Update Information:
Features:
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New Ice Biome
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New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch
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New Duplicant outfits
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New Plants
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New Steam Geysers
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Food can now be preserved in sterile and/or cold environments
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Pipes can now burst, and will take damage if the wrong element is piped into them
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Duplicants are temperature sensitive and will get stressed in hot and cold areas
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Duplicants can overheat and develop temperature-based diseases
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Circuits can overload
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Buildings can overheat
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Mechanized Airlocks can be assigned custom access permissions
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Dupes will now auto-repair buildings
Known Issues:
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Equipped outfits will often disappear
Fixes:
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Research and cooking buildings no longer provide restful sleep
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Dupes will always eat the least fresh item out of a food container
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Better player feedback for rotting food
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Ore properly melts
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Creatures can no longer walk through “auto” or “closed” doors
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The refill percent on the coal generator can now be set
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Tiles display the correct temperature
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Panning speed scales based on zoom level
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Fixed invisible Muckroot plants
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Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
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Fixed many mass conservation bugs in plumbing systems
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Improved mass conservation on doors closing
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Improved mass conservation on tile construction
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Improved mass conservation of falling liquids
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Shower liquid output temperature is same as input
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Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
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Storage shows food freshness
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Algae Terrariums no longer stop working if their inventory is full
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Duplicant traits cno longer prevent them from performing their profession task
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Composting interval is much longer so it spits out larger chunks
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Mealwood Plants now give negative decor
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Tiles which have taken liquid pressure damage are now repairable
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Dupes no longer get stuck when the ladder they were standing on gets deconstructed
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Lights will no longer appear “on” if something else in the area is shining light on top of them
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Fixed zombie Morbs
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Memory optimization
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Fmod upgrade (should resolve some audio crashes)
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Misc crash/bug fixes
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.