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[Game Update] - 210162

Release Date: 03/14/17


Update Information:

Features:

  • New Ice Biome

  • New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch

  • New Duplicant outfits

  • New Plants

  • New Steam Geysers

  • Food can now be preserved in sterile and/or cold environments

  • Pipes can now burst, and will take damage if the wrong element is piped into them

  • Duplicants are temperature sensitive and will get stressed in hot and cold areas

  • Duplicants can overheat and develop temperature-based diseases

  • Circuits can overload

  • Buildings can overheat

  • Mechanized Airlocks can be assigned custom access permissions

  • Dupes will now auto-repair buildings

Known Issues:

  • Equipped outfits will often disappear

Fixes:

  • Research and cooking buildings no longer provide restful sleep

  • Dupes will always eat the least fresh item out of a food container

  • Better player feedback for rotting food

  • Ore properly melts

  • Creatures can no longer walk through “auto” or “closed” doors

  • The refill percent on the coal generator can now be set

  • Tiles display the correct temperature

  • Panning speed scales based on zoom level

  • Fixed invisible Muckroot plants

  • Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came

  • Fixed many mass conservation bugs in plumbing systems

  • Improved mass conservation on doors closing

  • Improved mass conservation on tile construction

  • Improved mass conservation of falling liquids

  • Shower liquid output temperature is same as input

  • Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only

  • Storage shows food freshness

  • Algae Terrariums no longer stop working if their inventory is full

  • Duplicant traits cno longer prevent them from performing their profession task

  • Composting interval is much longer so it spits out larger chunks

  • Mealwood Plants now give negative decor

  • Tiles which have taken liquid pressure damage are now repairable

  • Dupes no longer get stuck when the ladder they were standing on gets deconstructed

  • Lights will no longer appear “on” if something else in the area is shining light on top of them

  • Fixed zombie Morbs

  • Memory optimization

  • Fmod upgrade (should resolve some audio crashes)

  • Misc crash/bug fixes


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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