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About imsomony

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  1. I feel like teleportation of that sort, a traveling messenger/storage pigeon, takes away from some of the essential resource-management of the game. Groups of people should already be coordinating how to gather and use their supplies, and potentially be punished for not working together. The fact that it's "a pain" is an inherent part of that. Teamwork takes effort and efficiency and coordination beyond just what a single person wants. Sometimes there are sacrifices for the greater good. In singleplayer, we could feed items into wormholes to make them travel over the distance - does anyone know if this still works in DST, and if Bundling Wraps can be fed into them? I haven't tried yet since I've only ever utilized that function in an emergency. We also have the Lazy Deserter in DST, enabling our character to teleport and essentially drop off our entire inventory *wherever*, if wormhole feeding isn't sufficient. Worse comes to worse, tell the person who needs what you have to meet you halfway at a landmark. Pig King, the firepit in the savannah, edge of the swamp, etc. I've done that many a time for someone who forgot to bring food, or needs twigs, or whatever. I like the idea of secret messages/scrolls, it's fun, but feel like it may be a bit of overkill. We already have a lot of outside/non-DST resources to chat privately with people.
  2. Excellent suggestions @DarkXero! The only thing I'm concerned about is when you said: Current optional challenges aren't that great either. When you add optional challenges you need to put some sweet loot at the end. Klei has been against forcing players to experience the game in a linear way since nearly the beginning. Rewards for completing a task are basically achievements, and I know you know (I've seen you here since I joined the forums way back in the day), they're very careful and cautious about goal-orientation in singleplayer. I know you weren't suggesting that, I just wanted to call that out, in case anyone else focused on that part. We have a lot of DST players now, who are used to raid bosses and such, and not so many coming in to DS on its own, where the style is different. I really like your ideas with the world changing as it ages. Non-optional game challenges that make you continually adapt, as opposed to simply having "things to do". I feel like that would help add longevity and challenge as the years go on, while still allowing players to figure out and use whatever items/means they are happiest with to sustain themselves.
  3. Can you upload a couple close-up pictures of your map so we can take a look? May have been one small area that you overlooked. Which piece are you missing, BTW? Also, sometimes the divining rod gets into a weird state where it stops picking up signals after you've been holding it for a long time. I find swapping it out-then-in my hand slot "resets" it.
  4. Oh I've made so many dumb mistakes, LOL. I'll give you three short stories to enjoy: The first time I tracked a koalefant, it spawned in the middle of a tallbird fort. Since tallbirds aggro on everything, they immediately attacked the koalefant and killed it. I didn't know anything about tallbirds back in those days, and thought they would be like hounds and eat all the meat. So I ran into the middle of that fort and tried to gather my precious loot before they got to it. Rekt. Standing next to a firepit at dusk, planning to wait out the night and go attack the walrus in the morning. Started talking to my partner, and neglected to pause the game or watch it in any way. Died to darkness =( In the very early days, back when the game was still being developed, I didn't know there were seasons. I had this idea that biomes influenced the weather, and there was some sort of mountainous area where it got colder. The first time it started snowing, I thought I must be in that mountain biome, and tried to run away from it. Pretty sure I died 3 or 4 times that way before realizing it was actually winter.
  5. This is a really cool compilation of all the "outside world" lore from the original DS/William Carter puzzles, if you wanna throw it into your main post:
  6. IIRC, that location is for when people are playing the DRM-free (non-Steam) version. The only thing you're likely to find in there are screenshots. Through Steam, check here: C:\Program Files (x86)\Steam\userdata\{UNIQUE STEAM ID NUMBER}\219740\remote Your saves are called "survival_1", "survival_2", etc.
  7. It depends on your playstyle. When you start a brand new game of any kind that has "easy/casual, normal, hard" modes, which do you prefer? Do you like to start with easy or normal to get your bearings and fully understand/master the mechanics, before taking on the challenge of hard mode? Or do you prefer to ignore easy and normal, jump in headfirst into hard, and get more satisfaction that way? I myself prefer starting with easy or normal, mastering that, and then moving on to hard mode - to be fair though, I also started playing Don't Starve before any of the DLC existed. If you're like me, start Don't Starve WITHOUT any of the DLC enabled (what's called "vanilla" around these parts). Once you can successfully live through 1-2 in-game years (summer and winter twice) without struggle, then enable RoG. Once you can successfully live through 1-2 in-game years (autumn, winter, spring, summer) successfully, then give SW a try. If you're not like me, and prefer jumping into hard mode, begin with RoG or SW. As @Donke60 mentioned, SW is an entirely different style of game though. The way the game plays is quite a bit different due to it being water-based instead of land-based. I would consider it "hard mode" in my example, as it has similar mechanics to RoG, but an entirely different way of navigating and mastering the world. If you start out with SW and master that, I think vanilla DS and RoG would be a breeze for you. You can also make your save, whether SW or RoG, compatible with the other. That means whichever one you start with, you can create a structure in your world which lets you travel to the other so you can experience both at the same time. I suppose that would make it sort of a "medium-hard" mode.
  8. Chester: he's my faithful fuzzy pet who helps me feel less lonely in the world. Even when I'm yelling at the little bugger for drawing out spiders, or getting himself caught on fire, there's still a protective sense to it. "CHESTER YOU FOOL! C'mon, this is the danger zone, we have to get out of here little buddy!" Pigs: they're just so darn cute when befriended, or you give them hats to wear. When dusk/night comes and they panic without light, I feel responsible to light a fire for them.... even if I plan to kill them one by one afterwards Somewhere in the surface world: no real interesting explanation, I just find more than enough to keep me busy up there most of the time.
  9. Klei tested out achievements/quests in the original prototype of the game, and then purposely removed them as it didn't fit with their goals for the playstyle of the game. Give this article (by Jamie, Klei founder and CEO) a read to see why. Intrinsic vs. Extrinsic Rewards.pdf
  10. I'm probably in the minority here, but I'll miss them. Was always nice to get an easy gear from the icebox, and purposely adapt a season as-needed. That said, I understand how it could be misunderstood by newcomers or misused intentionally, so I look forward to whatever you replace them with!
  11. Thanks for this Mena! Just wanted to jump in and say, for anyone who hosts servers, I like to use a mod called Starting Item 2.0. That way they don't have to wait for me to bring supplies, and I don't have to be concerned that some other random player took everything I left (greedy!). I start players with 2 flint, 2 cut grass, and 4 twigs: enough to make one torch and one pickaxe.
  12. If you have "Don't Starve Together Beta" in your Steam library right now, you own DST - whether you obtained the game via a key giveaway, a gift from a friend, a loyalty gift from Klei, or a direct purchase. When it leaves early access, you will still own the game, you do not need to repurchase it.
  13. Yikes, I was hoping that wouldn't be the case =( Can you please post your log.txt so the devs can take a look? You can find your log.txt here: Documents\Klei\DoNotStarveTogether How about your DXDiag also, maybe there's some sort of incompatibility with your hardware. Here's how you get that: - Click on your Start button - Press the Windows key + R on your keyboard to access the "Run" window - On the new window, type in dxdiag.exe and press enter; this will open up the DirectX diagnostic tool - Click on the "Save All Information" tab on the diagnostic tool - A "Save As..." window will pop up where you can click on save. It will save your hardware information as a document to your desktop (default).
  14. Try disabling all your mods, and re-enable them one at a time and create new worlds. You should be able to track down the culprit that way.