Varthonai

Registered Users
  • Content count

    2
  • Joined

  • Last visited


Community Reputation

3 Neutral

About Varthonai

  • Rank
    Junior Member
  1. I am not sure I have an issue with this in the case of Spider Warriors (and all Cave/Ruins-based leaping spider variants) as their leaping attack already telegraphs that they are a threat from a greater distance than one might assume. I agree in the case of standard spiders, though (and in seriousness I think your mockup for the standard spider is not half bad; I think there is probably a middle ground to be reached between extending its limb length and the animation of its lunge that could look very reasonable.) In the case of the Spider Queen I am somewhat more in favor of decreasing her attack radius, and perhaps buffing her in other respects to compensate (more frequent spider minion spawns? higher ratio of warriors to regular spiders spawned?)
  2. Wolfgang's design visually conveys a fighter who is big and slow but hits very hard. Wigfrid's design visually conveys a fighter who is leaner, more agile, and hits more often. But of course, Wolfgang hits harder and faster than Wigfrid due to the speed boost he receives in Mighty Form, which allows him to land more hits on an enemy before kiting. Among experienced players for whom maintaining uptime on Wolfgang's Mighty Form is a non-issue, this has made Wolfgang almost unilaterally the fighter of choice once his skill floor is met. What if the +25% speed boost perk was transferred from Wolfgang to Wigfrid? He would retain his identity as the highest-damage character, and he and Wigfrid would then have slightly more differentiated niches and playstyles as fighters. (Perhaps there would be a conditional activation for the speed on Wigfrid, e.g. she only receives it for a few seconds upon striking an enemy--thus she is forced to use it as a kiting tool rather than as a generic boost with 100% uptime).