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Shortcut keys from Test Tools. Please report any issues~!

With the sinking of the titanic Test Tools, I thought I'd salvage the usable parts.

Working Short Cuts:

Ctrl + F = Free Crafting

Ctrl + R = Speed Boost

Ctrl + G = God Mode

Ctrl + V = Time Scale

Ctrl + I = Toggles Rain

Shift + G = Next Phase

Shift + F = Next Day

Ctrl + Z = Next Season

Shift + P = Delete Under Mouse

CTRL + SHIFT + Left Mouse Button = Teleport

CTRL + Right Mouse Button = Make Bookmark

Shift + Right Mouse Button = Teleport to Bookmark

Alt + R = Reveal Map

Alt + T = Hide Map

Updated Console Commands (hit the ` key): (thanks to chromiumboy)

Example:

Spawn ("log", 10) - puts 10 logs on the ground

Give ("log", 5) - puts 5 logs in your inventory

Note: Map hiding requires saving to the main menu and reloading the same game.


What's New in Version 1.2   See changelog

Released

  • Update to latest

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User Feedback



Awesome :D if test tools is not done this is very usefull ! +rep :)

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Wonderful! That covers most of what I do anyway. I greatly appreciate all of the work you've done to keep this mod going. Especially with all of the crazy changes.

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Nice, but sadly I keep crashing..

The usual questions apply:

Is this the only mod you have enabled?

Have you run it only by itself?

What version of the game are you running? (Hunger or Nightmare)

Are you using the correct version of the mod?

Can you post the contents of your log.txt file? (it will be here: C:\Users\**yourID**\Documents\Klei\DoNotStarve)

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I don't see what the point of doing same thing that is already in test tools,really. It's just a "copy and paste" .

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I don't see what the point of doing same thing that is already in test tools,really. It's just a "copy and paste" .

 

Test Tools is no longer functioning and picking out the bits that don't work to get it functioning again is a lot harder than picking out the ones that do work and making a new mod.

 

Also, this allows Test Tools to remain in case someone does want to fix it but allows us to continue using what works without interfering in that process.

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Do you think you could salvage the item and entity spawning buttons?

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Do you think you could salvage the item and entity spawning buttons?

That's the part that keeps breaking with each update.  (also my favorite part)  At this point it would damn near take a rewrite from the dev team to get working and if the past is any indication, it will break AGAIN next update.

 

I wanted at least this part still up and running in the mean time.

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@renaxakai, after looking at your log.txt it seems there are other issues going on.

 

Do you get the crash with all your mods disabled?

 

Where are you/what are you doing when it crashes?

 

C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(376,1) 115001 - shadowtentacle TRIED TO GO TO INVALID STATE rumble
..\source\animlib\animmanager.cpp(192) : Build [blocker_sanity_FX] not found in build file [anim/blocker_sanity_fx.zip]. The build name must match the filename.

 

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The usual questions apply:

Is this the only mod you have enabled?

Have you run it only by itself?

What version of the game are you running? (Hunger or Nightmare)

Are you using the correct version of the mod?

Can you post the contents of your log.txt file? (it will be here: C:\Users\**yourID**\Documents\Klei\DoNotStarve)

Was what I sent, okay?

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WOOOOO!!!

Thanks so much for making this! I loved the original test tools, and it is a shame that it keeps breaking. Hopefully you can fix it once the updates stop.

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so where on earth do you find the command list?

 

Google "Don't Starve console commands" and it'll take you to the wiki which has all of them.

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it's really cool but I still missing the test tools functions T_T

Pls,make the Test Tools compatible with nightmares. Ty!

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Incrível mod, perfeito para explorar o jogo, saber seus recursos, desbloquear personagens e é claro...FAZER MUUUITA BAGUNÇA!

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With the new preview release today, I found several (fixable) issues, but things are looking good.  At this point, only teleporting is broken...

 

Interestingly enough, I had to remove HUD if/then statements that I had to put IN last update, haha.

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