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Wilson's House & Wilson's House With Light 1.2


11 Screenshots

About This File

(Wilson's House)

Wilson now has his very own Mud Hut.The hound attacks have slowed

and Wilson has made the choice to use the resources around him to build himself

well a Mud Hut. Working just like the Tent, but has many uses (500)

The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.

(Wilson's House With Light)

Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.

The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.

The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.


What's New in Version 1.2

Released

  • New textures for both mods!
  • Wilson's House With Light v1.2
  • The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.
  • Wilson's House v1.2
  • Smoke has been added.
  • Added proper placer for when building for both mods
  • Like 13

User Feedback

Recommended Comments



I

 

Haha :-) Nice texture!

Do you plan to create an alternate dimension "in" the mud hut, with some chests, closets, bed, and ... WC?

My More Items! mod has one of these in the works. (as in I need the texture then I'm good.)

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for some reason when I built it the placement outline showed as a tent, then once placed I see a bouncing flame I am assuming to be the light and no house. Just a bouncing flame.

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for some reason when I built it the placement outline showed as a tent, then once placed I see a bouncing flame I am assuming to be the light and no house. Just a bouncing flame.

You should see the tent when placing the house,but idunno about the bug.

Maybe a mod conflict?

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I absolutely love this mod - especially the light version! But I feel with the cheap crafting and infinite light, it's a bit Over Powered. And there's also the glitch I get where if I run towards it there's a slight delay between the sound and when it turns on, and if I run out as the sound plays before it lights up, it won't light up at all. I was wondering if you could make is so you had to fuel it, instead. To fix both the OP problem and the (minor) glitch.    Still an amazing mod!

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I have all the required items, and both mods active...yet nothing comes up for this mod :( I am a sad. Does it have any compatibility issues with other mods?

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hey afro1967

i have re-skin your house with light more realistic in game

make it more sharper, because yours version seems a bit blurry and didn't match game animation

hope u approve

 

and make some change to material need it because its to OP

Ingredient boards 8, cutgrass 20, cutstone, 6

and nerfing to 100 times use

 

here the comparison

veww.jpg

 

link download
http://www.4shared.com/rar/eDedihQ1/Wilsons_House_With_Light__upda.html

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-- This information tells other players more about the mod

name = "Wilson's House"

description = "My Very Own Mud Hut"

author = "Afro1967"

version = "1.0"

 

-- This is the URL name of the mod's thread on the forum; the part after the ? and before the first & in the URL

-- Example:


-- becomes

-- 19505-Modders-Your-new-friend-at-Klei!

forumthread = "19505-Modders-Your-new-friend-at-Klei!"

 

-- This lets other players know if your mod is out of date, update it to match the current version in the game

api_version = 4

 

 

icon_atlas = "wilson_house.xml"

icon = "wilson_house.tex"
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     PrefabFiles = {

"wilson_house",

}

 

        Assets = 

{

 

Asset("ATLAS", "images/inventoryimages/wilson_house.xml"),

 

}

 

        STRINGS = GLOBAL.STRINGS

        RECIPETABS = GLOBAL.RECIPETABS

        Recipe = GLOBAL.Recipe

        Ingredient = GLOBAL.Ingredient

        TECH = GLOBAL.TECH

 

 

 

 

 

        GLOBAL.STRINGS.NAMES.WILSON_HOUSE = "Wilson_House"

        STRINGS.RECIPE_DESC.WILSON_HOUSE = "Home Sweet Home!"

        GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.WILSON_HOUSE = "Nice Pile o Mud"

 

 

 

 

 

        local wilson_house = GLOBAL.Recipe("wilson_house",{ Ingredient("twigs", 10), Ingredient("cutgrass", 10),         Ingredient("turf_forest", 5) },                     

        RECIPETABS.TOWN, TECH.NONE, "wilson_house_placer" ) 

        wilson_house.atlas = "images/inventoryimages/wilson_house.xml"
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