• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

Game Modifications

656 files

  1. Thread:

    Required QuestsAPI Mod!

    Hunt Quests Mod:
    This mod adds hunting quests for nearly every mob that exists on the surface to pigking.
    Eg. "Kill 5 hounds". The mobs do not spawn, you have to find regular ones to kill them.
    The difficutly from those quests gets higher the longer the average player survived and the quests fit to current season (eg. walrus only in winter).
    Work in Progress GitHub:

    Other Questmods:


    1 comment


  2. ganja

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's full stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja.
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +20 sanity and -20 hunger!
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
    --Hash Roll
    A rolled smokeable hash cigarette, +40 on sanity and -15 to hunger.
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Possibly found a way to dry the ganja before turns usable (drying hack)
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh


    1 comment


  3. Ru
    Этот мод добавляет статус здоровья у монстров и нейтральных мобов!Этот мод был вдохновлен от Мода Tell Me About Health (DS)Удачи ребята не идите на существ с высоким здоровьем!
    This mod adds the status of the health of monsters and neutral mobs!This mod was inspired from the Fashion Tell Me About Health (DS)good Luck guys don't go on creatures with high healt




  4. These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.   The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.     RoG and SW compatible.     Customization options   What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default.     What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only)     Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.     Playing with a controller   When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.     Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.     Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.     How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.     Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.     Quickest Q&A ever   Q : Will you port this mod to DS Together ? 
      A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 
      Q : How can I help you ? 
      A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.
          Thanks to everyone for your feedback which helps improve the mods tremendously.   If you like the mod, show it some love and rate it.   If you have any issues or suggestions, leave a comment down below.




  5. The purpose of these mods is to provide some proposals for change in mechanics to the developers, help with balance, take up some part of balancing to allow the Klei developers to focus more on other things, while at the same time letting other players out there test the mechanics of these mods to see how well they like them, as well as get feedback to further improve them. Any mods within this file will stay for so long as a certain mechanic is not in place. Whether any of these mechanics are applied to the game depends entirely on the Klei forum, and of course, the Klei DST developers themselves. You can play-test any mechanics from these mods to give feedback on how well you like its contents to help with the process.
    The mods within this file are created for Don't Starve Together only, therefore most of them may not be compatible with the single player version. You should take in mind that some of these mods were created while A New Reign sequence of updates was still in beta, so be careful with the installation if you cannot access this content in any shape or form.
    The content of this mod was created using a DS software tool called Sublime and on Windows 8.1 operating system. Any issues in regards to other platforms and operating systems I may not be able to help with.
    Mod contents
    Desirable features that are not in the current build of this mod file
    The methods in which some of these modifications have been created involve creating copies of existing files and then editing them. To my knowledge, these mods are compatible with each other, but may not be compatible with other mods out that that use the respective edited files within these mods. Enable with other mods out there with caution, if you so choose to do. The reason a large part of the code is done this way is to keep it easier to create this type of content and to allow developers to make changes more easily, if they decide to include any of the content provided within these mods.
    If you encounter any bugs, errors, exploits or overlooks as a result of these mod mechanics, or if any information given here is in any way inaccurate, please let me know.
    Special thanks goes to @Arkathorn and @Desblat for their help in guidance of mod coding.
    If you want to contribute to the way the you can post your own mechanic changes seperately. Additionally, any changes that aren't already mentioned here, which you think would do well for the game (in relation to what the mods here already cover, e.g. Willow) are welcome. Also, any constructive feedback is welcome.
    You can discuss this mod and anything related to it in the comments of this mod file page, or in this topic.




  6. Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.




  7. Now also on steam workshop:
    Made by _Q_ and Raccoon Superhero
    You can now milk beefalos which requires a beefalo hat to wear, without beefalo hat beefalos gonna kick you.
    You have a chance to get kicked by a beefalo while milking it even if wearing a beefalo hat.
    You can only milk beefalos when baby beefalos are around.
    You get 40 points damage if a beefalo kicks you but it will not agro any beefalos on the player.
    You get raw milk from milking beefalos that has to be cooked in crock pot to get the more edible fresh milk (requires 4 raw milks).
    Fresh milk rots into cheese after around a week has passed.
    Fresh milk can be used to make ice cream just as electric milk can.
    Fresh milk increases warmth by 10 points.
    Fresh milk can be given to catcoons.
    New recipe for the hot summer days: Berry milkshake! (lowers temperature by 40 for 10 seconds)
    Cook in crock pot: Fresh milk x2, Ice, Berries
    Raw milk: , +4 Hunger, -8 Health, -10 sanity
    Fresh milk: +12 Hunger, +3 Health, +10 sanity
    Cheese: +37 Hunger, + 15 Health, +15 Sanity
    Berry milkshake: +18 Hunger, +8 Health, +20 Sanity




  8. Introduction:
    This is my very first modification for the game, I wanted to be able to move rabbit holes inside pins closer together to allow for better map optimization. There wasn't a way to do this without creating a mod for it, so I dug in and created something very generic.
    1) Trap a rabbit.
    2) Click on the rabbit.
    3) Right click the target location.
    4) Wait until the delay timer starts. (This is to prevent spamming of rabbit holes.)
    Pre 1) Delete current "plantable_rabbit_hole" folder in the mods folder, if installed.
    1) Extract files into the mod folder.
    2) Enable the mod in game, under the mods screen.
    3) Enjoy your game.




  9. I couldn't find any other mod that can increase Inv size beside "More Inventory" mod (24 slots only) for DST.
    So i made my own.
    dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible = true all_clients_require_mod = true clients_only_mod = false If you like it, download and enjoy




  10. shipwrecked

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
    Compatible With EVERYTHING! 
    A Better and EZ version. More Things.
    Left Click for 1 item
    Right Click for 10 items




  11. This is a DST client-only mod and this mod only works if you are the host of the server. Parts of the code were done by Rezecib, CarlZalph, and Leonardo Coxington.
    Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=828994749

    Turf Editor: 
    Use the Numpad keys to place turfs. Turfs are placed under your mouse pointer. 

    Numpad 1 = Deciduous Turf 
    Numpad 2 = Desert Turf 
    Numpad 3 = Marsh Turf 
    Numpad 4 = Savanna Turf 
    Numpad 5 = Grass Turf 
    Numpad 6 = Forest Turf 
    Numpad 7 = Ocean 
    Numpad 8 = Barren 
    Numpad 9 = Rocky Turf 
    Numpad 0 + Numpad 1 = Mud Turf 
    Numpad 0 + Numpad 2 = Guano Turf 
    Numpad 0 + Numpad 3 = Slimey Turf 
    Numpad 0 + Numpad 4 = Cobblestones 
    Numpad 0 + Numpad 5 = Scaled Flooring 
    Numpad 0 + Numpad 6 = Cave Rock Turf 
    Numpad 0 + Numpad 7 = Wooden Flooring 
    Numpad 0 + Numpad 8 = Carpeted Flooring 
    Numpad 0 + Numpad 9 = Checkerboard Flooring 
    Numpad Plus + Numpad 1 = Blue Fungal Turf 
    Numpad Plus + Numpad 2 = Red Fungal Turf 
    Numpad Plus + Numpad 3 = Green Fungal Turf 
    Numpad Plus + Numpad 4 = Dark Runic Bricks 
    Numpad Plus + Numpad 5 = Dark Runic Tiles 
    Numpad Plus + Numpad 6 = Dark Runic Trim 
    Numpad Plus + Numpad 7 = Runic Bricks 
    Numpad Plus + Numpad 8 = Runic Tiles 
    Numpad Plus + Numpad 9 = Runic Trim
    These images will allow you to memorize these hotkeys easier... A, B, C

    Press F1 to save the current world. This saves the world manually, the game automatically saves every dawn and when you exit to menu. 

    Press F2 to save and restart the server. This also restarts any server or client mod you may have, so this is useful for testing mods. 

    Press F3 to load the last save. Be warned that this reverts any unsaved changes made on the world after the last save. 

    Change Character: 
    Press F4 to go to the character selection screen. Be warned that this deletes all items in your inventory, resets your prototyped recipes, and unreveals the minimap. 

    Cut, Copy, and Paste: 
    Press Ctrl + C to copy the entity under your mouse pointer. If no entity is under your mouse pointer, then it copies the turf under your mouse pointer. 
    Press Ctrl + X to copy and delete the object under your mouse pointer. You cannot cut turfs. 
    Press Ctrl + V to paste the entity or turf that you have most recently copied or cut. It is pasted at your mouse pointer. 

    Delete Key: 
    Press Numpad Del to delete the entity under your mouse pointer. 
    You can hold it down then hover over entities if you want to delete large quantities of entities in a short amount of time. 

    Creative Mode: 
    Press Numpad Slash (Numpad /) to toggle Creative Mode on or off. Creative Mode enables god mode and free infinite crafting. 

    Press Numpad Asterisk (Numpad *) to telepoof your character to your mouse pointer. 
    You can hold it down then move your mouse pointer around the screen to travel long distances within a short amount of time. You travel slower the closer your pointer is to the center of the screen, and you travel faster to closer it is to the edges of the screen. 

    Reveal Minimap: 
    Press Numpad Hyphen (Numpad -) to reveal the entire minimap, completely eliminating the fog of war. 

    Meteor Strike and Lightning Strike: 
    Press Numpad 0 + Numpad * to cause a meteor strike at your mouse pointer. 
    Press Numpad 0 + Numpad - to cause a lightning strike at your mouse pointer.
    Alternative Hotkeys: 
    Go to the mod's configuration settings then set "Use Numpad?" to "No". This allows you to use the mod even if you don't have a numpad on your keyboard. 
    Turf Editor: Press J and K to choose. Press L place turf. 
    Delete Hotkey: Delete 
    Creative Mode Hotkey: F5 
    Telepoof Hotkey: F6 
    Reveal Map Hotkey: F7 
    Meteor Hotkey: F8 
    Lightning Hotkey: F9




  12. A mod that adds 2 more players
    Detail description here:




  13. Make your friends in DS, RoG & Shipwrecked don´t leave you

    New update for Shipwrecked and Reign of Giants.
    For everyone who dont now the mod this is what does:
    -If you feed a pig, bunnymen, spider (with webber), catcoon or rock lobster be your friend and you dont have to feed them again, JUST ONE TIME!!!
    RoG and Shipwrecked F
    -Abigail, bunnymens, catcoons, chester, pigs, spiders, and rock lobster become in your friends and never die.
    -They are more faster.
    -Pigs dont become in were pigs.
    -Bunnymens dont bite you for have meet in your inventory.
    -Ballphins have a little chance to help you against sharx, with this mod always help you.
    RoG and Shipwrecked D
    -All your friends stand in your side but JUST UNTIL THEY DIE (this is cause many people wants a noon-inmortal version)
    -The Ballphin is a new friend
    I hope this mod help you to play Dont Starve with less problems or make it more fun.
    Thanks for Squeek, who help me for the first version of the mod,
    None of This Would Be Possible Without Him.




  14. Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!




  15. This mod adds bundling wrap, wax paper and beeswax (from DST)

    Compatibile with base game and both DLC.

    Bundled Supplies  
    Food items are stored inside Bundled Supplies indefinitely without spoiling. Unwrapping it will cause all the items stored inside to drop on ground, in addition to 1 Wax Paper. 

    Bundling Wrap
    It allows the players to create Bundled Supplies by wrapping up 4 item stacks. Just click on it, put your food inside and enjoy. You need Waxpaper and Rope to create this.

    It requires 1 Beeswax and 1 Papyrus to craft. It can be used to craft Bundling Wrap. When unwrapping Bundled Supplies, the Wax Paper is returned.

    To make beeswax you only need Honeycomb. Don't worry, it wont melt near fire or on the ground!
    Did Parusoid




  16. dst

    Steam Workshop Version:

    This mod allows you to instantly send a chat message in just a press of a button.
    Press 'Ctrl + Shift + F6' to toggle the mod on or off.

    Edit your chat binds via the 'chatbinds.lua' file of this mod.
    The file is located in the '...\mods\workshop-921637415' folder.
    How to make your own chat binds:

    Go to your Don't Starve Together game directory. It will usually be at '...\Steam\SteamApps\common\Don't Starve Together'.
    If you have gotten the game during Closed Beta or Early-Access, then your game directory will be '...\Steam\SteamApps\common\Don't Starve Together Beta'.

    Next, go to the 'mods' folder.

    Then to the 'workshop-921637415' folder.

    Then open the 'chatbinds.lua' file.

    The file will have placeholder chat binds at first, but you can change, remove, and add your own chat binds.

    You can go ahead and remove all the placeholder chat binds, but you can keep them if you want.

    Now, onto making your own chat bind. Here's a template:

    { K, "This is an example of a sentence" ,"print", },  
    What this this does is make you send the message 'This is an example of a sentence' whenever you press the 'K' key on your keyboard.
    Now, let's add a second chat bind:
    { K, "This is an example of a sentence" ,"print", }, { V, "My hunger is <hunger> over <maxhunger>" ,"print","whisper","shift" }, What this does is include your current hunger and max hunger in the message. So if you have 90 current hunger and 150 max hunger, then the chat message you will send is 'My hunger is 90 over 150'.
    Also, notice that there are two more tags, "whisper" and "shift". The "whisper" tag means that your chat message is only whispered to nearby players instead of everyone on the server.
    The "shift" tag means that hotkey to send the message becomes 'Shift + V' instead of just 'V'. If you add a "ctrl" tag too, then the hotkey becomes 'Ctrl + Shift + V'.
    Now, let's add a third chat bind:
    { K, "This is an example of a sentence" ,"print", }, { V, "My hunger is <hunger> over <maxhunger>" ,"print","whisper","shift" }, { F8, {"I've got heads", "I've got tails", } ,"print", },  
    What this does is randomly choose which one of the messages will be sent. Upon pressing the 'F8' key, you have a 50% chance to say 'I've got heads' and a 50% chance to say 'I've got tails'. You can put as much messages as you like and they will all have an equal chance of being picked.

    Now, 'chatbinds.lua' should look like this:

    Hopefully, those examples are good enough of an explanation for how to make your own chat binds. It's very easy as long as you understand what goes where.

    A list of available keys is located in the '...\mods\workshop-921637415\keys.lua' file.
    There are more you can do with this mod though. Here is a list of how you can customise your chat binds:
    Your character's current health.
    Your character's maximum health.
    Your current in-game name.
    Your character's current hunger.
    Your character's maximum hunger..
    Your character's current sanity.
    Your character's maximum sanity.
    Your character's current moisture.
    Your character's maximum moisture.
    Your character's current temperature.
    Your character's current beaverness.
    The name of your most recent combat target.
    The direction that your camera is facing.
    The name of the entity that your mouse is over.
    The distance in metres between your character and the entity under your mouse.
    The name of the player nearest to your character.
    The distance between your character and the nearest player.
    The direction of the nearest player from your character.
    The message will be whispered to nearby players instead of being sent to everyone.
    Requires the 'Shift' key to be held down to send the message.
    Requires the 'Ctrl' key to be held down to send the message.
    Sends the message regardless whether the 'Shift' key is down or not.
    Sends the message regardless whether the 'Ctrl' key is down or not.
    Also prints the message in your console as you send it to chat.
    The message appears privately on your screen only.
    Stops the default behaviour wherein your message does not get sent if one of the shortcuts returns nil.
    Stops the default behaviour of randomly choosing messages from a table, and chooses each messages in sequence instead.
    Ignores the delay between sending each message. May cause severe connection issues if abused.
    Shortens the delay between sending each message from one second to half a second.




  17. This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.




  18. “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    We now have our own Wiki !




  19. Привет, ребята, как многие из вас просили я решил сделать деревянные заборы из не голодать вместе совместим с кораблекрушения, господство гигантских и даже ванили! Мне потребовалось несколько часов, но я думаю это того стоит! 

    Так что вы теперь можете строить деревянные заборы, но система сборки не работает как в летнее время, здесь вы должны повернуть свой угол камеры для woodfence тоже очередь, прежде чем положить его. 

    Вы можете найти их в разделе структуры. 
    Деревянные заборы стоимость 6 веточек 1 веревка, и вам понадобится науки аппарата, чтобы разблокировать ,каждый билд даст вам 6 из них. 
    Деревянные ворота стоят 2 доски и 1 веревка, и вам понадобится для алхимии двигателя, чтобы разблокировать его. 


    Этот мод еще в Альфа, так что некоторые ошибки могут произойти, если вы обнаружите какие-либо ошибки/аварии пишите здесь, пожалуйста, так я постараюсь это исправить. 

    Вы должны знать, чем Ванильно-система настенного размещения Рог уже устарела по сравнению с одним из SW и ДСТ, так что делает прохладный база с деревянными заборами будет немного сложнее. 

    Этот мод имеет возможность конфликтовать с большой модник "геометрическое размещение" для неизвестная reaons. 

    Также анимация деревянные ворота немного прослушивается в Рог/Ваниль по той же причине, но это не имеет большого значения. 

    Я не нашел звуки из подворотни, так что будем использовать те из древесины вместо груди. 





  20. Hey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore!
    This mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters!
    Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks
    Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=912750748
    Special thanks to @Fidooop for all the code he gave so this mod could exist and to @GiddyGuy for giving me constructive feedback regarding the quality of my strings 




  21. Ok, i suscribe on the deluxecampfires mod in steam workshop,
    but when i load the game this say "RECYPE_GAME_TYPE" crash 
    ok i fixed the mod  and load here for the standalone gamers
    (I know what it feels to not download a mod when you're standalone )
    credits to the original author Mark Pick
    (Better to up the willow's sanity regen!! and winter)




  22. Attention!
    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!




  23. Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
    Steam workshop
    Mod is available on steam workshop
    How to setup this mod
    I will explain how to set up this world. I will be connecting 4 server to each other. All setting files won't be shown, but they are pretty similar. I want the shards to be linked like this (two lines between 1 and 12 mean i want two portals to be active between these worlds):

    Formating here doesn't allow enough indentation so actual tutorial is on Github. (mostly functional, unidirectional connections aren't covered by this tutorial)
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Worldgen and shard config util
    I created an util to create worldgenoverride.lua using GUI. Choose a preset, change what you want and save it. There you have easily generated worldgenoverride.lua!
    There is also second tab where you can create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use.

    This util is running in .NET 4.5 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
    Need help of other modders
    This mod needs to have shard_id to properly connect worlds. For now shard_id of this world is taken from mod configuration. If anyone have idea how to get this shard_id directly from game core I could remove one mod setting, which would be great. (TheShard:GetShardId() didn't work for me, but maybe I'm just bad at lua scripting) Already fixed it.
    Also setting Connections is pain in the *** to copy to every shard. So if anyone have idea how to load Connection table in some clean and don't-copy-something-to-every-shard way I would probably implement it.
    Thank you




  24. Tired of trying to describe that you just found beefalo south of the spawn, just to the east of that weird rock and those trees? Me too, so I created my first mod to show your coordinates.




  25. Disables transition animation on hunger change