[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_1/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 174923 [00:00:00]: Current time: Wed Apr 27 09:40:06 2016 [00:00:00]: Don't Starve Together: 174923 WIN32 [00:00:00]: Build Date: 660 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 8552 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -ownernetid 76561198182930471 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (11192) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.00 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (8288) [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198182930471 [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(162,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:02]: [IPC] Signal 'DST_Slave_Kill' opened #000003D8 [00:00:02]: [IPC] Registering handler for signal #000003D8 [00:00:02]: [IPC] Handle #000003D8 added to the Eventhandles [00:00:02]: [IPC] Signal 'DST_Slave_Starting' opened #00000350 [00:00:02]: [IPC] Sending signal... #00000350 [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_50Psuw0-) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 10998 [00:00:03]: SteamAuthPort: 8767 [00:00:03]: SteamMasterServerPort: 27017 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 3 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:03]: Online Server Started on port: 10998 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close took 0.02 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(162,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:05]: LOAD BE: done [00:00:05]: Loading world: session/192F7D1D9770C288/0000000169 [00:00:05]: [string "scripts/saveindex.lua"]:264: Corrupt Save file [session/192F7D1D9770C288/0000000169] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:264 in () ? (Lua) <250-269> load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=12.5,noisetime=76597.6328125,season="autumn",phasetemperature=0},seasons={elapseddaysinseason=17,premode=false,remainingdaysinseason=3,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=0,time=303.8000158444,debrispersecond=6},clock={moonphase="half",cycles=157,phase="dusk",remainingtimeinphase=100.73149871826,totaltimeinphase=180,segs={night=3,day=7,dusk=6}},caveweather={preciptype="none",moistureceil=810.34698486328,peakprecipitationrate=1,season="autumn",moisturerateval=0.659505617913,moistureceilmultiplier=8,moisture=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=76597.6328125,moisturerate=0.65950560569763,temperature=7.7835247746737,wetness=0,precipmode="never",moisturefloor=0,moistureratemultiplier=1},nightmareclo [**truncated**] success = nil savedata = [string "return {world_network={persistdata={worldtemperature={seasontem..."]:1: '}' expected near '#' =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:250 in (method) GetSaveDataFile (Lua) <249-270> self = data = table: 0F35ED80 current_slot = 1 file = session/192F7D1D9770C288/0000000169 cb = function - scripts/gamelogic.lua:748 scripts/saveindex.lua:276 in (method) GetSaveData (Lua) <272-280> self = data = table: 0F35ED80 current_slot = 1 slot = 1 cb = function - scripts/gamelogic.lua:748 file = session/192F7D1D9770C288/0000000169 scripts/gamelogic.lua:755 in (upvalue) DoLoadWorld (Lua) <747-756> saveslot = 1 onload = function - scripts/gamelogic.lua:748 scripts/gamelogic.lua:796 in (upvalue) LoadSlot (Lua) <791-802> slot = 1 scripts/gamelogic.lua:851 in (upvalue) DoResetAction (Lua) <806-887> scripts/gamelogic.lua:897 in (local) complete_callback (Lua) <889-898> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:889 scripts/gamelogic.lua:921 in (local) callback (Lua) <900-922> scripts/saveindex.lua:226 in (upvalue) OnLoad (Lua) <190-228> self = data = table: 0F35ED80 current_slot = 1 filename = saveindex callback = function - scripts/gamelogic.lua:900 load_success = true str = return { last_used_slot=1, slots={ { enabled_mods={ }, server={ clan={ admin=false, id="", only=false }, description="Poke Kick Stab", game_mode="survival", intention="cooperative", max_players=3, name="FirenRain", online_mode=true, password="4210", privacy_type=0, pvp=false }, session_id="192F7D1D9770C288", world={ options={ { background_node_range={ 0, 1 }, desc="Delve into the caves... together!", hideminimap=false, id="DST_CAVE", location="cave", max_playlist_position=999, min_playlist_position=0, name="The Caves", numrandom_set_pieces=0, override_level_string=false, overrides={ autumn="default", banana="often", bats="default", berrybush="default", boons="often", [**truncated**] success = true savedata = table: 0F360388 [00:00:05]: [string "scripts/saveindex.lua"]:264: Corrupt Save file [session/192F7D1D9770C288/0000000169] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:264 in () ? (Lua) <250-269> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:250 in (method) GetSaveDataFile (Lua) <249-270> scripts/saveindex.lua:276 in (method) GetSaveData (Lua) <272-280> scripts/gamelogic.lua:755 in (upvalue) DoLoadWorld (Lua) <747-756> scripts/gamelogic.lua:796 in (upvalue) LoadSlot (Lua) <791-802> scripts/gamelogic.lua:851 in (upvalue) DoResetAction (Lua) <806-887> scripts/gamelogic.lua:897 in (local) complete_callback (Lua) <889-898> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:921 in (local) callback (Lua) <900-922> scripts/saveindex.lua:226 in (upvalue) OnLoad (Lua) <190-228> [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning