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      Rhymes with Play 149 - Oxygen Not Included (Update Preview Stream)   07/26/2017

      On this week's Rhymes with Play episode, our team will be playing and discussing content that we are currently developing for the upcoming Oxygen Not Included update. As always the live stream will be going live on Thursday (July 27) at 3:30 PM Pacific / 10:30 PM UTC only on the Rhymes with Play Dev Cast on Twitch. NOTE: As Oxygen Not Included is still in active development, content shown on Rhymes with Play streams may change before going live on Steam Early Access. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Twitch Stream Date: July 27, 2017 10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!

33 Screenshots

About This File

Warning this mod uses language (bad words) in their dialogues, if you do not approve of this don't download and the saying goes "Get out of here stalker!".

If not " I said come in don't stand there!".

This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation.

This mod contains sixteen playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is repairable by gold nuggets. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as.

Loner:

Zone experience:

-90% negative sanity drain

Prey:

-You're commonly targeted by the military and bandits and lose sanity being next to them

 

Duty:

Military Trained:

-75% negative sanity drain

-75% night sanity drain

Anti-freedom:

-Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them.

Anti-Mutant:

-Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!)

 

Freedom:

Zone Trained:

-80% negative sanity drain

Light Exoskeleton:

-10% faster movement than all the other factions

-10% faster hunger rate

Anarchist:

-You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty.

 

Monolith:

Decayed mind:

-0% negative sanity drain

-100 max sanity making nights your main concern

-Ignore food spoilage and monster meat penalty

Spider Allies:

-Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you

-You are also neutral to merms unless you provoke them

Bad reputation:

-Due to your stories told by stalkers about being hostile to all factions and your ruthlessness, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad.

-Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation.

 

Military:

Military Trained:

-75% negative sanity drain

-75% night sanity drain

Corrupt:

-You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst stalker and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you.

 

Clearsky:

Zone experience:

-90% negative sanity drain

Prey:

-You're commonly targeted by the military and bandits and lose sanity being next to them

CS2:

-Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery.

 

Bandits:

Robber:

-You rob everyone in the zone regardless of faction. You'll lose sanity to all factions besides your own.

Bandit jacket:

-Your jacket inherits 25% damage protection and a small amount of winter insulation.

 

Ecologist:

Scientist:

-You're a thinker not a fighter, -20% damage and larger sanity pool.

-No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation.

Ssp suit:

-Just like a seva suit but with nightvision and 50% building cost reduction

Good reputation:

-You're neutral to most stalkers making it easy to cooperate with them.

-You can recruit most neutral stalkers besides clearsky companions.

-Monolith and bandit faction are your only enemies

 

Mercenaries:

Military training:

-75% negative and night sanity drain, your exmilitary after all.

Unpredictable:

-Military and duty consider you a threat to their operations and drain your sanity being next to you

 

stalkerdst = don't starve together version

stalkerds = don't starve version (reign of giants or shipwrecked required!)

stalkerloneredition = don't starve together loner edition (repaired)


NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times!

Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo.

Later update: 2 character expansions possibly. Unknown when.

Refer to the discussion threads for more info about the mod.

With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you?

You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want.

Will this mod be made for don't starve? Go check out the port it should work for the most part.

The Meaning of S.T.A.L.K.E.R:
Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber

DS Guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=917543107&searchtext=

Exoskeleton character guide:

http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/

Weapons guide:
http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/

AI guide:

http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/

SEVA and SSP guide:

http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/

Artifacts guide:

http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/

Character expansion 3 guide:

http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/


Special thanks to a modder who I'm not sure wants to be credited for the repairable armour, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.


What's New in Version 2.7   See changelog

Released

  • DST:
  • Artifacts are now craftable
  • Mercenary and ecologist faction added
  • Relationships updated for the new factions
  • and other small things
  • Loneredition finally fixed and updated
  • DS:
  • Full access! Weapons, artifacts, ammo, and ai are all craftable but are endgame content.
  • Mercenary and ecologsit faction added



User Feedback

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ОБХОДИ ЭТУ ШЕЛУПОНЬ!

ТЫ ВОЛЫНОЙ НЕ СВЕТИ, НЕХЕР!

МАСЛИНУ ПОЙМАЛ!

This mod is great, oh my.

  • Like 2

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