cptCalavera

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About cptCalavera

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    BeeGraSpiManiac

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  • Biography Casual gamer - Twitch streamer - and - forest walker
  • Location Sweden
  • Interests Indie games, photography, hiking, slacklining and many others.
  • Occupation Night worker
  1. If your swamp isnt too far away a good strat is to lead him in there and let the tentacles do the job for you. Or a well sized beefalo herd does the trick as well. If you are ok with missing out on the loot you can also just aoutrun him and give it another go the next winter. Good luck Edit: And pengulls appear all around the coast. I tried to set up walls to prevent them from spawning. Had semi luck when the walls where a certain distanse away. Sadly I dont have that world anymore and dont remember the exact distanse. You could experiment and see if you can make it work.
  2. We just beat it yesterday. Semi legit. Had to spawn a bee and three berries because reasons. Great puzzle and excellent mini adventure if you decide to go for it
  3. I think it is the mix of polluted and clean water. As with gas, on tile can only contain one type of water. so the different types block each other from leveling. If all the water would be in a square container the polluted water would sink to the bottom and it would be leveled.
  4. The devs do read the forums quite alot. And even tho they might rarely reply. you can be quite sure that they do read, and if its good enough it might be considered and even put into the game. as for member responses, the topic just have to be interesting enough to start a discussion. Have fun and welcome to the forums
  5. Sometimes I plan a build, and I just know someone will get stuck. And I let it happen even tho I know I could prioritize around it. I don't know why. Something inside me kinda likes when it happens
  6. One hamster wheel and a battery or two is good enough for an early base. 2 wheels and more batteries a bit later. And then I add coal gens once I have my hatch coal up and running. The hydrogen machine I just use to get rid of the hydrogen. Sure it gives some power back, but thats not its main function in my colonies. If you make really huge bases you can also make a bunch of wheels. and a large amount of batteries, Sure everyone will be busy while charging the batteries, but once its done they can get on with their normal life, until the next charge.
  7. just create seperate grids with its own power source and batteries. I find that 2 is enough for a normal colony. might need more if you play longer games and start building more.
  8. currently no way to eqip clothes from the dupe menu as far as I know. You can make them store all clothing in a specific storage compactor, and then empty the compactor to get it on the ground and select them from there.
  9. Meant to ask you on YouTube, but I figured I would just ask you here.  Hope that's ok?

    Since you did your base series with a lot of narcoleptics, did you ever lose one because they fell asleep somewhere with no oxygen (under water, high CO2, etc)?   Or if they did fall asleep there, did they immediately wake back up?

    1. cptCalavera

      cptCalavera

      the narcoleptic sleep is so short so it really doesnt matter where they sleep, they tend to wake up in time to get out of any bad situation.

    2. Dogbarian

      Dogbarian

      Okay, thanks!

  10. The dupe needs a medical cot, not the sleeping cot. I made the same mistake.
  11. I think they always go for the water that is closest to them. Try closing off the small water areas, or mop it up. to make them go for the bigger pool.
  12. You have to setup separate grids that are not connected to each other. a single wire system has a max wattage that can run through it.
  13. Genders are unspecified in the game so technically all genders already exist.
  14. It won't prevent them from spawning, debuging the map simply won't show them.