? Thanks
  14. You need to be the administrator or an officer of the Steam group. 1. Connect to Steam and go to your group page, then click on the "Edit group profile" link You'll find the Steam ID of your group : 2. Edit cluster.ini file and add the following lines in the [steam] section : [steam] steam_group_id = YourGroupID steam_group_admins = true steam_group_only = true Setting steam_group_admins to true will automatically make administrators (but not moderators) in your steam group administrators on your servers as well. Setting steam_group_only to true will only allow members of the specified group to connect to your server. If you set it to false, your server will be open to everyone (unless you specify a password) but it will appear in the top of the server list for members of the group.