• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

All Activity

This stream auto-updates   

  1. Past hour
  2. Thanks in advance for you respond. Its really helpful. Descriptions are clear to a point, but raise questions when putting to practice and this solves the questioning problem. Thank you for that. Glad to see not everyone is as close minded to give help . Big thumbs up.
  3. And again the great 0.00x% of total player base wants HARDER boss fights. Jolly-good, lads! But what about the rest ...say rhetorical over 99% of players? That good hunk of them who can't even properly fight a pig or spider? The ones that barely survive winter and run in terror from Deer? Sure, "git gud"! And that requires time and hard work invested, the kind most DST owners don't have. Bosses should be tackled by most of them players and there should be various methods of doing so, not just kite-and/or-tank. Game being a sandbox it should encourage creativity ("cheese" too, even more so if it's fun as in amusing) and being inclusive. You want everything harder after you've reached an end-thingy-level? Go for self-imposed challenges. Don't demand a higher general bar when all the rest struggle. Or use mods. Plus look: EdgyToad is now available, go for it if harder is what you seek - I personally would think about taking him on ONLY if this is a viable thing. Meanwhile, just for s*its-and-giggles, in all pubs I'll be playing from now on will Misery-morph Toad, heh; because someone must bring surprise happiness to try-hards as well Oh, if 'bragging rights' is what you seek ("lot of people exploit it & it's really lame"), maybe demand Klei disable console commands? Even with Misery Toadstool one can just activate god mode, one-punch it to smithereens and go "Looky her', me sole spidrun Edgy R...Toad I mean, mi greit, nau bow to greit mi peons!" That much about being 'legit'.
  4. Wes' balloons everywhere. That is the highest luxury level you can reach in this game.
  5. You've probably seen it but I want to link it anyway There you can find a lot of nice bases and also very big bases. Some players linked videos to their mega base and it is worth watching! And I hope you will show us what you build! And to your question: I like building in between biomes where I can reach everything important in a short time. In my current world my base is in a forest biome close to the queen bee, decidous with pig king and the swamp and a small savanna biome with beefalo. I also have a convenient wormhole nearby that takes me into my otherwise far away desert.
  6. I think duplicants' stress reactions should be hidden when selecting them. It's too easy to stack the deck with vomiters and then run them into the ground. It would be more interesting if you didn't know how they were going to react until you pushed them over the line.
  7. Actually polluted water went through and irrigated all 9 farms for some cycles.(and water dot disappeared at the end of farm tile) I did havested 3 times, but after rebuilding pipe from liquid pump, pipe system isn't working as same as before.
  8. Well, with 800 days in and having parks, tentacles everywhere with lots of stingers lying around, beefalo population exploding, I have lags everywhere. I even moved my base a bit north further away from all this stuff but yeah, didn't make a real difference as it seems. Anyway I'm much happier with this base now and I don't mind a bit of lag and if it gets too much before a boss fight I just relog and it's fine for a while.
  9. Just when you made this thread rise to the top while giving new edits @JohnWatson. KEK
  10. Now we're getting onto something. seriously i was trying to find some way at all to get napsack sleep power to work
  11. Hello, everyone. I've just restarted my world for a fresh, new start! And this time, I wanna make my base massive and luxurious. So, I need tips, anything useful you can give me, from cobblestones roads, kitchen designs, bee farm areas to resurrection rooms, any sort of ideas you have, or use on your world(s) that I can use to make my base look beautiful. Other than that, any ideas on where's an ideal place for me to start my base? I usually construct mine in a forest, but I wanna change things up. Thanks in general!
  12. Natural plants grow very slowly, so they collect their points over much longer time and may collect enough to have excellend yield even in generally bad conditions.
  13. Looks amazing, but don't you get a lot of lag with those walls?
  14. Transformer pulls power even if there is no load on it. And the amount varies depending on how many dupes on manual generator and how much power the other transformer pulls. test.sav
  15. I thing it's not that spoiling that these cheesy methods exist in-game, because you can just avoid using them if you'd like so, but they are good for not that experienced players. I know the game could be "you get the guardian horn only if you can kill it properly", which would be more challenging and rewarding, but it seems Klei also doesn't want to make DST less uncompromising than DS. Maybe the AG could be a little bit changed to make it more interesting, but in general I'm pleased with both bosses, they are not impossible to kill (even solo). With gunpowder, if not else, and that's a fully legit way to kill bosses, further more, it has been recently nerfed to spice it up a bit. Dragonfly is hard, of course, but it isn't that hard (just time consuming) to learn how to kill it without dying. I use an ornery beefalo, for example, and need only a few dragonpies for the fight. There are other ways too for the most of the bosses, like gunpowder (which I used quite a lot earlier) or bringing followers to help the fight, or even more in some special cases like running to a Goose/Goose in a frog rain.
  16. That's a problem with pipes, if there are too many inputs on them the contents stops propagating. The liquid isn't disappearing and there's actually very little water flowing through that pipe although it looks impressive, but it doesn't get past the row of inputs. Don't draw the pipe through all inputs, instead make branches off the pipe, feeding 3-5 inputs each.
  17. You can always adjust a valve if it's sitting on an empty pipe. The problem only occurs if it's processing packets and especially if it's blocked, so the pipe behind it is full and not moving, or its output is on disconnected piece of pipe and there is liquid on the valve's input. So it really depends on the situation, there are valves that can be adjusted almost anytime, and there are valves that you really need to deconstruct every time you need to adjust them.
  18. Today
  19. to place a wire bridge over a Hw wire either build the bridge first then run the Hw under it after it is constructed . or destroy the Hw and do previous. you can also use a bridge to pass a Hw through a wall.
  20. so I have to repeat deconstruct/construct procedure everytime to adjust the valve?
  21. Liquid pump send 10kg of polluted water to hydroponic farm. Maybe because of 4 times of irrigation there's 9.9kg of polluted water remain. then at the next pipe, 9.9kg of polluted water have gone nowhere. Did I do something wrong?
  22. They're not interesting because of AOE, it's because they work like the better fights in this game. They involve another system. Antlion telegraphs her spikes but she also traps you with essentially walls and a torch is actually a good asset in this fight. Toad has spores which add a new threat and require cooperation so you dont place a cloud in the wrong place and harm your friends, sporecaps(trees, but if not chopped, they power him up), and he uses earthquakes as well. Klaus is a simple fight but he's followed by 2 assisting deers who can't be killed or else he'll go berserk.
  23. I agree. The Ancient guardian fight is very dull. You dodge and hit once. I do not know how I would suggest changing it to make him more interesting, while keeping the theme. I really like toadstool and antlion's boss fight. AOE attacks works really well.
  24. I will put it on Bug forum and let them know about it. I will use your save for the bug report.
  25. it is strange glitch. I just try to rebuild them and the same problem was there. To fix it you had to destroy it, save and reload the game and then rebuild it. At least it was how I could fix it.
  1. Load more activity