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Up and Away alpha-0.2.8


20 Screenshots

About This File

Attention!

We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.

The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.

 


 

You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.

What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.

Would you like to see it?

I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.

Doesn't that sound good?

Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.

You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.

Why not go Up and Away?

 


Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.

The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!


What's New in Version alpha-0.2.8   See changelog

Released

  • + Fixed a crash on strart that occured to some shenanigans with mount_enabled, added with the QOL update.
    + The mod should function properly without DLC.
  • + Fixed the clock not changing color when loading a save in which static is occuring.
  • Like 8
  • Haha 1

User Feedback

Recommended Comments



@Pattymaionese

 

The shopkeeper spawns on the main road (That's the cobblestone one) during rainstorms.

Thanks ^.^

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 i haved a problem i don t know if is a bug or winnie perk(is not so innocent)Krampus has spawned and i don t killed any innocent mob

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How do I download?

Hit "Download".

 

 i haved a problem i don t know if is a bug or winnie perk(is not so innocent)Krampus has spawned and i don t killed any innocent mob

 

Yes, that's Winnie's perk. However, it should only add Naughtiness if you attack something that isn't hostile towards you or when eating meat.

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Starting up

Don't Starve: 99777 WIN32_STEAM

Build Date: 2014-04-16_13-03-36

THREAD - started 'GAClient' (22396)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

WindowManager::SetFullscreen(0, 1280, 1024, 60)

GLInfo

~~~~~~

GL_VENDOR: Google Inc.

GL_RENDERER: ANGLE (ATI Radeon HD 5670)

GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)

OpenGL extensions (19, 19):

GL_ANGLE_depth_texture

GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

GL_ANGLE_instanced_arrays

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_texture_compression_dxt1

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_storage

GL_OES_get_program_binary

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_npot

GL_MAX_TEXTURE_SIZE = 16384

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 16384

GL_MAX_VIEWPORT_DIMS = 16384, 16384

GL_MAX_VARYING_VECTORS = 10

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 254

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221

4 compressed texture formats

texture format 0x83f0

texture format 0x83f1

texture format 0x83f2

texture format 0x83f3

THREAD - started 'WindowsInputManager' (20804)

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(158,1) running main.lua

     

scripts/modindex.lua(257,1) loaded modindex   

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

     

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

scripts/modindex.lua(206,1) Error loading mod: UpAndAway (Up and Away)!

 api_version for UpAndAway is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue  2240 

scripts/playerprofile.lua(352,1) loaded profile     

scripts/playerprofile.lua(416,1) bloom_enabled true 

scripts/saveindex.lua(97,1) loaded saveindex  

scripts/gamelogic.lua(1118,1) OnFilesLoaded() 

scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete     

scripts/gamelogic.lua(85,1) Unload BE  

Could not unload undefined prefab 0x4374c56c (yellowstaff)

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Could not unload undefined prefab 0x68ba7100 (researchlab2)

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Could not unload undefined prefab 0x68ba7102 (researchlab4)

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Could not unload undefined prefab 0x753b7621 (beebox_placer)

Could not unload undefined prefab 0xb918c5fd (fishingrod)

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Could not unload undefined prefab 0x92ccc001 (coldfirepit)

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Could not unload undefined prefab 0xe2bfa46 (tophat)

Could not unload undefined prefab 0xacbea762 (fertilizer)

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Could not unload undefined prefab 0x6dda899f (watermelonhat)

Could not unload undefined prefab 0x6f21e747 (piggyback)

Could not unload undefined prefab 0x86860bc2 (boomerang)

Could not unload undefined prefab 0xb1fa364d (pickaxe)

Could not unload undefined prefab 0x3cb06493 (healingsalve)

Could not unload undefined prefab 0x39311b4d (grass_umbrella)

Could not unload undefined prefab 0x37c31aa6 (lantern)

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Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)

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Could not unload undefined prefab 0xfb180669 (blowdart_sleep)

Could not unload undefined prefab 0x38967bb2 (researchlab)

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Could not unload undefined prefab 0x8bbc7f55 (beemine)

Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)

Could not unload undefined prefab 0x22ec3802 (wall_stone_item)

Could not unload undefined prefab 0x8d60ee3a (coldfire)

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Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)

Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)

Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)

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Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)

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Could not unload undefined prefab 0xdb20fa95 (heatrock)

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Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)

Could not unload undefined prefab 0x33ab6997 (hud)

Could not unload undefined prefab 0x3364203d (forest)

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Could not unload undefined prefab 0x40b82ff2 (maxwell)

Could not unload undefined prefab 0xbddda476 (fire)

Could not unload undefined prefab 0x1078732c (character_fire)

Could not unload undefined prefab 0x427b5b39 (shatter)

scripts/gamelogic.lua(88,1) Unload BE done   

scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files   

HttpClientWriteCallback (0x00734DFF, 1, 16, 0x029BFCD8)

HttpClientWriteCallback READ 16 (16 total)

scripts/gamelogic.lua(96,1) Load FE    

scripts/gamelogic.lua(98,1) Load FE: done    

scripts/screens/mainscreen.lua(516,1) platform_motd  table: 0B3E4E30  

SimLuaProxy::QueryServer()

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

     

Reset() returning

QueryServerComplete no callback

HttpClientWriteCallback (0x00734E81, 1, 1007, 0x029BFCD8)

HttpClientWriteCallback READ 1007 (1007 total)

scripts/screens/mainscreen.lua(516,1) platform_motd  table: 0B5A6680  

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

scripts/modindex.lua(206,1) Error loading mod: UpAndAway (Up and Away)!

 api_version for UpAndAway is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

scripts/modindex.lua(206,1) Error loading mod: UpAndAway (Up and Away)!

 api_version for UpAndAway is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

scripts/screens/modsscreen.lua(795,1) Reloading Mod Info Prefabs

scripts/screens/modsscreen.lua(782,1) Loading Mod Info Prefabs  

HttpClientWriteCallback (0x00734E01, 1, 2375, 0x029BFCD8)

HttpClientWriteCallback READ 2375 (2375 total)

scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs

../mods/Gemswords/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.

../mods/Whiskers/d72.tex is 120x104 but compressed textures must have power of 2 dimensions.

scripts/screens/modsscreen.lua(787,1) Unloading Mod Info Prefabs

Collecting garbage...

lua_gc took 0.02 seconds

~SimLuaProxy()

lua_close took 0.02 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(158,1) running main.lua

     

scripts/modindex.lua(257,1) loaded modindex   

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

     

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

scripts/modindex.lua(206,1) Error loading mod: UpAndAway (Up and Away)!

 api_version for UpAndAway is in the future, please set to the current version. (api_version is version 6, game is version 5.)

     

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue  2240 

scripts/playerprofile.lua(352,1) loaded profile     

scripts/playerprofile.lua(416,1) bloom_enabled true 

scripts/saveindex.lua(97,1) loaded saveindex  

scripts/gamelogic.lua(1118,1) OnFilesLoaded() 

scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete     

scripts/gamelogic.lua(79,1) FE assets already loaded    

scripts/screens/mainscreen.lua(516,1) platform_motd  table: 07048320  

SimLuaProxy::QueryServer()

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

     

Reset() returning

HttpClientWriteCallback (0x00734E81, 1, 1007, 0x029BFCD8)

HttpClientWriteCallback READ 1007 (1007 total)

scripts/screens/mainscreen.lua(516,1) platform_motd  table: 070464F8  

Could not unload undefined prefab 0xe5bb0a (firework_fx)

Could not unload undefined prefab 0x97380db1 (multifirework_fx)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Collecting garbage...

lua_gc took 0.02 seconds

~SimLuaProxy()

lua_close took 0.03 seconds

Could not unload undefined prefab 0xe5bb0a (firework_fx)

Could not unload undefined prefab 0x97380db1 (multifirework_fx)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

HttpClient::ClientThread::Main() complete

Shutting down

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@AleksQuest, change api_version value to 5. You can find it in the 'modinfo.lua' file inside "UpAndAway" folder. You can open that file with any text editor.

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@AleksQuest, change api_version value to 5. You can find it in the 'modinfo.lua' file inside "UpAndAway" folder. You can open that file with any text editor.

It did not work, now "crashed" changed to "warning"

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there is one problem i face. i cant bury webber skull in the grave... i downloaded this mod in my cleared game and tried to get webber. but it keeps telling me that i have to dig a hole to bury the skull. but i already duged a hole.

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there is one problem i face. i cant bury webber skull in the grave... i downloaded this mod in my cleared game and tried to get webber. but it keeps telling me that i have to dig a hole to bury the skull. but i already duged a hole.

 

Thanks! This will be fixed in 0.0.8. In the meanwhile, running this in console (~) will unlock Webber:

 

local player = GetPlayer(); player.profile:UnlockCharacter("webber"); player.profile.dirty = true; player.profile:Save()

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Mine appears Crashed! To.

 

When I activate the mod, it says to be disabled. WHY??? PLEASE HELP

 

Can you please post your log.txt files? We need that to be able to tell what went wrong exactly.

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mod crashes,got an log.

 

The following mod(s) have caused a failure: Up and Away

Table expected as MODCONFIG value in the mod environment, got nil

LUA ERROR stack traceback

         =[C] in function 'error'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/wicker/adjectives/configurable.lua(422.1)

         =(tail call) ?

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/code/worldgen_main.lua(26.1) in function 'fn'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109.1) in function 'fn'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/lib/use.lua(109.1) in function 'basic_import'

 

Mods Installed

 

A Mortal King

Advanced Farming

Better Boulders

Better Crashes

Better Traps

Buildable Mermhouse

Charcoal Burner

Chester Choice

Clockwork Tooth Trap

Craftable Butter

Craftable Catcoon House

Craftable Fleshy

Craftable Mandrake

Craftable Skull Chest

Dawnbreak

Dem Bones

Development Tool

Diggable Reeds

Display Food Values

Easter Egg Hunt (currently not easter but whatever)

Better Evergreens

Farming For Light

Fish Farm

Floe

Best Friends Forever

Gem Swords

Mama Volt Goats (Goats)

Golden Spear

Greenhouse farming

Hat,Armor,Amulet Durability

Haunted House

Hound Poison DLC

Lunch Box

Map Revealer

Memory Spike Fix

Mental Collapse

Minimap Standard

More Fuel

Wilson's Snow House

N Tools

No More Wall F-ing

Pig Fashion

Pigspikes!

Recall Abigail

Recipe Book

Revenge of The Dead

Robotnik

Satori

Sir Daniel Fortesque

Smart Crock Pot
Smiley, The Stick Man

Starter Inventory

Storm Cellar

Summer Smiles

Summons

Survival Gear

Tenshin's Tweaks

The Hungry Survivor

The mod about Buckets

Baverly the Bewitched (in mod list called The Weeping Willow)

Throwable Rocks

Tiny Alchemy Powers ROG

Too Many Items

Tools Durability High

Weazley

Where's My Beefalo?

Wilson's Cabin

Wilson's House with Light

Wren The Stormcalled.

Please Help!

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mod crashes,got an log.

 

The following mod(s) have caused a failure: Up and Away

Table expected as MODCONFIG value in the mod environment, got nil

LUA ERROR stack traceback

         =[C] in function 'error'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/wicker/adjectives/configurable.lua(422.1)

         =(tail call) ?

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/code/worldgen_main.lua(26.1) in function 'fn'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109.1) in function 'fn'

         E:/Program Files (x86)/NedzeesAra/SteamApps/common/Don't Starve/data/../mods/UpAndAway/lib/use.lua(109.1) in function 'basic_import'

 

Mods Installed

 

A Mortal King

Advanced Farming

Better Boulders

Better Crashes

Better Traps

Buildable Mermhouse

Charcoal Burner

Chester Choice

Clockwork Tooth Trap

Craftable Butter

Craftable Catcoon House

Craftable Fleshy

Craftable Mandrake

Craftable Skull Chest

Dawnbreak

Dem Bones

Development Tool

Diggable Reeds

Display Food Values

Easter Egg Hunt (currently not easter but whatever)

Better Evergreens

Farming For Light

Fish Farm

Floe

Best Friends Forever

Gem Swords

Mama Volt Goats (Goats)

Golden Spear

Greenhouse farming

Hat,Armor,Amulet Durability

Haunted House

Hound Poison DLC

Lunch Box

Map Revealer

Memory Spike Fix

Mental Collapse

Minimap Standard

More Fuel

Wilson's Snow House

N Tools

No More Wall F-ing

Pig Fashion

Pigspikes!

Recall Abigail

Recipe Book

Revenge of The Dead

Robotnik

Satori

Sir Daniel Fortesque

Smart Crock Pot

Smiley, The Stick Man

Starter Inventory

Storm Cellar

Summer Smiles

Summons

Survival Gear

Tenshin's Tweaks

The Hungry Survivor

The mod about Buckets

Baverly the Bewitched (in mod list called The Weeping Willow)

Throwable Rocks

Tiny Alchemy Powers ROG

Too Many Items

Tools Durability High

Weazley

Where's My Beefalo?

Wilson's Cabin

Wilson's House with Light

Wren The Stormcalled.

Please Help!

 

What version of the game are you running? The build # please.

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Question: Can you meet the man with the umbrella and get the beans and cumulocator station and all that good stuff with Wilson or any other character that isn't Winnie?

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Will there be a skylander garland made from SkyPetals?

 

Possibly, but we don't know for sure yet. It would end up in beta, if so.

 

 

Question: Can you meet the man with the umbrella and get the beans and cumulocator station and all that good stuff with Wilson or any other character that isn't Winnie?

 

Yes, the content is available to all characters.

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Both mods say "Crashed" when I go to enable them. I'm using Windows 8 and RoG Where There's a Wilson.

 

What's the build number? It should appear on the bottom left upon launching.

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