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      Rhymes with Play 145 - Oxygen Not Included (Update Preview)   06/27/2017

      Join us on our official Twitch Channel, where we will be previewing content that are currently being developed for the upcoming Oxygen Not Included update. As always, the stream will be going live on Thursday, June 29th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Note: As the game is still in development, game content shown in the update preview streams may change before going live on Steam Early Access.  Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 29th 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!


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About Corey

  • Rank
    Senior Member


  • badge_1 http://forums.kleientertainment.com/tweetchester.php
  • badge_2 http://www.dontstarvegame.com/chestershrine


  • Location Vancouver BC
  • Occupation Wearing many hats at Klei. Some are fancy!
  1. At the time the Pink Crabits and Blue Chester were made, we were just starting to experiment with digital items in game. Also since they are limited and not being made again, we didn't want to restrict those items to just those 400 or so units made. Moving forward, we'll be trying to put digital goodies on all future merch. They won't always be items that perfectly reflect the physical good, but I like doing it when we can.
  2. Something like that, yes. Basically we would negotiate with one or more shipping providers the minimum for a "bulk" flat rate with a provider, and once we had enough orders to hit that we would send it off and it would get distributed by the local post service once it arrives. We are talking to a few people to see if this is possible logistically and what package tracking / insurance situation would be for customers. It's promising if we can figure it out, we're talking to a few places now and are definitely exploring new options!
  3. Hey there, just wanted to reply to this. We're looking in to certain parts of Europe after some people have claimed this happened. If it's larger single items it can get expensive. From the time we closed the store to reopened it shipping prices went up again for us, which was a factor in changing to fulfillment by IndieBox. Unfortunately, the only absolute solution would be to operate international warehouses, which at our current size is just not realistic. We're working on some creative options like monthly pickup group shipping for ALL orders to international regions for people who don't mind very slow to save money. Depending where you live single item prices may not have changed much, or in rare cases increased which we can look in to. If you want to email the store at [email protected] and let us know the specific order details, there's a chance it's an error and we need to fix it. When people now order multiple items, the cost is dramatically cheaper than our previous store, even when factoring in that postal rates simply have increased every year for the past 3 years. We will continue to find ways to further reduce and provide more options where we can. As the guy who runs the store, shipping costs are the bane of my existence. The postal rates we get as a shop are directly tied to the volume you sell, and must be individually negotiated annually. Combining with IndieBox allowed us to cut overall shipping costs by quite a bit, especially on multi orders. We've also started offering free shipping within the USA on orders over $50 because the volume of orders we get allows us to negotiate better rates in order to offer that. We are working to increase the shop to reduce rates to some higher priced regions, Especially Europe, but it's difficult when the volume doesn't support it yet. Long term, the partnership with IndieBox was made to increase our negotiation power with rate providers even more down the road, and I really hope this group shipping option we're exploring actually works logistically for our shop and our players, because the prices would be great. Hope that helps clarify, and I'm sorry to hear that shipping went up for your region when we were hyping everyone else up for their reduced fees. I will do my best to look in to this more, and I'd really appreciate if you could email [email protected] and let them know the specific regions / items you're seeing this on so we can confirm it's not in error, and if it's correct use it as an example of where we can try to find new shipping options.
  4. Hi all, I just wanted to chime in on this and get everyone in the loop on the current status of the wiki and what's going on. A few months ago a post was made on r/dontstarve bringing up how bad the ads had become on the Wikia wiki. I jumped in on that discussion and after some research, we fully agreed that the Wikia platform had gone way overboard with invasive pop up ads, auto playing videos etc.. On some ad campaigns they were running, we felt it was pretty much unusable without an ad blocker on. You can read my reply to the original reddit post here which discusses the history of the community run wiki and where Klei stands on it. Since then, I managed to contact the moderators and main contributors on the Wikia wiki and we discussed our options. On behalf of them, I reached out to Wikia to see if there was something we could work out. They originally promised me they would tone down the ads, however after a few weeks since that promise was made, some really gross ads returned to the Wiki for all of us. When I asked Wikia if there was something Klei could do to remove / reduce ads on the Wiki, we were told no and that they had no plans to offer a way to reduce or remove ads. After that discussion, I reached out to Curse / Gamepedia in person at conventions as well as online. Recently I connected them with the existing mods / contributors. They have since been working on migrating the platform to Gamepedia as the ads are much less aggressive, and they offer a great support network for contributors to access. This move is basically done and the mods are working directly with Gamepedia staff to finish the migration including post credits, points, achievements etc. The wiki is ultimately community run (for reasons outlined in my Reddit post) but we believe it would be best to keep all versions of Don't Starve (and Together) in one place / wiki and just highlight differences in the article when necessary. Otherwise it's going to be potentially confusing for people who find one versus the other by mistake. It's also going to fragment contributors / time and effort that would likely be best focused on one great wiki. Even though the wiki is community run, we're happy to support anyway we can. We absolutely love the wiki and the contributors that make it possible. If you're interested in assisting with the Wiki on the new Gamepedia platform your help would be greatly appreciated! We currently have a Discord channel setup with Gamepedia Staff, myself, and current mods and contributors. If you'd like to join us please make sure you have a Gamepedia account. If you have an old Wikia account you want ported over, Gamepedia made a post about how to migrate you edits / points. Once the move is fully done, on Klei's end we'll be posting about it in a few places to create links to it in order to help nudge search engine results towards it versus the old one. Hope that helps clear up what's going on, and we hope the new wiki experience is much MUCH better.
  5. Damn, you totally smashed KCDA. Great work man! fFKcAfn.png

  6. Never seen you before, thanks @ImDaMisterL.:wilson_ecstatic:

    1. ImDaMisterL


      I've heard he's the guy that deals with merch and all (among other stuff?). Might be wrong, might be right...

      He's a living riddle.

    2. minespatch


      That would probably explain why the store is quiet and down right now.

  7. He all, just wanted to let you know we're aware of this issue thanks to bug tracker reports, have reproduced it, and already submitted a fix / patch for this. The update process on console has to go through certification. We've already submitted and our console partners are working on expediting / prioritizing. Once it's fixed we'll tweet on @klei. Thanks for your patience and letting us know.
  8. We appreciate the enthusiasm, but just an FYI, this will actually reduce your chances of getting picked in the early stages. Everyone who submits will eventually get in. We just need to test the servers one step at a time. Thanks!
  9. Fun story, I may have not even known when you talked to me at PAX haha. The new hires were quietly working on the prototype for some time as a grand experiment to see what was possible. While I was away with the PAX crew they hit the point where they decided to reveal it as working and Klie had the first office wide test of it. They emailed me while I was in Boston to let me know it was fun as heck and actually being looked at seriously. We really look forward to the feedback and support for this. Don't Starve as it is right now would not be the same without the great community discussions.
  10. The plan is that things that can be cross modes, will totally be added and tuned for both modes when logically and technically possible. We have zero plans or desire to segregate content that would be awesome to play in both single player and multiplayer.
  11. To address the concerns over this affecting the single player game, it has zero impact. As mentioned in the OP we made this decision after developers in our studio took the lead and made a working prototype. As a result of that being insanely fun to play we decided to have those developers work on expanding it for release. We agree not every game should have MP just for the sake of having it, so they made a proof of concept, and after experiencing it, we were confident that we could do something we felt proud of and was interesting on its own. Most people did indeed want this, but that wasn't really the factor in releasing it. We have been firm in saying we didn't want to split our focus away from the single player game which was the promise we made. With our new hires, we have the resources to focus on this. We realize many people love our original vision of Don't Starve. That's why this is free to all existing players before the Alpha drops, will always be optional, and its own focus separate from single player.
  12. No prob! Prices will be dependant on where you're located with shipping etc. But the final ones will drop on Monday. We're still fine tuning it leading up to launch. I'm trying to make shipping as affordable as possible, even to people outside the USA.
  13. You are essentially pre-ordering. If the campaign raises enough money, we collect the money and order the toys. If not, no one is charged anything, and the project will end at the single prototype we made. *single tear* haha You can read more about how KickStarter works here: http://www.kickstarter.com/hello?ref=footer
  14. We're kind of testing the water with Chester. I can tell you that a Beefalo plush was tossed around as an idea. Pending on how Chester does we can look at other creatures and merch. Thanks for all the suggestions!