-
The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
725 files
-
Too Many Items+ (Vanilla, RoG, SW, HAM)
Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336
Thank you pdr for the help!!! ^^
Codes by C.J.B.
Items and bug fix by GaRAnTuLA.
DST version by Skull.
DS version by Soo.
Hamlet Update by Chris. Icon fix by pdr.
Allows you to spawn any item you want.
Press (T) to open spawn menu.
Left Click to spawn 1 item.
Right Click to spawn 10 items.
Toggle Button and spawn num are Configurable
This is a work in progress, of course...
I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.
24126 downloads
Updated
-
ganja [DST] Ganja Mod
WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW/HAM) version, check here.
DOWNLOAD
==== INTRO
This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.
==== MOD
--Bushes
It provides a ganja bush with 5 stages which takes about a season to end cicle.
You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
Also, in full stage you can use the razor to shave (trim) the bush, gives ganja and put the plant to old stage.
The Silviculture book from Wickerbottom works too.
Butterflies and bees are attracted and serve as a flower on certain stages.
Ganja bushes left on the world will spread with time.
--Pipes
Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
Wooden have 4 uses, golden does a little more, both breaks after used.
The Tusk pipe won't break and can be filled with ganja or hash.
--Joint
It is used once, it's the most weed 'stoning' one, can be stacked and gives +35 sanity and -20 hunger!
Pig king might like it too.
--Cigarette
Simple cigarette rolls, will give you +10 sanity and -10 in life.
--Chillum
One way to smoke hash, difficult to craft, it will give +100 on sanity and -30 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
--Hash Roll
A rolled smokeable hash cigarette, +60 on sanity and -15 to hunger.
--Ganja
Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
--Hash
Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
Can also be traded for a good amount of gold from Pig King.
--Seeds
Will drop from bushes on every stage, although on full stage it may drop two.
Use them do plant ganja saplings that further will grow to bushes and so on give buds.
--Dryable
Ganja can be dried in the Drying Rack
Dried ganja can be traded for gold with the Pig King.
-- Ganja can
Find cans of ganja on the ocean!
-- Ganja book
Wickerbottom can craft a Ganja book to make some bushes appear around her.
--Cook
Cook with ganja! there are 5 recipes: Ganja Butter, Ganja-Banana Bread, Weez-Its, Ganja Brownie and Hash Cookies.
==== HISTORY
First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
it's was something else that we had created.
We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
There where about 5 versions of the bush. xD
We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
==== USED TOOLS
Free software always on mind, live free or die!
Very frustating for the artist who is FOSS compilant to not have a way
to compile the art to those binary 'weird things', had to handle it
to the rwindows every time.
**The mod tools is terrible and useless!
Programs:
· GIMP
· VIM
· Don't Starve Mod Tools (only for the compiler on Windows)
· Spriter R10 Free
· Notepad++
· ktools
OS:
· GNU/Linux
· Windows (if it is to be considered an system what so ever *lies*)
==== KNOWN ISSUES
We have corrected all bugs found so far, please report if you get one.
-Ganja bushes won't save their timers in it's stages on world reload
==== TODO
-Possibly hide the percentage on tuskpipe.
-Add effects on the screen when high, or even turns the player slow a little.
-Add a gnome easter egg
-Create the Weeder character, embased on a friend of ours.
** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
==== CREDITS
Mod Design: Ardokh, Bush Doctor
Art: Ardokh
Programming: Bush Doctor
Programming Assistance: Ardokh
1476 downloads
Updated
-
Submitted
-
(abandoned) Always On Status
This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.
Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.
RoG and SW compatible.
Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.
Naughtiness :
The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.
Temperature :
Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.
* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.
* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !
Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).
How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.355178 downloads
Updated
-
Geometric Placement
This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.77041 downloads
Updated
-
Won't Starve - The Modpack
Presenting fellow users who manage to reach it here - The "Won't Starve" Modpack
In this mopack, many additions and features make in-game experience more interesting and exciting without changing the game completely nor
losing the structure of the base game. As the title said, the mopack help you not starve to die a little.. So remember not to starve!!
I made this in term of providing a better way of choosing and downloading mods, the neat of packed mods that are well-going together or already configured
which gives surprising moments when come into plays. Thus, It's better downloading modpacks than manually download each one oneself
---##########=====@---@=====###########---
Before listing some of the features, I would like to give credits to all the mod makers who make such amazing works, fascinating mods
that I use in this modpack with all the mods:
0. Ash Fertilizer ( More Fertilizers ) by mouse
https://forums.kleientertainment.com/profile/239075-mouse/
1. Advanced Farming by Afro1967
https://forums.kleientertainment.com/profile/224015-afro1967/
2. Additional Structures by DownloadAlot
https://forums.kleientertainment.com/profile/509776-downloadalot/
3. Additional Equipments also by DownloadAlot
4. Backpack and Amulet Slots also by afro1967
5. Better Compass by GraySloth
https://forums.kleientertainment.com/profile/226068-graysloth/
6. Best friend forever by Hunkinsland
https://forums.kleientertainment.com/profile/334001-hunkinsland13/
7. Combined Status by rezecib, Kiopho, Soilworker and hotmatrixx
https://forums.kleientertainment.com/profile/350174-rezecib/
8. Compromising Survival by simplex
https://forums.kleientertainment.com/profile/237781-simplex/
9. Craftpot by IvanX
10. Display Food Values by alks
11. Detailed Tooltips Daynar
12. Dusk and Night Musics by Dragon Wolf Leo
https://forums.kleientertainment.com/profile/465133-dragon-wolf-leo/
13. Dawn Break by HeavenFall
https://forums.kleientertainment.com/profile/213588-heavenfall/
14. Extended Map Icon by StarLion
https://forums.kleientertainment.com/profile/861241-star_lion/
15. Fashion by _Q_
https://forums.kleientertainment.com/profile/207353-_q_/
16. Fast Travel by SoraYuki
17. Fish Farm also by afro1967
18. Geometric Placement by rezecib
19. Golden Spear by _Q_
20. Happy Flowers (Lite) by mouse
21. Infinite Clothes also by tehmugwump
https://forums.kleientertainment.com/profile/211489-tehmugwump/
22. MemorySpikeFix also by simplex
23. Minimap HUD by squeek
https://forums.kleientertainment.com/profile/248660-squeek/
24. More Map Icons by Michael
https://forums.kleientertainment.com/profile/1129739-michael-name/
25. More Plantables also by GraySloth
26. OPcane -> Less OP Walking Cane ( Better WalkingCane ) also by tehmugwump
27. Pig Shop by Flaky
28. Painted Pig House by justjasper
https://forums.kleientertainment.com/profile/340082-justjasper/
29. Silkworm also by Afro1967
30. Simple Health Bar by D.Y.C
31. Sleep In Spider Den by Prince143
https://forums.kleientertainment.com/profile/261813-prince143/
32. Smart Minisign by MySora
33. Throwable Rocks by Reinert
https://forums.kleientertainment.com/profile/207980-reinert/
34. Unlock All Released Characters also by heavenfall
35. Useful Flooring by Nadevill
https://forums.kleientertainment.com/profile/329398-nadevill/
36. RainLagFix by Simsure
https://forums.kleientertainment.com/profile/224102-simsure/
37. Rare Items by infernalthing
https://forums.kleientertainment.com/profile/216766-infernalthing/
38. Wilson's House ( With Timed Light ) also by afro1967
39. Wardrobe also by justjasper
40. PlayerPooper by Plospo
https://forums.kleientertainment.com/profile/206243-plospo/
FEATUREs and mod COMBINATIONs:
/== Known issue:
For the now time, I am not a coder or proffessor in coding or something.
This is just a project of mine and is expected to be buggy
To install the modpack:
1. Simply download the file provided
2. Extract the downloaded file into the mod folder of your Don't Starve folder
3. Run the game.
4. Check it in the mod menu of your save file
Have FUNs and Enjoy!!!
-==========--
1979 downloads
Updated
-
Mod Volcano Biome
Full description here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1402200186
https://forums.kleientertainment.com/topic/91566-mod-the-volcano-biome/?tab=comments#comment-1043746
Can you save a friend from the volcano?
yes? but where are the cage keys?
Can you find the Slipstor in the jungle?
Can you find a shark pond?
Can you buy some itens from octopusking?
Can you beat the Twister inside the volcano?
Can you get some fish from a mermfisher without he see you?
What this mod do?
- add three biomes to don`t starve together:
- The jungle
- The Tidal Mash
- The volcano
- Add 4 bosses for the game
- add a objective to the game: save a friend locked in a cage inside the volcano.
The bosses have the keys.
good luck
1119 downloads
Updated
-
Action Queue
Tired picking grass by clicking on one tuft at a time? Tired of holding the space bar for no end chopping wood whenever you want to build some wooden flooring for your base? Then this mod is for you!
This mod allows you to queue a sequence of actions by holding SHIFT and dragging the mouse, forming a selection box enclosing all your targets. This allows you to automate the process of picking, harvesting, chopping, digging, shaving Beefalo and many more repetitive tasks, by simply selecting all your targets and then sitting back (offensive actions such as attacking are not performed, to avoid... accidents).
To use this mod, hold SHIFT, press a mouse button and drag the selection box, releasing the mouse button when you're done selecting. You may use either the left or right mouse buttons: only the actions normally performed by that button are executed in each case (excluding some actions, like attacking, as mentioned before). If you simply click an entity while SHIFT is held, that entity will be toggled from the selection (included if it weren't, removed if it were). To cancel a series of tasks, simply click anywhere on the ground or press any movement key (but managing your inventory will not cancel the queue).
When you perform a selection, the queued actions are those of the tool you have equipped, if any, as well as "inherent" ones which do not depend on tools (such as picking grass). If you have a selected item (as is done for razors, when shaving Beefalo), only the actions corresponding to this item will be performed, granting you a finer grained selection of what should be performed.
When using a right click selection, no objects will be picked up from the ground. Left click selection will also not pick up tooth traps, armed bee mines and untriggered (rabbit) traps.
7658 downloads
Updated
-
Too Many Items
Allows you to spawn any item you want. Press (T) to open spawn menu
Side notes:
- Might not contain all items (placable items aren't possible yet)
- If you are missing an item, lets me know!
232769 downloads
Updated
-
The Lost Fragment (Updated)
I did not create this mod, I updated it. Originally, it was made by Klei, the out-of-date version can still be downloaded here:
http://www.dontstarvegame.com/science/mdocs/max/stage/disaster.html
by clicking on the film reel.
--------
Who knows what this mod does?
2160 downloads
Submitted
-
Backpack & Amulet Slot Mods
By tehMugwump
Versions:
Backpack Amulet Backpack and Amulet
NOTE: This mod does not support the small texture option.
NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO).
BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE!
These Mods add 1 or two slots in equip slot depending on the download.
So, now armor and backpack have different slots to equip plus Amulet.
A big thanks goes out to kiopho for the Amulet code!
Installation:
Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen.
Again, DO NOT RUN MORE THAN ONE VERSION AT A TIME!
More info, link below :
Discuss this Mod
180258 downloads
Updated
-
Less Worms Mod.rar
Frequency of worm attacks and number of worm spawning are decreased.
223 downloads
Submitted
-
Equivalent Exchange (Massively OP Version)
This is an OP version of the original Equivalent exchange, by Nudel. The credit all goes to him for his fantastic work! His mod was my favourite by far.
What this mod does is adds a bigger variety of things to duplicate, which includes foods, which is severely OP.
I prefer Nudels work to mine, but i just posted this for those who wanted it.
Here is a list:
Berries, Carrots, Corn, Dragonfruit, Durian, Eggplant, Fish, Frog Legs, Honey, Koalefant_summer, Koalefant_winter, Fleshy Bulb Meat, Mandrake, Meat, Monster Meat, Morsel, Pomegranate, Pumpkin, Spider Glands, Tall Bird Eggs, Deerclops Eyeball, Honey Poultice, Beard Hair, Butter, Butterfly Wings, Charcoal, Bird Eggs, Rotten Eggs, Guano, Gunpowder, Healing Salve, Heat Stone, Beefalo Horn, Lightbulb, Bunnyman Tail, Big Jerky, Monster Jerky, Small Jerky, Drumsticks, Batwings, The Three Coloured Mushrooms, Normal And Dark Petals, and so much more.
You can edit this in the modmain, you can also add items from other mods to the list, and give them a value.
Enjoy!
REMEMBER: This is NOT my mod, all credit goes to Nudel, the original creator. I just created this mod for people who struggle with this game, as it makes it a lot easier.
:
663 downloads
Submitted
-
Where's My Beefalo?
Now compatible with DLC!
Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo.
Adds minimap icon for the Beefalo.
Requested and added icons for
Mandrakes
Mushrooms
Chester's Eye_Bone
Volt Goat
Rocky the Rock Lobster
Carrots
Flint
Rabbit Holes
Don't like some icons
Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE!
Example =
--AddMinimapAtlas("minimap/babybeefalo.xml")
AddMinimapAtlas("minimap/beefalo.xml")
Special thanks to Rupture from klei forums for a cleaner more compatible code!
110895 downloads
Updated
-
Additional Equipment
Adds a variety of equipment to the base game.
DESCRIPTION:
It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together.
The equipment added is pretty much self-explanatory. I did not go all out and add interesting equipment with effects and such. I simply wanted to try to fill in the gaps which I felt needed to be filled.
Drew the equipment myself and tailored it to fit in with the Don't Starve drawing style.
Visit the Steam Workshop entry for more information: Steam Workshop
COMPATIBILITY:
- Backpacks are compatible with RPG HUDs backpack and amulet slot option
- Incompatible with mods which modify: Varg
- Compatible with Shipwrecked and/or Reign of Giants
- Incompatible with vanilla
CONFIGURATION:
- Equipment that require trinkets can have their recipes switched
- Individual equipment recipes can be enabled/disabled
STEAM WORKSHOP
- This mod is also available on the Steam Workshop: Link
12874 downloads
Updated
-
Flamepraise/Огненный Меч(RUS)
Мод добавит Огненный Меч.
• Он светится.
• У него большой урон.
1499 downloads
Submitted
-
Multiplayer Local CooP: 3 players shared screen
A mod that adds 2 more players
Detail description here:
http://steamcommunity.com/sharedfiles/filedetails/?id=172291214
15865 downloads
Updated
-
shipwrecked Display Food Values v2.0
New version of the previous Display Food Values mod, now compatible with Shipwreked.
Enjoy ^_^
27626 downloads
Updated
-
Green World
First: GW features require the «Green!». Spells, effects, potions will not work without it!
Second: This mod is in development — issues are expected!
What"s interesting:
New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Shorttime effects for characters and equipment; Elite creatures with random affixes; Magic potions; New boss and some new loot.
Magic weapons
Lightning Spear — deals electrical damage in a conus area; Amethyst axe — shatters the ground in front of caster, dealing damage; Tentacle staff — summons a poison cloud that damages everything inside it; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls
Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.
Stylish caster set
Wizard Coat — decreases cooldowns for spells and items;
Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.
For some characters the base spell power is changed:
Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.
Enchants
Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph — weapon — applies a weakness effect on attacks, armor — poison immune; Potions
Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials
Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.
New in the world
Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
1480 downloads
Updated
-
Dusk and Night Music
For Don't Starve, Reign of Giants, and Don't Starve Together.
This mod adds music tracks for dusk and night for each season. You can also configure whether you want music to play continuously or only when working.
Music:
7156 downloads
Updated
-
Fix Dogs (aka reset hounds in glitched games) + Fixes No Sleeping Glitch
ONLY FOR GLITCHED SAVEGAMES WHERE DOGS ARE NOT SPAWNING CORRECTLY (Fixes dogs spawning every time you join and dogs not spawning at all)
Instructions:
Step 1 - Start your glitched game with this mod
Step 2 - SAVE and QUIT
Step 3 - disable this mod and load your game... all the dog information is now wiped and should resume spawning normal... you know it worked because now you can sleep!
I created this mod because I was playing Shipwrecked and one day I could not sleep anymore because of some clandestine danger and 50 days later found out it was because hounds were not spawning.
Please comment if you have any problems or if this worked for you.
137 downloads
Updated
-
Talkative Object
This mod allows you to know all the essential information about objects all around you.
For example : number of cycle left to fertilise again a grass, time before the torch run out or when a pigman will stop to following you and many other things.
Works with all versions of DS
This mod is able to evolve with your suggestion so feel free to ask and don't hesitate to report any bug
625 downloads
Updated
-
dst CraftBlock - 3D Base Building
FULL RELEASE! Posting standalone version for non-steam users. (I guess? Is there even a non-steam version of DST?)
DST ONLY! (Not compatible with singleplayer version)
Youtube trailer link: https://youtu.be/5WS0x8xm1mo
Unlock the secrets of the third dimension with stacking, climbing, and jumping
Stack Buildings Upwards!
Placing a structure inside of another one will stack it on top Use the new Wooden Mallet tool to manually adjust height No more building placement restrictions! New Building Block Recipes!
8 new crafting recipes in the Structures tab Cheap to craft in large quantities, but very flimsy Drops itself when destroyed for easy relocation Deconstructable with any tool (or fist) Jump with the spacebar!
Press space while moving to jump (Changeable in mod config settings) Jump over walls, gaps, or on top of buildings Gravity now affects players (and monsters) Watch out for fall damage! New ways to traverse the Y axis!
Build ladders to climb up and down Make stairways with Stepstools and Slabs that lift you up as you walk over them Watch out, other creatures can climb these too! NEW: Build Bouncepads to jump even higher! -Now Controller Compatible!
-Also compatible with my First Person mod for a truly nauseating experience
https://steamcommunity.com/sharedfiles/filedetails/?id=1367276577
Other gameplay changes:
Removed the invisible walls preventing players from walking into the ocean. Don't fall in! (toggleable in mod settings) Falling into water very close to land will now only apply a small amount of wetness instead of drowning you. Increased the range for building placement, as well as a few other actions Walls can only be repaired with their base material instead of adding walls (so you can stack them) Standing under building blocks counts as shelter from rain and heat Fall damage can be reduced by landing in water or on hay walls Flying creatures can move vertically however they please Holding an umbrella/parasol while jumping will now slow your fall! The weregoose can fly. Have fun with that Language settings! 在设置中更改语言! Note: This mod disables lag compensation regardless of your game settings.
344 downloads
Updated
-
crock pot Waiter 101 (RoG, SW)
Adds Many additional crock pot recipes.
Batilisk wings are made cookable (they count as 1/2 monster meat)
Seeds made cookable
Cold meat dish included to cool Wigfrid during the summer
Candied Bacon included to help Wigfrid with sanity
- compatible with Display Food Values and Smarter Crock Pot mods
- compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk)
Please leave feedback if you have any comments, errors, or suggestions
Known issues
Items don't appear properly in Warly's portable crock pot (will be fixed next update)
Some recipes accidentally disabled in Shipwrecked (will be fixed next update)
Expect New Changes Soon
=-=-=-=-
A version compatible with DST is on steam
You can download it here - even without a steam account
http://steamworkshop.download/download/view/381565292
5757 downloads
- food
- shipwrecked.
- (and 1 more)
Updated
-
Becky's Mixed Mods
Base Game/ROG/SW compatible versions
This is basically a few of other people's mods all-in-one (Some of which I have edited/improved):
999 Item Stacks - By Prince143
Auto Catch - By Stonechains
Brighter Lighter - By mouse
Craftable Uncaftables - By ArcticFox789 - (I have probably edited this to suit myself)
FOV - By kiopho - (I have edited this to have a wider FOV)
Free Effigy - By HunkInsland13
Mandrake Respawn - By Daedalus (Steam Workshop)
PickyPickyPicky - By tehMugwump
Relaxed Crafting - By boon
Storm Cellar - By afro1967
Lunch Box - By afro1967 - (I have edited this so it has 16 slots instead of 4)
Freezer By afro1967 - (I have edited this so it has 16 slots instead of 12)
Too Many Items By CJB - (I have added more items to this)
ALL CREDIT for this goes to the original owners of the mods. I am not able to create my own mod yet, I can only edit them.
If you are an owner of one of these mods and wish for me to remove it (them in afro1967's case) please send me a message.
If you need me to edit/add anything, send me a message or comment below
1449 downloads
Updated