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About Octyabr

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  1. Use this one to complete the setup: I personally prefer the CO2 approach, as low temp delays spoilage but CO2 stops it completely. I would like that items in cold environments had a nice delay in spoilage (the way it is right now) and sterile environments have the same treat instead of stopping spoilage, I would also like that fridges halve spoilage and completely stop it if you freeze food, that would need to be defrost to be edible.
  2. With oxygen and polluted oxygen is a little bit tricky, in my experience polluted oxygen gets sandwiched between two masses of oxygen, in the enclosed places pufts inhabit oxygen is on top of polluted oxygen, maybe due to the fact that polluted oxygen is created from the slime pufts poop from below. I've tried something similar using a pump, a filter and several air deodorizers, which burns sand insanely fast by the way, producing a floating blob of clean oxygen in a ocean of polluted oxygen that moved randomly...
  3. Nope, they don't (at least based on the description) Thermo switches not requiring duplicant intervention is, in my opinion, very likely to be changed as adjusting valves do require duplicants to apply any change.
  4. I haven't tried in Thermal Upgrade, but before that duplicants refused to put things inside unpowered fridges.
  5. Here in the forums back when they first announced it.
  6. Geysers expel steam and water until they fill the confined space they are in, if the water level increases enough to completely fill the tile the geyser is, a "overpresure" message appears and no more steam or water will come of it. But if a bubble of steam manages to get stuck in the geyser's tile then it will vent endlessly until that tile is filled with water somehow. An example, here only the uppermost geyser has vented all that water/steam:
  7. .

    I Kindly remind you that this game is in bare bones, We have now a tiny amount of content, this is their proposed roadmap: The last two address exactly what you want, encourage exploration.
  8. Ugh... This is why I hoped that this game had all their game mechanics in a scripting language like Don't Starve.
  9. Ha! Seriously? Actually never tried to empty them after the update since I knew it wasn't possible, too late to know it now, since they won't drop again...
  10. You could only empty bottles with any amount of mass above zero, for bottles wit 0.0kg clicking on empty building did nothing.
  11. Nice! I no longer have to resort to use alt-q to hide them.
  12. I'm thinking of an apparatus to make water boil: made of metal, preferably concave so that you can put water in it and blazing coal below, not exactly science-y, though the real challenge would be its name...
  13. Remember having dupes with 150 Decor Expectation, having only destructive ones was highly advised then.
  14. I do exactly the same! This is my personal sequence: Farming: Algae Terraria and Planter box ASAP. Interior Decor: Mess table to force them to eat at the same spot, and canvases in outhouses, beds and tables to raise their decor. Power Regulation: To get rid of tiny batteries and normal cables, setup first 2kW grid. Gas/Liquid piping: Pumps for later. Pressure Management: for the Airlock, can be postponed if I rush to get Electrolyzers. (Low algae maps) Percolation: Electrolyzer! With enough algae it just can wait. Combustion: Hydrogen generator for later setup. Advanced Filtration: Make Electrolyzer setup. Replace any algae related oxygen production but a couple of Terraria to deal with CO2. The rest.
  15. I almost feel the devs are more worried about content/art in this alpha phase, which is a completely valid decision, than the base mechanics, only releasing hot-fixes here and there. Currently there's only conduction to spread heat, no radiation or convection. So gas tiles with small weight will heat up incredibly fast, and heat up contiguous tiles with a lot more mass incredibly slow. A heavy change I would make is the way the game deals with gases: Instead of dealing with individual tiles, manage whole rooms, treat the total mass of all the gases, and by extension its pressure which stabilise uniformly, and heat transfer. Nevertheless I'm quite satisfied with what we have now, and the lot is yet to come.