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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About Mr.P

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  • Biography Just your typical Nerd on the internet. Been a gamer for all my life and probably won't change that any time soon. What you want more infos? Sorry but everyone who wanted to know more now sleeps with the fish.
  • Location The Void
  • Occupation lurking in the shadows

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  1. Guess you could say the title was A Happy Accident I'll see myself out now. Also members to add @LiptonPee with her "Has bees" title @DwerBomb with his " HD Realistic Senior Member" title @MenaAthena with her " Courteous " title @SirKnight with their " Only sometimes is here " title @PiturcaClaudiuStef with his "Is carefull" title And @jbeetle with his " Señor Member " That's all I can remember off the top of my head.
  2. Guess who finally got around to play the new pokemon games? That's right this guy.


  3. I got mine cause I joked how I never got one despite being on these forums for more than 4 years by now. And basicly saying I never was notable enought for one. Well and here I am ha.
  4. Hmm ohh damn right Forums are a thing ^^"
    To busy doing stuff on Discord as well as live just getting in the way.

    But I ain't dead just not as active here right now. Best bet to catch me is likely the Oxygen not Included discord. Either that or Steam really.

    And before I probably vanish for a few proper weeks again a lil something


    Time. Well. Spend.

  5. Happy Birthday Mez. I wish I had more than just the simple words RN but maybe I do something a bit later (whenever I get the time between work and personal responsibilities). So maybe nothing in the next day or two but maybe over the WE.
  6. I think there is only one reply appropriate for that
  7. That's all I have to say.
  8. This this has been discussed on the OnI Discord so most credit goes to there. But there was the idea that the Printing Pod instead of just spitting out a dupe after X amount of time instead should do so after we fed it enought suitable material to do so. The idea being that instead of us having to wait we would need to solve the logistical way of aquiring new dupes instead by seeking for the materials to make new ones. It would also help more early on by making it so people don't expand to much with new dupes thus leading to a slower grow for the newer players (what I mean is a lot of people seem to expand to much on dupes to early leading to problems maintaning the colony).
  9. 24 4

  10. Huh haven't made one of these in a while.

    Yeah not dead just kinda busy but for that have some music to compensate.


    1. Arlesienne


      This is cute!

  11. 10/10 would play as a cactus again.
  12. While concern is obvious understandable we should also consider that Klei at this point isn't the small little indie studio it used to be. I mean damn they recently bought out another studio if that doesn't show how much they've grown over the years than I don't know. As for the curse of these types of games. Most of that comes from developers not really expecting how much of a huge task these games are. And most studios don't expect them to be this huge what in turn leads to them abbandoning the project because even though they try really hard to make it work it's sometimes a lack of experience that leads to the downfall of those games. Why I have so much trust in OnI and Klei. I this a massive task? Yes most certaintly. But Klei has show so many times that they have the passion to get these games to work and make them as best as possible. At the moment OnI may stand at a very early build. But even the first week of release showed how much effort there is in the project. We got daily bugfix updates and communication as usual is very good. Really if there's one company I can see that can make a game like this work and feel finished it's Klei.
  13. Again I went a bit overboard since this is just the second colony I worked on. But even then I barely notice the oxygen drain from meal lice in the grand scheme of things so ehh. But again this isn't just for the current foods we got but rather an idea to consider to make cooking even more viable in the long run. Due to the way the current stress system works having just one or two more ways to help reducing it greatly helps running colonies for a lot longer.
  14. This was my last colony before I had to scrap it due to stress and energy reasons. Didn't need the Mealwood plants next to my research center so mostly the lower area was what sufficed for all my food needs. And as said I tend to rush farming tech ASAP so I got planters with mealwood going by cycle 3 or 4.
  15. So I was thinking a bit and currently I really see no reason to cook any of the other meals we got since raw meal lice seems to keep my colony feed for the most part. So an idea would be that higher quality food could also relieve some stress when eaten. Ontop of later on giving us recipes that may even be focused on helping with dupe stress management (think of stuff like maybe Icecream low in calories for food but will relieve a lot of stress when dupes eat it). This would incentivize us to make better foods as time goes on and raise the living qualities of our colony.