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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
725 files
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pick up anything
allows you to pick up anything!
even bosses and structures!
note:this mod was developed by pixelatedInadequacy,iam in no way associated with the mod dev,all i did is port it from steam workshop to the klei website,if for any reason the dev wants to take this down,i will do it.
261 downloads
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Prefab Counter
Prefab Counter [DST]
Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing.
Just run PC:Count() in the remote console to show a fresh count of the items in the current shard.
Features and Usage
The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought.
To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. You monster.
Certain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. The same applies to any other shards you may have set up in a multi-shard cluster.
The mod can count the following items, prefab names given for reference:
Ancient Statues ("ruins_statue_head", "ruins_statue_mage") Ancient Statues, No Gems ("ruins_statue_head_nogem", "ruins_statue_mage_nogem") Anememies ("trap_starfish") Beefalos ("beefalo") Beehives ("beehive") Berry Bushes ("berrybush", "berrybush2") Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3") Clockworks ("knight", "bishop", "rook", "knight_nightmare", "bishop_nightmare", "rook_nightmare") Juicy Berry Bushes ("berrybush_juicy") Killer Beehives ("wasphive") Mandrakes ("mandrake_planted") Marble Pillars ("marblepillar") Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn") Marble Trees ("marbletree") Maxwell Statues ("statuemaxwell") Merm Houses ("mermhouse") Monkey Huts/Pods ("monkeyhut"/"monkeybarrel") Pig Houses ("pighouse") Rabbit Hutches ("rabbithouse") Reeds ("reeds", "reeds_water") Saplings ("saplings") Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack") Stone Fruit Bushes ("rock_avocado_bush") Volt Goats ("lightninggoat") Walrus Camps ("walrus_camp") Wormholes ("wormhole") Counting any of these items can be disabled in the configuration as required, all items are counted by default. You may also choose to not show any item with a zero count to reduce the amount of text to read. By default, however, all results will be shown.
Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
Sources: https://github.com/gyroplast/mod-dont-starve-prefab-counter
Also available on the Steam Workshop with ID 2618765953.
45 downloads
- serverside
- info
- (and 3 more)
0 comments
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Won't Starve - The Modpack
Presenting fellow users who manage to reach it here - The "Won't Starve" Modpack
In this mopack, many additions and features make in-game experience more interesting and exciting without changing the game completely nor
losing the structure of the base game. As the title said, the mopack help you not starve to die a little.. So remember not to starve!!
I made this in term of providing a better way of choosing and downloading mods, the neat of packed mods that are well-going together or already configured
which gives surprising moments when come into plays. Thus, It's better downloading modpacks than manually download each one oneself
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Before listing some of the features, I would like to give credits to all the mod makers who make such amazing works, fascinating mods
that I use in this modpack with all the mods:
0. Ash Fertilizer ( More Fertilizers ) by mouse
https://forums.kleientertainment.com/profile/239075-mouse/
1. Advanced Farming by Afro1967
https://forums.kleientertainment.com/profile/224015-afro1967/
2. Additional Structures by DownloadAlot
https://forums.kleientertainment.com/profile/509776-downloadalot/
3. Additional Equipments also by DownloadAlot
4. Backpack and Amulet Slots also by afro1967
5. Better Compass by GraySloth
https://forums.kleientertainment.com/profile/226068-graysloth/
6. Best friend forever by Hunkinsland
https://forums.kleientertainment.com/profile/334001-hunkinsland13/
7. Combined Status by rezecib, Kiopho, Soilworker and hotmatrixx
https://forums.kleientertainment.com/profile/350174-rezecib/
8. Compromising Survival by simplex
https://forums.kleientertainment.com/profile/237781-simplex/
9. Craftpot by IvanX
10. Display Food Values by alks
11. Detailed Tooltips Daynar
12. Dusk and Night Musics by Dragon Wolf Leo
https://forums.kleientertainment.com/profile/465133-dragon-wolf-leo/
13. Dawn Break by HeavenFall
https://forums.kleientertainment.com/profile/213588-heavenfall/
14. Extended Map Icon by StarLion
https://forums.kleientertainment.com/profile/861241-star_lion/
15. Fashion by _Q_
https://forums.kleientertainment.com/profile/207353-_q_/
16. Fast Travel by SoraYuki
17. Fish Farm also by afro1967
18. Geometric Placement by rezecib
19. Golden Spear by _Q_
20. Happy Flowers (Lite) by mouse
21. Infinite Clothes also by tehmugwump
https://forums.kleientertainment.com/profile/211489-tehmugwump/
22. MemorySpikeFix also by simplex
23. Minimap HUD by squeek
https://forums.kleientertainment.com/profile/248660-squeek/
24. More Map Icons by Michael
https://forums.kleientertainment.com/profile/1129739-michael-name/
25. More Plantables also by GraySloth
26. OPcane -> Less OP Walking Cane ( Better WalkingCane ) also by tehmugwump
27. Pig Shop by Flaky
28. Painted Pig House by justjasper
https://forums.kleientertainment.com/profile/340082-justjasper/
29. Silkworm also by Afro1967
30. Simple Health Bar by D.Y.C
31. Sleep In Spider Den by Prince143
https://forums.kleientertainment.com/profile/261813-prince143/
32. Smart Minisign by MySora
33. Throwable Rocks by Reinert
https://forums.kleientertainment.com/profile/207980-reinert/
34. Unlock All Released Characters also by heavenfall
35. Useful Flooring by Nadevill
https://forums.kleientertainment.com/profile/329398-nadevill/
36. RainLagFix by Simsure
https://forums.kleientertainment.com/profile/224102-simsure/
37. Rare Items by infernalthing
https://forums.kleientertainment.com/profile/216766-infernalthing/
38. Wilson's House ( With Timed Light ) also by afro1967
39. Wardrobe also by justjasper
40. PlayerPooper by Plospo
https://forums.kleientertainment.com/profile/206243-plospo/
FEATUREs and mod COMBINATIONs:
/== Known issue:
For the now time, I am not a coder or proffessor in coding or something.
This is just a project of mine and is expected to be buggy
To install the modpack:
1. Simply download the file provided
2. Extract the downloaded file into the mod folder of your Don't Starve folder
3. Run the game.
4. Check it in the mod menu of your save file
Have FUNs and Enjoy!!!
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1976 downloads
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Chat Announcements
Chat Announcements
Version 1.2.3, Workshop ID 2594707725
Announce (boss) monster and player deaths on a server and/or Discord. Highly configurable.
Features and Usage
Have boss monster and player deaths announced as a server broadcast, and in a Discord server channel, optionally with a location (Overworld or Caves) and in-game time of death. Player deaths are credited to most recent attacker within the last 5 seconds, even if dying by fire, cold, over-aging, etc. No, PvP assists or "most damage dealt" is not implemented. Yet.
Setup a Discord Webhook once with CASetDiscordURL("<URL>") in remote console on each shard (i. e. all running overworlds and caves), use CATest() to test, CAStatus() to view current settings.
These monster deaths are currently announced, unless disabled in the config:
Ancient Fuelweaver, Atrium/Forest Stalker
Ancient Guardian
Antlion
Bearger
Bee Queen
Celestial Champion, all phases
Crab King
Deerclops
Dragonfly
Ewecus
Eye of Terror
Klaus
Koalefant (Summer/Winter)
Krampus
Lord of the Fruit Flies
MacTusk
Malbatross
Moose/Goose
Retinazor (Twin of Terror)
Shadow Chesspieces (rook, bishop, knight)
Spazmatism (Twin of Terror)
Spider Queen
Toadstool, Misery Toadstool
Treeguard variants
Warg
Documentation, Sources, Development
This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
Also available on the Steam Workshop with ID 2594707725.
15 downloads
- discord
- announcement
- (and 3 more)
0 comments
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dst CraftBlock - 3D Base Building
FULL RELEASE! Posting standalone version for non-steam users. (I guess? Is there even a non-steam version of DST?)
DST ONLY! (Not compatible with singleplayer version)
Youtube trailer link: https://youtu.be/5WS0x8xm1mo
Unlock the secrets of the third dimension with stacking, climbing, and jumping
Stack Buildings Upwards!
Placing a structure inside of another one will stack it on top Use the new Wooden Mallet tool to manually adjust height No more building placement restrictions! New Building Block Recipes!
8 new crafting recipes in the Structures tab Cheap to craft in large quantities, but very flimsy Drops itself when destroyed for easy relocation Deconstructable with any tool (or fist) Jump with the spacebar!
Press space while moving to jump (Changeable in mod config settings) Jump over walls, gaps, or on top of buildings Gravity now affects players (and monsters) Watch out for fall damage! New ways to traverse the Y axis!
Build ladders to climb up and down Make stairways with Stepstools and Slabs that lift you up as you walk over them Watch out, other creatures can climb these too! NEW: Build Bouncepads to jump even higher! -Now Controller Compatible!
-Also compatible with my First Person mod for a truly nauseating experience
https://steamcommunity.com/sharedfiles/filedetails/?id=1367276577
Other gameplay changes:
Removed the invisible walls preventing players from walking into the ocean. Don't fall in! (toggleable in mod settings) Falling into water very close to land will now only apply a small amount of wetness instead of drowning you. Increased the range for building placement, as well as a few other actions Walls can only be repaired with their base material instead of adding walls (so you can stack them) Standing under building blocks counts as shelter from rain and heat Fall damage can be reduced by landing in water or on hay walls Flying creatures can move vertically however they please Holding an umbrella/parasol while jumping will now slow your fall! The weregoose can fly. Have fun with that Language settings! 在设置中更改语言! Note: This mod disables lag compensation regardless of your game settings.
344 downloads
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Gemesis
Gemesis
Mod for Don't Starve (Together) to craft and split gems to/from their constituent colors.
Compatible with Don't Starve Together, and all versions of Don't Starve, i. e. Shipwrecked, Hamlet, and Reign of Giants.
Usage
Refine green and orange gems by combining their respective primary color gems,
just like purple gems. Cast the deconstructor staff on purple, green and orange
gems to split them back into their primary colors.
New recipes (Prestihatitator / Shadow Manipulator):
1 Red Gem + 1 Yellow Gem -> Orange Gem 1 Blue Gem + 1 Yellow Gem -> Green Gem Deconstructor Staff:
Purple Gem -> 1 Red Gem + 1 Blue Gem Orange Gem -> 1 Red Gem + 1 Yellow Gem Green Gem -> 1 Blue Gem + 1 Yellow Gem Please note that this mod does not add crafting recipes for gems, you'll still need to farm for gems! However, this mod takes a bit of tedium out of farming for specific "high tier" colors of gems, as you can now combine two "low-tier" gems into green and orange gems, and split up the higher tier gems for recombination if you happen to have a surplus of a specific color. No extra cost except for deconstructor staff charges are incurred. In my humble opinion, this mod doesn't affect balancing as much as most other gem crafting mods, and stays very close to the vanilla feeling while still removing the tedious gem farming bits.
Installation
Steam
If you are running the Steam version of the game, install the most recent version of this mod by subscribing to it on the Steam Workshop, and it will automatically be available in game on the next start. Steam will also automatically take care of updating the mod if a newer version is released. Make sure to enable the mod if you want to use it.
Steam Workshop page for Don't Starve
Steam Workshop page for Don't Starve Together
GOG.com or other standalone version
If you're running a standalone version of Don't Starve, you can download a release from Github or from the Klei Game Modifications download page, and extract it into the mods directory of Don't Starve. Please refer to the instructions in the official Klei forum on how to install a mod manually.
Dedicated Server
Proper installation of mods on dedicated servers is a bit more involved, but in general it's enough to edit the file dedicated_server_mods_setup.lua in the mods directory of the dedicated server installation, and add ServerModSetup("2556417192") to it. The mod's Steam Workshop ID is 2556417192.
210 downloads
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[ds] Amulet Slots Fix
Don't Starve only and only for mods with amulet slots.
Live Giving Amulet resurrection fix.
Construction Amulet recipe popup fix.
233 downloads
0 comments
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structure Craftable Killer Bee Hive
Now you can craft Killer Bee Hive and place it anywhere you want!
Compatible with base game and RoG, SW and Hamlet DLCs!
Recipes:
Easy
killerbee 1 honeycomb 1 Normal
killerbee 4 boards 2 honeycomb 1 Hard
killerbee 6 boards 4 honeycomb 2 Sebakool's suggestion
killerbee 4 honey 10 honeycomb 3
Special thanks to Sebakool who inspired me to make this mod! It began with simple attempt to help and I ended up with making the whole mod.
182 downloads
0 comments
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0 comments
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Mod dla karota
Nudziło mi się więc zrobiłem moda dla youtubera zwanego "karot" a mod muszą posiadać wszyscy na serwerze na którym jest mod, trzeba pobrać plik, rozpakować i folder dać do folderu z modami w dont starve together i wlaczyc w modach serwerowych.
4 downloads
0 comments
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[DST] Hounds-Tooth Spear
A sharper spear for all your spear needs!
(On Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1686956723 )
Crafting it costs 2 Hound's Teeth, 1 Rope, and 2 Twigs. (This is configurable in the config options)
It deals 45 damage and has 150 uses.
Comparison:
The Spear does 34 (150 uses)
The Tentacle Spike does 51 (100 uses)
The Dark Sword does 68 (100 uses)
It's got the same durability as the Spear, AKA 50% more durability than the Tentacle Spike/Dark Sword.
Just in case you're low on Nightmare Fuel for Dark Swords.
Spear base and ropes belong to Klei and their Spear texture.
Teeth texture used as the blades were made by me with reference to Klei's Hound's Tooth item texture for color.
Has "Throwing Spear" mod support, even though the creator on the workshop says it's outdated and may be buggy. It still works.
(This particular one https://steamcommunity.com/sharedfiles/filedetails/?id=354415247)
310 downloads
0 comments
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Don't Starve Sea Sack, increase inventory slots mod.
Simple mod that just add two inventory slots to sea sack. Requested mod.
Similar mod for Insulated Pack - link
242 downloads
0 comments
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Character Indicators | QoL
This mod makes sure the indicators use proper skin
What's New:
Added Skinned indicators for everyone.
Small Addition
Added Option to remove indicator background and change scale of the character head
Added Wimpy and Mighty versions of skins for wolfgang
Added Powerup version of Wurt indicator
Credits: Klei Entertainment
Thanks for help mentos
Modinfo Version: 2.0
749 downloads
0 comments
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Don't Starve Insulated Pack, increase inventory slots mod.
Simple mod that just add two inventory slots to Insulated Pack, as it is in DST.
Similar mod for Sea Sack - link
454 downloads
0 comments
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Craftable Shelmet
This mod adds a recipe for shelmet.
You can change recipe in mod config:
Easy - 6 broken shells, 4 slurtle slime in science machine;
Default - 8 broken shells, 6 slurtle slime and 1 papyrus in alchemy engine;
Hard - 10 broken shells, 8 slurtle slime and 2 papyrus in alchemy engine.
100 downloads
0 comments
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Lights Out Bug Fixes and Tweaks
Bug Fixes:
Fixes the transition to and from full moons while playing Always Night. You will no longer need to save/reload or enter/exit an area to get the correct moon lighting.
Tweaks: (disabled by default)
Cavelight: By default, cavelight is not affected by worldgen daylight settings (such as Always Night). "Like Outside" will make cavelight match the outdoor lighting, including full moons. Changing this setting while in an active game may require you to enter/exit the cave to update your lighting.16 downloads
- bug fixes
- lights out
- (and 3 more)
0 comments
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Studio Ghibli Music Mod
Changes most tracks to Studio Ghibli songs.
If you like this, please leave a review/comment on the Workshop page.
For Ella, with love.
Featuring:
Howl’s Moving Castle Theme The Misty Land Arriety’s Song Dragon Boy The Crisis The Return The Bird Man Princess Monoke Fantasia Totoro Theme A Journey Path of The Wind The Road to the Valley Merry Go Round of Life Journey to The West Spirited Away Theme The Name of Life Cave of Mind Mononoke Theme One Summer’s Day Reprise Ashitaka and San The Wind Rises The Sixth Station With more to come.
351 downloads
0 comments
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Won't Starve
Give a man a fish, feed him for a day
Teach a man to fish? Too hard.
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Created by hrekin and Catten
102 downloads
Submitted
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World and Room change example
This is the modworldgenmain for our work-in-progress wheat mod. I'm sharing it as an example for altering rooms and worldgen stuff.
31 downloads
0 comments
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Clock in caves (DST)
The last recorded version of client-side mod "Clock in caves" for DST before it was deleted for some reason. I didn't create or modify this mod, I just managed to recover it from cached_mods (Full info here:
and decided to share with others. Download and put the contents to your mods folder (which is usually full of folders called workshop-xxxxxxx).
90 downloads
0 comments
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Wigfrid Survivalist Fixed
This is an old mod that has had Wigfrid's damage resistance bugged since 2018. I simply changed a few lines to fix the mod so that her damage resistance now works correctly.
All credit for mod creation goes to Elypsia, I just want to be able to play with this mod working correctly with my friends.
Their original mod can be found here
https://steamcommunity.com/sharedfiles/filedetails/?id=1423784577
49 downloads
0 comments
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map Allow Map Usage with Werebeaver and Iron Lord Forms
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
Allow map usage with WereWoodie and Iron Lord Forms.
You will have to use the Open Map action bind though, as I can't figure out how to get the map button to show.
Only tested with Hamlet compatibility.
Here's the link to the Klei page[forums.kleientertainment.com].
Change Logs Version 1.01 changelog Added Klei mod forum link. Version 1.0 changelog Map usage is allowed when in either Woodie Werebeaver or Iron Lord Form Only tested with Hamlet; Use at your own risk. Check out my other mods! Fast Equipment Revamped Awesome Machete Crafting Paws (Pause, Hamlet Compatiblity) Allow Map Usage With Werewoodie and Iron Lord Forms This is also on the Steam Workshop page.81 downloads
0 comments
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Crafting Paws (Pause, Hamlet Compatiblity)
Pause while crafting or placing items.
(based on Relaxed Crafting by noobler and Crafting Pause by hmaarrfk)
Updated for Hamlet worlds by N7 Commander John. All original work goes to Mace and others.
Original mod can be found here.
Was previously crashing on world load due to properties on the UI being different for Hamlet DLC worlds. Should be working now.
If Mace wishes for me to take down this mod and upload my patch himself on his mod, then I will happily do so. Until then, this mod is here for others to use. This can also be found on the Steam Workshop. Check out these mods as well! Awesome Machete! Extra Hacking Fast Equipment Revamped [BETA] ActionQueue Reborn crafting_paws_hamlet_0.9.7z
276 downloads
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hamlet Fast Equipment Revamped
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
I wanted to have an easier time using my Awesome Machete! mod, so I decided to update the Fast Equipment mod to work with it.
This mod is mostly updated for Hamlet now. Perhaps I'll add more user configuration settings later on as well.
Change Logs Version 1.41 changelog Added hover description for the Halberd on Axe category. Prepped for DST port. Version 1.4 changelog Added config option to choose the Halberd to be under the Axe or Weapon category. Wagstaff exclusive gear has been added to the Light/Helmets category. Version 1.3.2 changelog Added Chinese Localization to mod configuration options. Credits to 途安. Version 1.3.1 changelog Added a list of canes to be supported for the Walking Cane section. All non-modded canes should be included in the binding now. Updated the default hotkey binds. Changed Walking Cane names to Canes in the configuration settings. Version 1.3 changelog Shears are now added under the Machete category. Halberds are now added under the Axe category, but it will only show if you do not have a dedicated axe as well. Still figuring out how to have the Halberd show up in the Weapons category if it is not being used for the Axe category. Any other Weapons, Armors and Helmets are added into their respective categories. Hambats will always be the Hotkey'd weapon as long as they are in your inventory. This is because Hambats don't have number of uses durability and as such is usually the preferred weapon when fresh. This may become a configurable option later on. The boat interface should now be working properly. I wasn't aware there were Nautical options in Hamlet, so I had missed that.
This is a minor Hamlet update for the original mod; machetes will now be in the equip bar for Hamlet and RoG - Hamlet compatible worlds.
All credit and rights for the original mod source code go to IceGrog. They are the one who created the majority of the mod; I've only slightly updated it for Hamlet. If they wish for this to be taken down, then I will gladly do so.
Maybe later when I have time, I will add shears and other Hamlet related equipment as well. Still new to DS modding, so it will probably be much later and after I have more Hamlet gameplay experience myself. If someone else wants to improve this mod with those additions, feel free to do so. Just make sure to credit IceGrog and I in the mod.
This is also on the Steam Workshop page.847 downloads
0 comments
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hamlet Awesome Machete! Extra Hacking
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
Tired of taking forever picking your grass, reeds, spiky bushes and saplings by hand? No worries, cut them down fast today with your trusty machete! Works with all machetes. Should work with Shipwrecked and Hamlet compatibility enabled.
Here's the link to the Steam Workshop page.
Change Logs Version 1.7 changelog Added new config option for whether or not grass, twigs, and reeds will go directly into your inventory after hacking. The default option is No. Prepped for DST port. Version 1.6 Changelog Attempted bug fix for tall grass not growing again after shearing. Version 1.5.9 Changelog Fixed bug that happened when attempting to transplant grass that would become tall grass. (Hamlet Compatibility) Version 1.5.8 Changelog Fixed bug that happened when transplanting grass. Hack Grass, Saplings, Reeds and Spiky Bushes. When hacking, the resources dropped will now be added directly to your inventory if they are cut grass, twigs or cut reeds. Minor animation bug fixes. This mod is recommended to be used with these Fast Equipment Revamped [BETA] ActionQueue Reborn
447 downloads
Updated