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      Rhymes with Play 145 - Oxygen Not Included (Update Preview)   06/27/2017

      Join us on our official Twitch Channel, where we will be previewing content that are currently being developed for the upcoming Oxygen Not Included update. As always, the stream will be going live on Thursday, June 29th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Note: As the game is still in development, game content shown in the update preview streams may change before going live on Steam Early Access.  Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 29th 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!

Komi Neko

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About Komi Neko

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  1. I am not sure if this is useful for the situation, or applicable at all as I may have understood it wrongly, but was there not someone who made some application (Onion?) that could get the map seed and then forcefully apply it to the map generation?
  2. Thanks for the sheet, suppose it helps confirm what I thought was the meaning, but.. So, quite a few of the dupes are getting the "I am sick" expression, though I am unsure what is causing that. Liceloaf based diet , mostly pure oxygen except if I have to push deeper in one side of the base, no actual sicknesses like hypothermia or spores or anything... so what are the most likely causes for that to show up? And stress has certainly always been below 60, 55% was the very peak during a more careless moment where I just didn't calculate the impact of exposed heavy wiring. Thought the forced interrupt sleep was something already overcome, so wasn't trying to rely too much on the re-loading the game to correct it since it could have legitimate reasons.
  3. Hello all, So, in a new game where all my pooled knowledge finally pushed me past cycle 100, have a decent stock of food, oxygen seems secure, nearly zeroed my coal stock but the power crysis was averted and has been nicely balanced, while I prepare some gas cooling to put an end to the problems brought onto me by a steam geyser I had been tapping water from (Reservoir in a ice biome just beside the geyser, started nice, then eventually I was storing 75º water). So, things are going pretty smooth and even stress is kind of under control with one or other Dupe a bit more panicky. However what I had been dealing with for most of my game were Dupes constantly dropping stuff doing some emote like if they are sick or something (not sure if this is stress related), walking all the way to one place having some panic attack and going to the other side of the base and forgetting the task they were doing. And even now I keep having Dupes waking up (This last cycle, 4 at the same time) in the middle of the night be their stress 2% or 20%, while they're all enjoying their little separate rooms full to the brim with pure oxygen. Is there any particular reason for this? Is this stress? If so, is it only at absolute 0 that they don't have panic attacks or whatever is happening? Not only it isn't all that practical to keep their stress at 0 once their level is high enough to demand a constant decor of 50, if even 5% can cause this so frequently it seems a bit absurd how many times a dupe can fail to accomplish a basic delivery task.
  4. Apologies for the thread, it's probably something so minor that I should be working this out for myself but... So, with the new update when you press the key for harvesting, by default you are set to Autoharvest.. click on a plant and it'll mark it for AutoHarvest. Fair enough. Then I noticed the option for manual harvest which I figure is meant to be what we were used to, but when I set it to manual harvest and click on a plant that's ready for harvest nothing happens... no icon marking that the plant will be harvested.A Am I missing something here?
  5. Can't look at the map right now, but had a question. Now, I've been playing the game straight up, no debug, so learning about things as they come. I had come to an idea similar to this (Mostly because I put some electrolyzers in the open, and upon seeing the hydrogen I figured I needed a better approach to filter that and use it) in that I put a pair of electrolyzers in a room and an air pump, filtering hydrogen to one side and pushing the oxygen along a tube that I drove through several vents. Now, to my surprise, because I thought that the vents might have a very limited output capacity (actually I thought I generated more oxygen from just one electrolyzer), all the oxygen was dumped on the first vent . Is there a way to balance the load (aside using a valve), or in the idea as shown on the first post it's working on the basis that one room becomes filled up to pressure limit, then the next, then the other and so on?