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Game Modifications

725 files

  1. Craftable Tentacle Spike Mod

    Craftable at the Prestihabiltor machine and under the Fight tab

    889 downloads

    6 comments

    Updated

  2. Craftable Eyebone!

    Hey guys! Neo here with technically my 3rd mod and the 2nd done all by myself. I present to you, CRAFTABLE EYEBONE! It's extremely simple but hey, it's helpful.
    How to install



    Version History



    Credits



    Bugs



    Discuss the mod here

    860 downloads

    4 comments

    Updated

  3. Exo Armor, run faster arround the map (New armor added)[Now in Steam Workshop]

    Now in steam workshop!
    http://steamcommunity.com/sharedfiles/filedetails/?id=197550783
    This mod allows you to make exo armors, wich you can wear to walk faster in the map.
    To do:
    -Add more kinds of armors.
    -Fix the images, and add a new design to the armor.
    Here's a demonstration, of how it works.
    http://www.youtube.com/watch?v=UuQaXCQK8AA&feature=youtu.be

    752 downloads

    13 comments

    Updated

  4. architectural geometry

    Still in distress for how to make your base beautiful? !
    Headaches for transplant ? !
    Just try this MOD.A little easier..
    7/30:WARNING!The version[no press],usage changed
    AND this part haven't test too much
    How to Use(This work like board game)
    When you build or transplant:
    no need to press any key ! it auto make it snap to grid(size 0.5).


    If hold the key "Ctrl" then the mod Disabled
    When you build(for fine tune):
    hold the key "p" then it will make it snap to grid(size 0.1).How to change key:



    notice:



    Discuss >>

    26859 downloads

    23 comments

    Updated

  5. Wilson's Friendship Wand

    This mod adds a new item to the game, the friendship wand! whenever you strike a foe with it, they will obey any command (or, yknow just follow you around and kill stuff for you) you give them!
    Recipe - Friendship Wand
    1 Blue gem
    1 Yellow gem
    5 Nightmare fuel
    3 Living logs
    Turns any creature you attack into a follower (There are a few exceptions like boss monsters and things)
    Known Bugs -
    Attacking a beehive with the wand crashes the game (I assume this is the same with spiderdens, houndmounds etc.)
    Credits-
    Compatibility -
    Known not to work with the waverly mod, because they both use the "wand" prefab

    2640 downloads

    16 comments

    Updated

  6. Trade With Pig King

    --v1.2: Hunger update
    --v1.1: Power update
    Thanks:
    @kiopho (helping me fix the anim files)
    @_Q_ (this mod is kind of similar to one of his works, but he doesn't mind)
    Features:
    Now you can get more things from Pig King.
    -If you give him meat, as usual, you may get a gold nugget, but if you are lucky enough you can get a red gem or a blue gem instead.
    -If you give him a red gem, you will receive a blue gem, and for a blue one you will receive a red one.
    -If you give him some useless "treasure" you dig up, you will only get one gold nugget. But you will have a higher possibility of receiving a red or blue gem, and you may even get a purple gem luckily.
    -If you give him a purple gem, you will get amulet, panflute, papyrus, gunpowder, nightmarefuel, dragonpie, pigskin, cutgrass or even poop. Also, you have about 4% possibility to get a Nightsword EX or Armor Sanity EX, and both of them are cooler(I hope so) and stronger.
    Installation:
    -Unpack files into mod directory.
    -Open file "modsettings.lua" in mod folder and add line:
    ModManager:AddMod("TradeWithKing")
    Please discuss this mod here:

    2004 downloads

    3 comments

    Updated

  7. Frankenlogs

    Harness the powers of science and 100 million volts of electricity into ordinary logs and give them a life of their own!
    So... What exactly does it do?
    It gives the good ol' Lightning Rod a useful function! Simply construct an ordinary Lightning Rod and place some logs near it on the ground. Later when the lightning rod gets hit by a bolt of lightning the logs will be transformed into Living Logs.
    Sound a little too OP? You can tweak it to your liking from the mods menu!
    - Change the range of the Lightning Rod's effect
    - Make each strike animate all logs in range, or only one log
    - Decide how likely each lightning strike is to bring a log to life
    This is a pretty old mod of mine, and I recently started playing this game again and decided to remake it. If you've used my older versions, thanks! And sorry for the delay on updates.
    Feel free to leave any feedback or suggestions, I'll try my best to read them this time. If you have any compatibility issues or crashes, PLEASE let me know so I can fix them up!
    Installation:
    * Extract file to mods folder
    * Configure and enable mod via Mods menu
    This mod is also available on the Steam Workshop!

    454 downloads

    0 comments

    Updated

  8. Wilson's Shadow Spike

    Introduction
    This is a mod i did as sort of a request from ortorin, he wanted a weapon that was somewhere between the dark sword and the tentacle spike in damage, and sanity loss, and we came up with, the Shadow Spike! here's the rest of the information, enjoy!
    Stats
    58 Damage
    100 Durability
    Small Sanity Loss (Sanity drain from standing near a dark flower)
    Crafting Recipe
    2 Twigs
    2 Nightmare fuel
    3 Hounds teeth
    Prestihatitator
    Credits -
    Coder and Artist - Blazingice26
    Idea - Ortorin

    1495 downloads

    11 comments

    Updated

  9. Birdcage (Time Based)

    When you put bird into a cage it will drop feathers from time to time.
    Feather drops are based on time. You can now configure time of feather drop chance to:
    (480 IS ONE FULL DS DAY)
    -Rarer: 4800 + random number from 10 to 30
    -Rare: 480 + random number from 10 to 30
    -Less: 336 + random number from 10 to 30
    -Default: 240 + random number from 10 to 30
    -More: 144 + random number from 10 to 30
    -Many: 96 + random number from 10 to 30
    Limit of feathers on the ground around birdcage, when limit is reached no new feathers will appear until you picke them up:
    -Rare: 2
    -Less: 4
    -Default: 6
    -More: 8
    -Many:10
    Amount of named seeds (chance to get additional named seeds along with default game rewards):
    - No Seeds (default)
    - 1 Seed
    - 1 - 2 Seeds
    - 2 - 3 Seeds
    - 2 - 4 Seeds
    Works with Shipwrecked

    2148 downloads

    8 comments

    Updated

  10. upgrade your chester to gold state

    Ladies and Gentlemen i hereby present you a new and revolutionary chester THE GOLD CHESTER.
    Up to this point in dont starve chester could only be upgraded to shadow and snow but now with this mod you can upgrade him to gold.
    Just fill chester inventory with yellow gems and he will upgrade to this new state but what does gold chester do for you?
    Gold chester is a infinite ecologic light source wich will make cave exploration ten times easier.
    If you are not already blown away by this mod then just take a look at this totally real reviews from good sources.
    "Its like call of duty but with more yellow." 9/20 IGN
    "Better than obamacare." 10/9 George Bush
    "MAN SHUT THE F##K UP" 100/4 Snoop dog

    2990 downloads

    14 comments

    Submitted

  11. Throwable rocks

    Ever wanted to smash a rabbit in the face with a rock, well with this mod you can O.o
    I thought it appropriate to make such mod, given the new update is all about rocks.
    Features
    -Makes rocks throw able and crumble upon impact.
    -No homing feature, you have to aim now(kinda'ish)
    -Kill a Treeguard with around 100 rocks.
    -A texture for when your holding it in your hand(semi bugged)
    Changelog:
    v1.1H - Hunger update.
    V1.1 - Updated to powerupdate and increased speed of projectile and cleaned up a bit.
    V1 - Release
    Discuss it here and do tell if you want more things to throw in the face of danger:
    http://forums.kleientertainment.com/...ks-Rock-update

    853 downloads

    1 comment

    Updated

  12. actualization(现实化)

    ··The augmented reality Mod 】
    The night kyle made
    1. The digging ore 30% chance to get a gem.
    2. Cut down a tree branch.
    3. The spike shrubs can receive a 1 day.
    4. The farmland 1 3.
    5. Pot for brain, 2 days can receive one leaves.
    6. Lamp can be used as a fuel such as wood.
    7. Slow h.
    8. The berries 1 times 2
    9. The game is equal to 8 minutes to 12 minutes a day
    10. Refined items once get 2 (with the exception of purple gems)
    【现实增强Mod】
    暗夜凯尔制作
    1.开凿矿石30%几率弄到1个宝石。
    2.砍树掉树枝。
    3.尖刺灌木1天可以收一次。
    4.农田1次收3个。
    5.盆栽可补脑,2天可收1次树叶。
    6.提灯可用木头等作为燃料。
    7.缓慢回血
    8.浆果1次采2个
    9.游戏里一天等于8分钟改为12分钟
    10.精炼物品一次搞2个(除了紫宝石)

    244 downloads

    4 comments

    Updated

  13. MapPortato

    Features:
    A Completed Teleportato will make the fog of war on your map disappear so you can see everything on the map. (You do not have to activate it just assemble it and once it looks like this your map will be revealed)
    I made this mod cause I thought the Teleportato could have a use for those not wanting to leave their worlds this way there is a reason to assemble it.
    Fortunately if you decide to disable this mod your map will go back to only showing what you have discovered.
    This mod has now been fully tested and I am confident that it works without problems.
    SCREENSHOT: http://i.imgur.com/uNo3wa3.jpg
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi below.
    Also ratings do make me happy, especially the 5 star variety.
    Incompatible with:
    ---------- For now anything that overwrites teleportato.lua but I will try to improve that... maybe.
    Changelog/older versions:
    v1.2 [Hunger Update]: made to work for Hunger Update.
    v1.1 [Powers update]: made to work for powers update, given all the powers mod menu thingys.
    v1.0 [Rock update]: made to work for ROCK update
    v0.1 [Cave & LIVE update] test release.
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.
    Support My Mods:
    If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.

    1675 downloads

    6 comments

    Updated

  14. HailStorm

    Adds hailstorms to the game.
    Every time rain starts there is small chance it will turn into hailstorm.
    Hailstorm falling from the sky will:
    -dmg player, unless you avoid falling objects
    -add wetnes to the player
    -put out fires
    -shake of crops from farms,
    -shake of grass, twigs and berry bushes

    384 downloads

    3 comments

    Updated

  15. Craftable Mandrake Mod

    Craftable Mandrake under the magic tab at the prestihablitor

    1942 downloads

    3 comments

    Submitted

  16. Rain Manipulator + Quakeometer

    Features:
    Hitting the Rainometer with a hammer will cause it to go from not raining to raining and vice versa.
    The Rainometer will still break after 4 hits and give you back half of the materials so the math works out to: 4 rain toggles = 1 Boards, 1 GoldNugget, 1 Rope. You can change the number of uses just see Configurations below
    ProTips: rain can be used to boost farm grow speeds and it makes mushrooms regrow, but they do need 10-20 ingame hours of rain before they start to regrow. The more you make it rain the less it will rain for. Toggles snow as well but takes a few more seconds for snow to stop falling.
    The Rainometer can now measure the time until the next earthquake inside of a cave.
    Hitting the Rainometer with a hammer inside of a cave will cause it make quakes come sooner, by default this effect is equal to that of gunpowder's ability to do the same. You can change this See Configurations below
    The rain and quake manipulation features can be turned off if all you want is the Quakeometer, just see Configurations below
    Configurations:
    ----Config-----local quakeIncrease = 200 --this changes how much hitting the rainometer in a cave decreases the time until the next quake, 200 is equal to that of the effect of gunpowder and 1000 will always cause a quake. It can also be set to a negitive number to increase the amount of time until the next quake.local RainAndQuakeManipulation = true --if false the rainometer will act normal when hammered e.g. not toggle rain or decrease time till quake.local Custom_Uses = 4 --Sets the amount of toggles you get before it will break--------------
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    But, no I will not make a winter toggling mod.
    You can talk to me about the mod, tell me how much you like it, or just say hi below.
    Also ratings do make me happy, especially the 5 star variety.
    Old Changlog:
    V2.3 [Hunger update]: Improved code.
    V2.2 [Powers update]: made to work for powers update, given all the powers mod menu thingys.
    V2.1: made to work for ROCK update.
    v2.0: New version with Quakeometer and Quake manipulation features add.
    v1.1: Fix bug that reset uses on log out, added sound effect.
    Old older versions:
    Dropbox link
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.
    Support My Mods:
    If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.

    451 downloads

    0 comments

    Updated

  17. Where's My Map Icons

    A mixed Where's My Beefalo and More Map Icons ... see the changes for yourself ...

    10390 downloads

    14 comments

    Updated

  18. Magic Horns

    Features:
    Call forth the foul beast of the Don't Starve world using my Magic Horns! Just make sure you are prepared to fight!
    Hound Horn:
    Current Icon
    Current Recipe
    This will trigger a hound attack, the severity of which is as it is normally, based on the amount of days you have survived. It has 10 uses and cost 10 sanity to use, it should not cost you either if it fails to summon the hounds. Needs an Prestihatitator to prototype. You cannot summon the hounds if you can already hear barking, if you are in a cave, or if you are in a world without hound attacks. Using the Hound Horn resets the hound counter like normal so you can use this while you are prepared to fight them so you can ensure a safety period while you explore, ect.
    Krampus Horn:
    Current Icon
    Current Recipe
    Using this horn is the equivalent to committing a naughty act well above the threshold, so at least one Krampus will be summoned but depending on the amount of days you have survived the number of them could be as much as 3 if you have live past day 100. Needs an Prestihatitator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to summon any krampii. There is a 5 second cool down between successful summons.
    Werepig Horn:
    Current Icon
    Current Recipe
    Using this horn will make all pigman and pig guards on screen turn into werepigs. Needs an Prestihatitator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails transform any pigs. There is a 5 second cool down between successful transformation.
    Turn the tide of battle by turning your loyal army of pigs into a not so loyal army of werepigs, they are vulnerable during their shifting phase so timing is everything.
    Slurper Horn:
    Current Icon
    Current Recipe
    Using this horn will summon 1 to 3 hungery Slurpers. Needs an Prestihatitator to prototype (may change to Ancient Station in the future). It has 10 uses and cost 10 sanity to use, it should not cost you either if it fails to summone any Slurpers. There is a 5 second cool down between successful summons. You cannot summon if you are not in a cave or the ruins.
    Worm Horn:
    Current Icon
    Current Recipe
    Using this horn will trigger a Worm attack, the severity of which is as it is normally, based on the amount of days you have survived. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to summon the Worms. Needs an Shadow Manipulator to prototype. You cannot summon the Worms if they are already attacking, if you are not in a cave or the ruins, or if you are in a world without Worm attacks. Using the Worm Horn resets the Worm counter like normal so you can use this while you are prepared to fight them so you can ensure a safety period while you explore, ect.
    Tree Horn:
    Current Icon
    Current Recipe
    This ones kinda nuts actually. This will cause more or less ALL trees on screen to turn into HOSTILE Treeguards. Needs a Shadow Manipulator to prototype. It has 10 uses and cost 20 sanity to use, it should not cost you either if it fails to awaken any Treeguards. It now also makes pacified or sleeping Treeguards hostile toward you, but if that is all it does it won't count as a successful use. There is a 5 second cool down between successful awakening of any Treeguards.
    *NEW*In RoG all Birchnut Trees on on screen will also turn into Poison Birchnut Trees.
    Spider Horn:
    Current Icon
    Current Recipe
    This will make any spiders nest on screen move to it's next level and if it is level 3 it will turn into a spider queen and always leave behind a level one nest regardless of adjacent nests and queens. Needs a Shadow Manipulator to prototype. It has 10 uses and cost 15 sanity to use, it should not cost you either if it fails to do anything to any nest. There is a small 3 second cool down between successful uses.
    Deerclops Horn:
    Current Icon
    Current Recipe
    Once used it will immediately set it to early-winter and snowing and a hostile Deerclops will appear very close by after 6 second. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, it should not cost you either if it fails to summon the Deerclops. You cannot summon if you are in a cave or a world without Deerclops.
    This will only allow one Deerclops and no other giants to exist at a time, if there is already a Deerclops very near you the horn will make it target you and your character will say "I think I just made it even more mad."
    If there is a Deerclops on the map but not close to you the horn will bring it close to you and your character will say "Looks like there was one near by."
    If some other giant is on the map, your character will say "I think one giant is enough." and nothing else will happen.
    Neither of those to things will cost sanity or durability and does not effect the weather.
    The horn does not effect the regular spawning of Deerclops, and the horn is different from a regular Deerclops attack in that the Deerclops will try to target you first and only your stuff if he becomes distracted.
    *NEW*Moose/Goose Horn:
    Current Icon
    Current Recipe
    Once used it will immediately set it to early-spring and raing and a hostile Moose/Goose will appear very close by after 6 second. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.
    *NEW*Dragonfly Horn:
    Current Icon
    Current Recipe
    Once used it will immediately set it to early-summer and not raining and a hostile Dragonfly will appear very close by after 6 second. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.
    *NEW*Bearger Horn:
    Current Icon
    Current Recipe
    Once used it will immediately set it to early-autumn and not raining and a hostile Bearger will appear very close by after 6 second. It is in the Ancient tab and needs a repaired Ancient Pseudoscience Station to craft. It has 10 uses and cost 33 sanity to use, and works the same as the Deerclops horn.
    *Note* In worlds without certain seasons, snow, or rain, the giant horns will not cause it if it is not allowed, but will still summon the giant. If the giant is not allowed then the horn will do nothing.
    Customization:
    The number of uses, the cost of sanity, and the range for horns that have range can be customized individually. Open the modmain.lua file in the MagicHorns folder and edit any of the numbers to your liking in this section:
    *WARNING* It is recommended that you not set any Ranges higher than 30.

    ----Config-------USES is how many times each horn can be used--SANITY is how much sanity will be lost on a successful use--RANGE is how far it will effect things on screen by default 20 will not effect things in the upper corners of your screen but a good portion of unseen space below you will be effected. 25 will effect everything on screen and a lot off screen. 30 will effect a massive area around you. Always remember you can spin around with Q and R to check your surroundings.TUNING.MH_hound_horn_USES = 10TUNING.MH_hound_horn_SANITY = 10TUNING.MH_krampus_horn_USES = 10TUNING.MH_krampus_horn_SANITY = 15TUNING.MH_werepig_horn_USES = 10TUNING.MH_werepig_horn_SANITY = 15TUNING.MH_werepig_horn_RANGE = 20TUNING.MH_slurper_horn_USES = 10TUNING.MH_slurper_horn_SANITY = 10TUNING.MH_worm_horn_USES = 10TUNING.MH_worm_horn_SANITY = 15TUNING.MH_tree_horn_USES = 10TUNING.MH_tree_horn_SANITY = 20TUNING.MH_tree_horn_RANGE = 20TUNING.MH_spider_horn_USES = 10TUNING.MH_spider_horn_SANITY = 15TUNING.MH_spider_horn_RANGE = 20TUNING.MH_deerclops_horn_USES = 10TUNING.MH_deerclops_horn_SANITY = 33TUNING.MH_moose_horn_USES = 10TUNING.MH_moose_horn_SANITY = 33TUNING.MH_dragonfly_horn_USES = 10TUNING.MH_dragonfly_horn_SANITY = 33TUNING.MH_bearger_horn_USES = 10TUNING.MH_bearger_horn_SANITY = 33--------------
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi below.
    Also ratings do make me happy, especially the 5 star variety.
    Incompatible with:
    ---------- It should not be incompatible with anything as far as I know.
    Old Changelog/older versions:
    v0.5: Straight port to [Hunger Update]
    v0.4: magichorns 0.4 powers
    Deerclops Horn improvements:
    The Deerclops will appear after 6 second from summoning him and specifically target you first.
    Only one Deerclops at a time using the horn, to avoid getting them to fight each other.
    Deerclops horn will agro nearby Deerclops.
    Deerclops horn will teleport far away Deerclops to you.
    v0.3:
    fixed misspelled Krampus Horn name.
    tree horn makes pacified or sleeping Treeguards hostile toward you, but if that is all it does it won't count as a successful use.
    added easy customization of the uses and sanity cost for each horn and the ranges of the spider, tree, and werepig horn.
    Added Werepig Horn.
    v0.2 fix bug where using the spider horn near a flaming spiders nest crashes the game.
    v0.1 initial beta release.
    Acknowledgments:
    The Worm Horn was first suggested by Ioioto
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.
    Support My Mods:
    If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.

    2592 downloads

    18 comments

    Updated

  19. Camp Cuisine

    More recipes for the Crock Pot, including some for bat wings and leafy meat.
    Recipes:
    Banana Creme Pie: Cave Banana raw or cooked and spices
    Bratwurst: Meat, veggies and spices
    Bucket O' Bat: Batwings raw or cooked and spices
    Cake: Honey, eggs, butter, and spices
    Cupcaves: Lightbulbs, veggies and spices
    Eel Head Stew: Eel raw or cooked, lightbulbs and spices
    Grilled Corn: Raw corn, butter, and spices
    Grilled 'Shrooms: Mushrooms (any kind) and spices
    Kave Kabobs: Lightbulbs, twigs, monstermeat, and spices
    Lasagna: Meat raw or cooked, eggplant, and spices
    Mushed 'Shrooms: Lightbulbs, mushrooms (any kind) and spices
    Pumpkin Pie: Pumkin, butter, and spices
    Suberranean Stew: Batwings, veggies, and spices
    Veggimeat Roast: Plantmeat raw or cooked and spices
    Spices can be found in the Recipe tab under Refine

    2910 downloads

    5 comments

    Updated

  20. Camp Cuisine: A Thankful Harvest

    Harvest recipes for the Crock Pot and Campfire, and two new crops.
    Recipes:
    Candied Yam: Honey, yam, harvest spices
    Honey Egg Bread: Honey, egg, seeds, harvest spices
    Faux Turkey: Plant meat, pomegranate, yam, harvest spices
    Mashed Potatoes: Potato, butter, harvest spices
    Stuffing: Egg bread, carrot, ham, harvest spices
    And at the campfire:
    Baked Potato: potato
    At the farm plot you can now grow potatos and yams.
    Farm plots now have a visual for potatos and yams!

    1376 downloads

    3 comments

    Updated

  21. [MOD REW-WORK DOUBLE SCYTHES] Scythes 1.0

    Everything can be found in the zip
    Completely redid art!
    Added 2 NEW WEAPONS!
    ADDED A NEW MECHANIC, BLEED!
    Red scythe burns
    Blue scythe freezes
    trident has a lot of great features :3
    Just some of the bigger changes, everything can be found in the changelog.txt file in the zip.
    Again thanks to blazingice26 for all his help and some of the ideas for the mod and Mr. Tiddles, I think that's it he helped me with the bleed mechanic.
    Thank you for your support! Everyone

    1872 downloads

    20 comments

    Updated

  22. MiniMap: Adds loads of things to the minimap

    Adds a variety of icons to the minimap, with possibly more to come.
    Updated to v2.0 [Mod]. Original pighouse icon is included in the custom version as an alternate atlas.
    Still using the experimental minimap_atlas replacement, which adds new custom icons. USE WITH CAUTION AS THIS REPLACES VANILLA FILES!
    There are two versions of this mod; one which uses vanilla icons, and one which adds custom icons to minimap_atlas.png.
    Using the standard Version
    Using the Atlas Replacement
    Commenting Out Lines
    List of what represents what (subject to change):
    Changelog:

    5982 downloads

    16 comments

    Updated

  23. Map Settings

    Map Settings v1.3
    New settings on world customization screen:
    Birds - Number of max birds that can spawn (lower settings have longer spawn delays)
    Koalefants - Number of dirtpiles you must follow before Koalefant spawns
    Krampus - Time in days before Krampus forgets 1 naughty action (longer times have lower number of naughty actions
    LurePlants - Slower or faster spawn times of LurePlants
    Frog Rain - How often it will rain frogs
    Random Seasons:

    Mushrooms - How many mushrooms will be in Your world
    Flowers - How many flowers will spawn in the world
    Butterflies - Number of max butterflies that can spawn (lower settings have longer spawn delays)
    Pengulls - Number of Pengulls that can spawn (lower setting have longer spawn delays and number of Pengulls and their colonies)
    General settings 0.3 to 0.1 on some:
    Food
    Resources
    Monsters
    Install:
    -delete older version of this mod from your mod directory
    -extract in your mod directory
    -enable at in game mod manager

    2182 downloads

    3 comments

    Updated

  24. Infinite Pumpkin Lantern DST

    Infinite Pumpkin Lantern / Don't Starve Together
    Someone asked me to upload this mod to the Klei Forums, so here it is.
    This mod changes the function of the Pumpkin Lantern to be a stationary, but infinite light source. You can no longer pick it up and move it after you set it down, but it never goes bad. It can also no longer be destroyed by attacks, you now need to use a hammer to break it (this is to prevent it from being destroyed by hounds and other such annoyances).
    As before, it still has a tiny light radius (by default), doesn't provide heat, and you can't use it to cook food, so it's not really a replacement for a campfire. It's mainly just there for emergencies or waypoints.
    Note that the lantern also now requires 2 fireflies to create instead of just 1. You can destroy it to get 1 of the fireflies back, but you'll need one more to create another one (this is to prevent you from just smashing it every time you wanted to move it).
    There's also a configuration setting where you can set how much light it generates. The "lots" setting is kind of absurd and I wouldn't really recommend it, but if you want to break the game there you go.

    1533 downloads

    2 comments

    Updated

  25. Recipe Rebalancer DST

    Recipe Rebalancer / Don't Starve Together
    Ported here from Steam Workshop for people who don't own that version.
    Rebalances Crock Pot Food values to more accurately reflect the difficulty in preparing them.
    After playing Don't Starve Together for a while, one thing that started to bug me was that despite the title, starvation is almost never a serious threat in this game. The issue mainly stems from three overpowered recipes: Meatballs, Fishsticks, and Bacon and Eggs, all of which are made with easily available ingredients, recover vastly more than the sum of their component parts, and render pretty much all other recipes unnecessary. This mod overhauls the food values of all recipes so that these recipes are no longer overpowered, and as an added bonus it slightly tweaks the values of the other recipes so that every recipe has some kind of use. Of course, since this mod tones down some overpowered items, playing with this mod makes the game quite a bit harder.
    A full list of the changed food values can be found in the mod's root directory in the file called "New Food Table.txt", but here's some of the highlights.
    - Meatballs now only recover 37.5 hunger, the same as most other cooked foods, which is a little over half what it used to be. This is by far the most significant change as it means that staying well fed in the early game now takes a lot more effort. This also means that Kabobs are a viable alternative now, as they recover the same amount and can use a twig as filler, though they cook slower. Note that Kabobs no longer provide a heat bonus (as they did in base RoG), or they would be too strong. Meatballs do however have a unique advantage of allowing you to use up to 2 Ice as filler, whereas most other recipes don't allow Ice unless they specifically call for it.
    - Fishsticks now only recovers 20 health. It's still good, but no longer outclasses all other healing recipes. Note that Fish Tacos have been buffed, and now recover more hunger than Fishsticks, so that option may be preferable if the healing from fishsticks is not needed.
    - Bacon and Eggs now heals only 3 hp. It's still very filling, but if you want healing you'll need to make Pierogis now, which heal a lot but aren't nearly as filling. They make quite a good combo when used together, though.
    - All "dessert" type foods now recover more sanity than they used to. Everything that involves honey is considered a dessert, as are the Butter Muffin and Fruit Medley.
    - Fruit Medley is one of the most worthless recipes in the base game, it will almost always recover vastly less than the sum of its components. It now recovers 40 health instead of 20 and also recovers 15 sanity. This is a great use for those durians since Fruit Medley allows twigs.
    - Honey Nuggets were another bad recipe that you only ever made by accident. Now they've been slightly buffed in that they can accept 1 twig as filler, basically making them a slightly better Kabobs if you have honey available but not enough meat for Honey Ham.
    - Spicy Chili is quite different here than in the base game. It's a great recipe for both hp and hunger and is cheap to make, but it's so insanely hot that your sanity takes a hit. It also now only requires 1.0 veggies (so 2 mushrooms will suffice), but can't accept twigs as filler.
    - Trail Mix is kind of a mediocre food item, but it now has the unique advantage of staying fresh for an extremely long time.
    - In case you were thinking that you'd just forego the crock pot altogether and survive off foraging, berries, carrots, catcus flesh, and seeds now also recover less hunger than they used to. Berries in particular are now nearly worthless apart from as filler ingredients. You're going to want to get that crock pot up and running ASAP.
    - Ditto for hunting. Koalefants and Beefalo now drop less meat than before, largely to prevent Meaty Stew from dominating all other recipes. Incidentally, Meaty Stew now only heals 100 hunger instead of 150, but it's still the heartiest recipe (except for the super-rare Waffles and Mandrake Soup).
    For the truly brave / masochistic, there's now a configuration option that lowers all hunger values by one tier, so 50 becomes 37.5, 37.5 becomes 25, and so on. Not for the faint of stomach.

    645 downloads

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