[16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_SetCollection [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_UpdateEnd [16:29:58] setActiveUI stack1 [16:29:58] execute queued item DM_AddHistoryEvent [16:29:58] execute queued item DM_WaitPlayFX [16:29:58] updates paused reason: FX [16:29:58] updates unpaused reason: FX [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_UpdateCollection [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_SetCollection [16:29:58] execute queued item DM_UpdateCollection [16:29:58] execute queued item DM_UpdateProperties [16:29:58] execute queued item DM_UpdateEnd [16:29:58] setActiveUI deploy [16:29:59] Uses An enemy creature gets -1 SP until end of turn. of Nefaros, Aspiring Necromant:0 [16:29:59] NewHandleObj Card, #71 [16:30:00] execute queued item DM_UpdateProperties [16:30:00] execute queued item DM_UpdateProperties [16:30:00] execute queued item DM_NewHandleObj [16:30:00] DoAction_NewHandleObj Card, #71, null #71# [16:30:00] execute queued item DM_SetCollection [16:30:00] execute queued item DM_SetCollection [16:30:00] execute queued item DM_SetCollection [16:30:00] execute queued item DM_UpdateProperties [16:30:00] execute queued item DM_UpdateProperties [16:30:00] execute queued item DM_UpdateCollection [16:30:00] execute queued item DM_SetCollection [16:30:00] execute queued item DM_UpdateProperties [16:30:00] execute queued item DM_UpdateEnd [16:30:00] setActiveUI stack1 [16:30:01] Selected Rakhi Tribe Mystic:18 [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateCollection [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_SetCollection [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateEnd [16:30:01] setActiveUI stack1 [16:30:01] execute queued item DM_WaitPlayFX [16:30:01] updates paused reason: FX [16:30:01] updates unpaused reason: FX [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateEnd [16:30:01] setActiveUI stack1 [16:30:01] execute queued item DM_AddHistoryEvent [16:30:01] execute queued item DM_FX [16:30:01] execute queued item DM_WaitPlayFX [16:30:01] updates paused reason: FX [16:30:01] 1++ from play [16:30:01] 0-- from waitStopMoving2 [16:30:01] Inexistent sound Slowdown [16:30:01] 1++ from playProjectile3 [16:30:01] playHitEffect [16:30:01] 0-- from decreaseActiveFX [16:30:01] updates unpaused reason: FX [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateCollection [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_SetCollection [16:30:01] execute queued item DM_UpdateProperties [16:30:01] execute queued item DM_UpdateEnd [16:30:01] Handle #71# freed! Removed from _handle [16:30:01] setActiveUI deploy [16:30:03] Attack all pressed [16:30:03] Undead Hydra:54 attacks Zash, Flamebringer:9 [16:30:03] Infected Survivor:28 attacks Zash, Flamebringer:9 [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateCollection [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateEnd [16:30:03] setActiveUI [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_SetCollection [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateEnd [16:30:03] setActiveUI [16:30:03] execute queued item DM_PhaseStarted [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateCollection [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateEnd [16:30:03] Phase : 2, Local Player Turn: true [16:30:03] setActiveUI [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateCollection [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateProperties [16:30:03] execute queued item DM_UpdateEnd [16:30:03] setActiveUI declare_attackers [16:30:05] execute queued item DM_PhaseStarted [16:30:05] execute queued item DM_PhaseStarted [16:30:05] execute queued item DM_PhaseStarted [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_SetCollection [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_SetCollection [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_UpdateEnd [16:30:05] Phase : 5, Local Player Turn: true [16:30:05] setActiveUI [16:30:05] execute queued item DM_CombatResolved [16:30:05] updates paused reason: combatResolution [16:30:05] updates unpaused reason: combatResolution [16:30:05] execute queued item DM_UpdateProperties [16:30:05] execute queued item DM_UpdateEnd [16:30:06] setActiveUI [16:30:06] execute queued item DM_UpdateProperties [16:30:06] execute queued item DM_UpdateEnd [16:30:06] setActiveUI [16:30:06] execute queued item DM_CombatResolved [16:30:06] updates paused reason: combatResolution [16:30:06] start NormalAttack Zash, Flamebringer #9#, false [16:30:06] start NormalAttack Infected Survivor #28#, false [16:30:06] start PostNormalAttack Zash, Flamebringer #9#, false [16:30:06] end PostNormalAttack Zash, Flamebringer #9#, false [16:30:06] Zash, Flamebringer #9# is dealt -1 damage [16:30:06] start PostNormalAttack Infected Survivor #28#, false [16:30:07] start NormalAttack Zash, Flamebringer #9#, false [16:30:07] start NormalAttack Undead Hydra #54#, true [16:30:07] end PostNormalAttack Infected Survivor #28#, false [16:30:07] start PostNormalAttack Zash, Flamebringer #9#, false [16:30:07] end PostNormalAttack Zash, Flamebringer #9#, false [16:30:07] Zash, Flamebringer #9# is dealt -5 damage [16:30:07] start PostNormalAttack Undead Hydra #54#, true [16:30:08] end PostNormalAttack Undead Hydra #54#, true [16:30:09] state = COMBAT_RESOLUTION_END [16:30:09] updates unpaused reason: combatResolution [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateEnd [16:30:09] setActiveUI [16:30:09] execute queued item DM_PhaseStarted [16:30:09] execute queued item DM_SetCollection [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_SetCollection [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateProperties [16:30:09] execute queued item DM_UpdateEnd [16:30:09] Phase : 6, Local Player Turn: true [16:30:09] setActiveUI reinforce [16:30:12] NewHandleObj Card, #72 [16:30:12] NewHandleObj Card, #73 [16:30:12] execute queued item DM_PhaseStarted [16:30:12] execute queued item DM_PhaseStarted [16:30:12] execute queued item DM_WaitPlayFX [16:30:12] updates paused reason: FX [16:30:12] updates unpaused reason: FX [16:30:12] execute queued item DM_WaitPlayFX [16:30:12] updates paused reason: FX [16:30:12] updates unpaused reason: FX [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_NewHandleObj [16:30:12] DoAction_NewHandleObj Card, #72, null #72# [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateCollection [16:30:12] execute queued item DM_NewHandleObj [16:30:12] DoAction_NewHandleObj Card, #73, null #73# [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_SetCollection [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateCollection [16:30:12] execute queued item DM_UpdateCollection [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateProperties [16:30:12] execute queued item DM_UpdateEnd [16:30:12] Phase : 1, Local Player Turn: false [16:30:12] setActiveUI [16:30:13] NewHandleObj Card, #74 [16:30:13] execute queued item DM_FX [16:30:13] execute queued item DM_WaitPlayFX [16:30:13] updates paused reason: FX [16:30:13] updates unpaused reason: FX [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_NewHandleObj [16:30:13] DoAction_NewHandleObj Card, #74, null #74# [16:30:13] execute queued item DM_SetCollection [16:30:13] execute queued item DM_SetCollection [16:30:13] execute queued item DM_SetCollection [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateCollection [16:30:13] execute queued item DM_UpdateProperties [16:30:13] execute queued item DM_UpdateEnd [16:30:13] setActiveUI [16:30:14] NewHandleObj Card, #75 [16:30:14] execute queued item DM_UpdateProperties [16:30:14] execute queued item DM_UpdateProperties [16:30:14] execute queued item DM_UpdateProperties [16:30:14] execute queued item DM_UpdateProperties [16:30:14] execute queued item DM_UpdateEnd [16:30:14] setActiveUI stack2 [16:30:14] NewHandleObj Card, #76 [16:30:14] execute queued item DM_AddHistoryEvent [16:30:14] execute queued item DM_FX [16:30:14] execute queued item DM_WaitPlayFX [16:30:14] updates paused reason: FX [16:30:14] 1++ from play [16:30:14] 0-- from waitStopMoving2 [16:30:14] 1++ from playProjectile1 [16:30:15] playHitEffect [16:30:16] 0-- from decreaseActiveFX [16:30:16] updates unpaused reason: FX [16:30:16] execute queued item DM_WaitPlayFX [16:30:16] updates paused reason: FX [16:30:16] updates unpaused reason: FX [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateCollection [16:30:16] execute queued item DM_UpdateCollection [16:30:16] execute queued item DM_NewHandleObj [16:30:16] DoAction_NewHandleObj Card, #75, null #75# [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateEnd [16:30:16] Handle #74# freed! Removed from _handle [16:30:16] setActiveUI stack1 [16:30:16] execute queued item DM_AddHistoryEvent [16:30:16] execute queued item DM_FX [16:30:16] execute queued item DM_WaitPlayFX [16:30:16] updates paused reason: FX [16:30:16] updates unpaused reason: FX [16:30:16] execute queued item DM_WaitPlayFX [16:30:16] updates paused reason: FX [16:30:16] updates unpaused reason: FX [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_NewHandleObj [16:30:16] DoAction_NewHandleObj Card, #76, null #76# [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateEnd [16:30:16] Handle #75# freed! Removed from _handle [16:30:16] setActiveUI [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateEnd [16:30:16] setActiveUI stack2 [16:30:16] execute queued item DM_AddHistoryEvent [16:30:16] execute queued item DM_WaitPlayFX [16:30:16] updates paused reason: FX [16:30:16] updates unpaused reason: FX [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_SetCollection [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateEnd [16:30:16] setActiveUI [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateProperties [16:30:16] execute queued item DM_UpdateEnd [16:30:17] setActiveUI [16:30:18] NewHandleObj Card, #77 [16:30:19] NewHandleObj Card, #78 [16:30:19] execute queued item DM_PhaseStarted [16:30:19] execute queued item DM_PhaseStarted [16:30:19] execute queued item DM_WaitPlayFX [16:30:19] updates paused reason: FX [16:30:19] updates unpaused reason: FX [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_NewHandleObj [16:30:19] DoAction_NewHandleObj Card, #77, null #77# [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_NewHandleObj [16:30:19] DoAction_NewHandleObj Card, #78, null #78# [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_SetCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateEnd [16:30:19] Phase : 1, Local Player Turn: true [16:30:19] setActiveUI stack1 [16:30:19] execute queued item DM_AddHistoryEvent [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateCollection [16:30:19] execute queued item DM_UpdateProperties [16:30:19] execute queued item DM_UpdateEnd [16:30:19] Card list viewer opened Your Graveyard [16:30:19] setActiveUI card_list [16:30:19] setActiveUI card_list [16:30:19] setActiveUI card_list [16:30:21] Selected Zombie Legionnaire:6 [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_SetCollection [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateEnd [16:30:21] Card list viewer closed [16:30:21] setActiveUI stack1 [16:30:21] execute queued item DM_WaitPlayFX [16:30:21] updates paused reason: FX [16:30:21] updates unpaused reason: FX [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateCollection [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_SetCollection [16:30:21] execute queued item DM_UpdateCollection [16:30:21] execute queued item DM_UpdateProperties [16:30:21] execute queued item DM_UpdateEnd [16:30:21] Handle #78# freed! Removed from _handle [16:30:21] Handle #6# freed! Removed from _handle [16:30:21] setActiveUI deploy [16:30:26] Uses Play of Insatiable Ghoul:77 [16:30:26] Played Insatiable Ghoul:77 [16:30:26] execute queued item DM_WaitPlayFX [16:30:26] updates paused reason: FX [16:30:26] updates unpaused reason: FX [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_SetCollection [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateCollection [16:30:26] execute queued item DM_SetCollection [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateEnd [16:30:26] setActiveUI stack1 [16:30:26] execute queued item DM_AddHistoryEvent [16:30:26] execute queued item DM_WaitPlayFX [16:30:26] updates paused reason: FX [16:30:26] updates unpaused reason: FX [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateCollection [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_SetCollection [16:30:26] execute queued item DM_UpdateProperties [16:30:26] execute queued item DM_UpdateEnd [16:30:26] setActiveUI deploy [16:30:29] Attack all pressed [16:30:29] Zombie Legionnaire:76 attacks Zash, Flamebringer:9 [16:30:29] Insatiable Ghoul:70 attacks Zash, Flamebringer:9 [16:30:29] Undead Hydra:54 attacks Zash, Flamebringer:9 [16:30:29] execute queued item DM_PhaseStarted [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateCollection [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateEnd [16:30:29] Phase : 2, Local Player Turn: true [16:30:29] setActiveUI declare_attackers [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateEnd [16:30:29] setActiveUI [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateCollection [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateCollection [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateProperties [16:30:29] execute queued item DM_UpdateEnd [16:30:29] setActiveUI declare_attackers [16:30:31] execute queued item DM_PhaseStarted [16:30:31] execute queued item DM_SetCollection [16:30:31] execute queued item DM_SetCollection [16:30:31] execute queued item DM_UpdateCollection [16:30:31] execute queued item DM_UpdateCollection [16:30:31] execute queued item DM_UpdateProperties [16:30:31] execute queued item DM_SetCollection [16:30:31] execute queued item DM_UpdateProperties [16:30:31] execute queued item DM_UpdateProperties [16:30:31] execute queued item DM_UpdateEnd [16:30:31] Phase : 3, Local Player Turn: true [16:30:31] setActiveUI [16:30:32] execute queued item DM_UpdateCollection [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateEnd [16:30:32] setActiveUI [16:30:32] execute queued item DM_UpdateCollection [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateProperties [16:30:32] execute queued item DM_UpdateEnd [16:30:32] setActiveUI [16:30:34] execute queued item DM_PhaseStarted [16:30:34] execute queued item DM_PhaseStarted [16:30:34] execute queued item DM_SetCollection [16:30:34] execute queued item DM_SetCollection [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateProperties [16:30:34] execute queued item DM_UpdateEnd [16:30:34] Phase : 5, Local Player Turn: true [16:30:34] setActiveUI [16:30:34] execute queued item DM_CombatResolved [16:30:34] updates paused reason: combatResolution [16:30:35] updates unpaused reason: combatResolution [16:30:35] execute queued item DM_UpdateProperties [16:30:35] execute queued item DM_UpdateEnd [16:30:35] setActiveUI [16:30:35] execute queued item DM_UpdateProperties [16:30:35] execute queued item DM_UpdateEnd [16:30:35] setActiveUI [16:30:35] execute queued item DM_CombatResolved [16:30:35] updates paused reason: combatResolution [16:30:35] start NormalAttack Undead Hydra #54#, false [16:30:35] start NormalAttack Shaman Firedancer #73#, false [16:30:35] Shaman Firedancer #73# is dealt -2 damage [16:30:35] start PostNormalAttack Undead Hydra #54#, false [16:30:35] Undead Hydra #54# is dealt -3 damage [16:30:35] start PostNormalAttack Shaman Firedancer #73#, false [16:30:36] end PostNormalAttack Undead Hydra #54#, false [16:30:36] start NormalAttack Rakhi Tribe Mystic #18#, false [16:30:36] start NormalAttack Undead Hydra #54#, false [16:30:36] end PostNormalAttack Shaman Firedancer #73#, false [16:30:37] Undead Hydra #54# is dealt -2 damage [16:30:37] start PostNormalAttack Rakhi Tribe Mystic #18#, false [16:30:37] Rakhi Tribe Mystic #18# is dealt -3 damage [16:30:37] start PostNormalAttack Undead Hydra #54#, false [16:30:37] start NormalAttack Zash, Flamebringer #9#, false [16:30:37] start NormalAttack Insatiable Ghoul #70#, false [16:30:37] end PostNormalAttack Rakhi Tribe Mystic #18#, false [16:30:37] end PostNormalAttack Undead Hydra #54#, false [16:30:38] start PostNormalAttack Zash, Flamebringer #9#, false [16:30:38] end PostNormalAttack Zash, Flamebringer #9#, false [16:30:38] Zash, Flamebringer #9# is dealt -3 damage [16:30:38] start PostNormalAttack Insatiable Ghoul #70#, false [16:30:38] start NormalAttack Zash, Flamebringer #9#, false [16:30:38] start NormalAttack Zombie Legionnaire #76#, true [16:30:38] end PostNormalAttack Insatiable Ghoul #70#, false [16:30:39] start PostNormalAttack Zash, Flamebringer #9#, false [16:30:39] end PostNormalAttack Zash, Flamebringer #9#, false [16:30:39] Zash, Flamebringer #9# is dealt -2 damage [16:30:39] start PostNormalAttack Zombie Legionnaire #76#, true [16:30:40] end PostNormalAttack Zombie Legionnaire #76#, true [16:30:40] state = COMBAT_RESOLUTION_END [16:30:41] updates unpaused reason: combatResolution [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateEnd [16:30:41] setActiveUI [16:30:41] execute queued item DM_PhaseStarted [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateCollection [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateCollection [16:30:41] execute queued item DM_SetCollection [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateProperties [16:30:41] execute queued item DM_UpdateEnd [16:30:41] Phase : 6, Local Player Turn: true [16:30:41] setActiveUI reinforce [16:30:44] NewHandleObj Card, #79 [16:30:44] execute queued item DM_PhaseStarted [16:30:44] execute queued item DM_PhaseStarted [16:30:44] execute queued item DM_WaitPlayFX [16:30:44] updates paused reason: FX [16:30:44] updates unpaused reason: FX [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_NewHandleObj [16:30:44] DoAction_NewHandleObj Card, #79, null #79# [16:30:44] execute queued item DM_SetCollection [16:30:44] execute queued item DM_SetCollection [16:30:44] execute queued item DM_SetCollection [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateCollection [16:30:44] execute queued item DM_UpdateProperties [16:30:44] execute queued item DM_UpdateEnd [16:30:44] Phase : 1, Local Player Turn: false [16:30:44] setActiveUI [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateEnd [16:30:45] setActiveUI stack2 [16:30:45] NewHandleObj Card, #80 [16:30:45] execute queued item DM_AddHistoryEvent [16:30:45] execute queued item DM_WaitPlayFX [16:30:45] updates paused reason: FX [16:30:45] updates unpaused reason: FX [16:30:45] execute queued item DM_FX [16:30:45] execute queued item DM_WaitPlayFX [16:30:45] updates paused reason: FX [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateCollection [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_NewHandleObj [16:30:45] DoAction_NewHandleObj Card, #80, null #80# [16:30:45] execute queued item DM_SetCollection [16:30:45] execute queued item DM_SetCollection [16:30:45] execute queued item DM_SetCollection [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_SetCollection [16:30:45] execute queued item DM_UpdateProperties [16:30:45] execute queued item DM_UpdateEnd [16:30:45] setActiveUI [16:30:46] execute queued item DM_UpdateProperties [16:30:46] execute queued item DM_UpdateProperties [16:30:46] execute queued item DM_UpdateProperties [16:30:46] execute queued item DM_UpdateProperties [16:30:46] execute queued item DM_UpdateEnd [16:30:46] setActiveUI stack2 [16:30:46] NewHandleObj Card, #81 [16:30:46] NewHandleObj Card, #82 [16:30:46] execute queued item DM_AddHistoryEvent [16:30:46] execute queued item DM_FX [16:30:46] execute queued item DM_WaitPlayFX [16:30:46] updates paused reason: FX [16:30:46] 1++ from play [16:30:46] 0-- from waitStopMoving2 [16:30:46] 1++ from playProjectile1 [16:30:47] playHitEffect [16:30:47] 0-- from decreaseActiveFX [16:30:47] updates unpaused reason: FX [16:30:47] execute queued item DM_PhaseStarted [16:30:47] execute queued item DM_PhaseStarted [16:30:47] execute queued item DM_WaitPlayFX [16:30:47] updates paused reason: FX [16:30:47] updates unpaused reason: FX [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_NewHandleObj [16:30:47] DoAction_NewHandleObj Card, #81, null #81# [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_NewHandleObj [16:30:47] DoAction_NewHandleObj Card, #82, null #82# [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_SetCollection [16:30:47] execute queued item DM_UpdateProperties [16:30:47] execute queued item DM_UpdateEnd [16:30:47] Handle #80# freed! Removed from _handle [16:30:47] Phase : 1, Local Player Turn: true [16:30:47] setActiveUI stack1 [16:30:48] execute queued item DM_AddHistoryEvent [16:30:48] execute queued item DM_UpdateProperties [16:30:48] execute queued item DM_UpdateProperties [16:30:48] execute queued item DM_UpdateProperties [16:30:48] execute queued item DM_UpdateCollection [16:30:48] execute queued item DM_UpdateProperties [16:30:48] execute queued item DM_UpdateEnd [16:30:48] Card list viewer opened Your Graveyard [16:30:48] setActiveUI card_list [16:30:48] setActiveUI card_list [16:30:48] setActiveUI card_list [16:30:52] Selected Infernal Vultures:33 [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_SetCollection [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateEnd [16:30:52] Card list viewer closed [16:30:52] setActiveUI stack1 [16:30:52] NewHandleObj Card, #83 [16:30:52] execute queued item DM_WaitPlayFX [16:30:52] updates paused reason: FX [16:30:52] updates unpaused reason: FX [16:30:52] execute queued item DM_WaitPlayFX [16:30:52] updates paused reason: FX [16:30:52] updates unpaused reason: FX [16:30:52] execute queued item DM_UpdateCollection [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_NewHandleObj [16:30:52] DoAction_NewHandleObj Card, #83, null #83# [16:30:52] execute queued item DM_SetCollection [16:30:52] execute queued item DM_SetCollection [16:30:52] execute queued item DM_SetCollection [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_SetCollection [16:30:52] execute queued item DM_UpdateProperties [16:30:52] execute queued item DM_UpdateEnd [16:30:53] Handle #82# freed! Removed from _handle [16:30:53] Handle #33# freed! Removed from _handle [16:30:53] setActiveUI stack1 [16:30:53] execute queued item DM_AddHistoryEvent [16:30:53] execute queued item DM_UpdateProperties [16:30:53] execute queued item DM_UpdateProperties [16:30:53] execute queued item DM_UpdateProperties [16:30:53] execute queued item DM_UpdateCollection [16:30:53] execute queued item DM_UpdateProperties [16:30:53] execute queued item DM_UpdateEnd [16:30:53] Card list viewer opened Your Graveyard [16:30:53] setActiveUI card_list [16:30:53] setActiveUI card_list [16:30:53] setActiveUI card_list [16:30:55] Selected Infected Survivor:28 [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_SetCollection [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateEnd [16:30:55] Card list viewer closed [16:30:55] setActiveUI stack1 [16:30:55] execute queued item DM_WaitPlayFX [16:30:55] updates paused reason: FX [16:30:55] updates unpaused reason: FX [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateCollection [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_SetCollection [16:30:55] execute queued item DM_UpdateCollection [16:30:55] execute queued item DM_UpdateProperties [16:30:55] execute queued item DM_UpdateEnd [16:30:55] Handle #83# freed! Removed from _handle [16:30:55] Handle #28# freed! Removed from _handle [16:30:55] setActiveUI deploy [16:30:56] Uses Play of Infernal Vultures:81 [16:30:56] Played Infernal Vultures:81 [16:30:57] NewHandleObj Card, #84 [16:30:57] execute queued item DM_WaitPlayFX [16:30:57] updates paused reason: FX [16:30:57] updates unpaused reason: FX [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateCollection [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateEnd [16:30:57] setActiveUI stack1 [16:30:57] execute queued item DM_AddHistoryEvent [16:30:57] execute queued item DM_WaitPlayFX [16:30:57] updates paused reason: FX [16:30:57] updates unpaused reason: FX [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateCollection [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_NewHandleObj [16:30:57] DoAction_NewHandleObj Card, #84, null #84# [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_SetCollection [16:30:57] execute queued item DM_UpdateCollection [16:30:57] execute queued item DM_UpdateProperties [16:30:57] execute queued item DM_UpdateEnd [16:30:57] setActiveUI stack1 [16:31:00] Selected Zash, Flamebringer:9 [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateEnd [16:31:00] setActiveUI stack1 [16:31:00] NewHandleObj Card, #85 [16:31:00] NewHandleObj Card, #86 [16:31:00] NewHandleObj Card, #87 [16:31:00] NewHandleObj Card, #88 [16:31:00] execute queued item DM_WaitPlayFX [16:31:00] updates paused reason: FX [16:31:00] updates unpaused reason: FX [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateEnd [16:31:00] setActiveUI stack1 [16:31:00] execute queued item DM_AddHistoryEvent [16:31:00] execute queued item DM_FX [16:31:00] execute queued item DM_WaitPlayFX [16:31:00] updates paused reason: FX [16:31:00] updates unpaused reason: FX [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_NewHandleObj [16:31:00] DoAction_NewHandleObj Card, #85, null #85# [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_NewHandleObj [16:31:00] DoAction_NewHandleObj Card, #86, null #86# [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_NewHandleObj [16:31:00] DoAction_NewHandleObj Card, #87, null #87# [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_NewHandleObj [16:31:00] DoAction_NewHandleObj Card, #88, null #88# [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_SetCollection [16:31:00] execute queued item DM_UpdateCollection [16:31:00] execute queued item DM_UpdateProperties [16:31:00] execute queued item DM_UpdateEnd [16:31:00] Handle #84# freed! Removed from _handle [16:31:00] setActiveUI deploy [16:31:00] Enqueued font from atlas MountainSanctuary [16:31:01] Loaded bitmap MountainSanctuary [16:31:01] Attack all pressed [16:31:01] Insatiable Ghoul:77 attacks Zash, Flamebringer:9 [16:31:01] Zombie Legionnaire:76 attacks Zash, Flamebringer:9 [16:31:01] Insatiable Ghoul:70 attacks Zash, Flamebringer:9 [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_SetCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateEnd [16:31:02] setActiveUI [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_SetCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateEnd [16:31:02] setActiveUI [16:31:02] execute queued item DM_PhaseStarted [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateEnd [16:31:02] Phase : 2, Local Player Turn: true [16:31:02] setActiveUI [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateCollection [16:31:02] execute queued item DM_UpdateProperties [16:31:02] execute queued item DM_UpdateEnd [16:31:02] setActiveUI declare_attackers [16:31:03] execute queued item DM_PhaseStarted [16:31:03] execute queued item DM_SetCollection [16:31:03] execute queued item DM_SetCollection [16:31:03] execute queued item DM_UpdateCollection [16:31:03] execute queued item DM_UpdateProperties [16:31:03] execute queued item DM_SetCollection [16:31:03] execute queued item DM_UpdateProperties [16:31:03] execute queued item DM_SetCollection [16:31:03] execute queued item DM_UpdateProperties [16:31:03] execute queued item DM_UpdateEnd [16:31:03] Phase : 3, Local Player Turn: true [16:31:04] execute queued item DM_UpdateProperties [16:31:04] execute queued item DM_UpdateProperties [16:31:04] execute queued item DM_UpdateProperties [16:31:04] execute queued item DM_UpdateEnd [16:31:04] setActiveUI [16:31:06] execute queued item DM_PhaseStarted [16:31:06] execute queued item DM_SetCollection [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateCollection [16:31:06] execute queued item DM_UpdateProperties [16:31:06] execute queued item DM_UpdateEnd [16:31:06] Phase : 4, Local Player Turn: true [16:31:06] setActiveUI combat [16:31:08] execute queued item DM_PhaseStarted [16:31:08] execute queued item DM_UpdateProperties [16:31:08] execute queued item DM_UpdateProperties [16:31:08] execute queued item DM_SetCollection [16:31:08] execute queued item DM_UpdateProperties [16:31:08] execute queued item DM_UpdateEnd [16:31:08] Phase : 5, Local Player Turn: true [16:31:08] setActiveUI [16:31:08] execute queued item DM_CombatResolved [16:31:08] updates paused reason: combatResolution [16:31:08] Game over! [16:31:09] updates unpaused reason: combatResolution [16:31:09] execute queued item DM_UpdateProperties [16:31:09] execute queued item DM_UpdateEnd [16:31:09] setActiveUI [16:31:09] execute queued item DM_UpdateProperties [16:31:09] execute queued item DM_UpdateEnd [16:31:09] setActiveUI [16:31:09] execute queued item DM_CombatResolved [16:31:09] updates paused reason: combatResolution [16:31:09] start NormalAttack Zash, Flamebringer #9#, false [16:31:09] start NormalAttack Insatiable Ghoul #70#, false [16:31:09] start PostNormalAttack Zash, Flamebringer #9#, false [16:31:09] end PostNormalAttack Zash, Flamebringer #9#, false [16:31:09] Zash, Flamebringer #9# is dealt -3 damage [16:31:09] start PostNormalAttack Insatiable Ghoul #70#, false [16:31:10] start NormalAttack Zash, Flamebringer #9#, false [16:31:10] start NormalAttack Zombie Legionnaire #76#, false [16:31:10] end PostNormalAttack Insatiable Ghoul #70#, false [16:31:11] start PostNormalAttack Zash, Flamebringer #9#, false [16:31:11] end PostNormalAttack Zash, Flamebringer #9#, false [16:31:11] Zash, Flamebringer #9# is dealt -2 damage [16:31:11] start PostNormalAttack Zombie Legionnaire #76#, false [16:31:11] start NormalAttack Zash, Flamebringer #9#, false [16:31:11] start NormalAttack Insatiable Ghoul #77#, true [16:31:11] end PostNormalAttack Zombie Legionnaire #76#, false [16:31:12] start PostNormalAttack Zash, Flamebringer #9#, false [16:31:12] end PostNormalAttack Zash, Flamebringer #9#, false [16:31:12] Zash, Flamebringer #9# is dealt -3 damage [16:31:12] start PostNormalAttack Insatiable Ghoul #77#, true [16:31:13] end PostNormalAttack Insatiable Ghoul #77#, true [16:31:13] state = COMBAT_RESOLUTION_END [16:31:14] updates unpaused reason: combatResolution [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateEnd [16:31:14] setActiveUI [16:31:14] execute queued item DM_PhaseStarted [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_SetCollection [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_SetCollection [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_SetCollection [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateCollection [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateEnd [16:31:14] Phase : 6, Local Player Turn: true [16:31:14] setActiveUI reinforce [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_SetCollection [16:31:14] execute queued item DM_UpdateProperties [16:31:14] execute queued item DM_UpdateEnd [16:31:14] setActiveUI reinforce [16:31:14] data/pregameui/GameOver.xml is loading [16:31:14] data/pregameui/GameOver.xml loading done [16:31:15] disposeControls for data/pregameui/GameLoadingScreen.xml [16:31:19] disposeControls for data/pregameui/GameOver.xml [16:31:19] data/pregameui/MainScreen.xml is loading [16:31:19] data/pregameui/MainScreen.xml loading done [16:31:19] main screen opened [16:31:21] data/pregameui/QuestDetails.xml is loading [16:31:21] data/pregameui/QuestDetails.xml loading done [16:31:22] disposeControls for data/pregameui/QuestDetails.xml [16:31:22] AddAcquiredItems initCall = false [16:31:22] AddAcquiredItems initCall = false [16:31:22] AddAcquiredItems initCall = false [16:31:27] data/pregameui/HeroScreen.xml is loading [16:31:27] serverDataLoaded [16:31:27] Validating player deck with rules: 0, tournamentDialog = false, for 1 decks and deck with index 0 [16:31:27] data/pregameui/CardBackSelectorPanel.xml is loading [16:31:27] data/pregameui/CardBackSelectorPanel.xml loading done [16:31:27] data/pregameui/HeroScreen.xml loading done [16:31:27] heroes screen opened [16:31:35] data/pregameui/CollectionScreen.xml is loading [16:31:35] cannot use auto for both width and height in control with id "quick_unbind_group" [16:31:35] serverDataLoaded [16:31:35] data/pregameui/CollectionScreen.xml loading done [16:31:35] deckeditor screen opened [16:31:35] data/pregameui/DeckCardItem.xml is loading [16:31:35] data/pregameui/DeckCardItem.xml loading done [16:31:35] disposeControls for data/pregameui/DeckCardItem.xml [16:31:35] data/pregameui/DeckCardItem.xml is loading [16:31:35] data/pregameui/DeckCardItem.xml loading done [16:31:35] data/pregameui/DeckCardItem.xml is loading [16:31:35] data/pregameui/DeckCardItem.xml loading done [16:31:35] data/pregameui/DeckCardItem.xml is loading [16:31:35] data/pregameui/DeckCardItem.xml loading done [16:31:35] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] data/pregameui/DeckCardItem.xml is loading [16:31:36] data/pregameui/DeckCardItem.xml loading done [16:31:36] disposeControls for data/pregameui/HeroScreen.xml [16:31:36] disposeControls for data/pregameui/CardBackSelectorPanel.xml [16:31:44] data/pregameui/DeckCardItem.xml is loading [16:31:44] data/pregameui/DeckCardItem.xml loading done [16:31:45] DeckCache [15+1],[201+3],[306+4],[240+4],[49+2],[150+3],[148+3],[182+2],[151+3],[180+4],[106+1],[261+4],[171+2],[238+1],[143+2],[233+1],[289+2],[149+1],[70+1],[268+1],[135+1],[53+20] [16:31:45] dragDropHandler: cardDataIdx 134, addedAmount is 1 [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:45] disposeControls for data/pregameui/DeckCardItem.xml [16:31:45] data/pregameui/DeckCardItem.xml is loading [16:31:45] data/pregameui/DeckCardItem.xml loading done [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] DeckCache [135+1],[53+20],[15+1],[201+3],[306+4],[240+4],[49+2],[150+3],[148+3],[182+2],[151+3],[180+4],[106+1],[134+1],[261+4],[171+2],[238+1],[143+2],[233+1],[289+2],[149+1],[70+1],[268+1] [16:31:48] dragDropHandler: cardDataIdx 25, addedAmount is 1 [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:48] data/pregameui/DeckCardItem.xml loading done [16:31:48] disposeControls for data/pregameui/DeckCardItem.xml [16:31:48] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] disposeControls for data/pregameui/DeckCardItem.xml [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:31:49] data/pregameui/DeckCardItem.xml is loading [16:31:49] data/pregameui/DeckCardItem.xml loading done [16:32:03] data/pregameui/DeckCardItem.xml is loading [16:32:03] data/pregameui/DeckCardItem.xml loading done [16:32:04] DeckCache [135+1],[53+20],[15+1],[201+3],[306+4],[240+4],[49+2],[150+3],[148+3],[182+2],[151+3],[180+4],[106+1],[134+1],[261+4],[171+2],[238+1],[143+2],[233+1],[289+2],[149+1],[70+1],[268+1],[25+1] [16:32:04] dragDropHandler: cardDataIdx 212, addedAmount is 1 [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:04] disposeControls for data/pregameui/DeckCardItem.xml [16:32:04] data/pregameui/DeckCardItem.xml is loading [16:32:04] data/pregameui/DeckCardItem.xml loading done [16:32:09] cards in deck = 68 [16:32:09] data/pregameui/HeroScreen.xml is loading [16:32:09] serverDataLoaded [16:32:09] Validating player deck with rules: 0, tournamentDialog = false, for 1 decks and deck with index 0 [16:32:09] data/pregameui/CardBackSelectorPanel.xml is loading [16:32:09] data/pregameui/CardBackSelectorPanel.xml loading done [16:32:09] data/pregameui/HeroScreen.xml loading done [16:32:09] heroes screen opened [16:32:10] disposeControls for data/pregameui/CollectionScreen.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] disposeControls for data/pregameui/DeckCardItem.xml [16:32:10] data/pregameui/MainScreen.xml is loading [16:32:10] data/pregameui/MainScreen.xml loading done [16:32:10] main screen opened [16:32:11] disposeControls for data/pregameui/HeroScreen.xml [16:32:11] disposeControls for data/pregameui/CardBackSelectorPanel.xml [16:32:18] data/pregameui/MarketScreen.xml is loading [16:32:18] data/pregameui/MarketScreen.xml loading done [16:32:18] market screen opened [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:20] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:20] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:20] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:20] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:20] data/pregameui/MarketItemPanel.xml is loading [16:32:20] data/pregameui/MarketItemPanel.xml loading done [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:23] data/pregameui/MarketItemPanel.xml is loading [16:32:23] data/pregameui/MarketItemPanel.xml loading done [16:32:29] AddAcquiredItems initCall = false [16:32:32] AddAcquiredItems initCall = false [16:32:33] data/pregameui/OpenPackDialog.xml is loading [16:32:33] data/pregameui/OpenPackDialog.xml loading done [16:32:33] openpack screen opened [16:32:34] disposeControls for data/pregameui/MarketScreen.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:34] disposeControls for data/pregameui/MarketItemPanel.xml [16:32:41] Enqueued font from atlas ElectricAurite [16:32:42] Loaded bitmap ElectricAurite [16:32:43] Enqueued font from atlas Vampirism [16:32:43] Loaded bitmap Vampirism [16:32:47] Enqueued font from atlas SpellboundElemental [16:32:47] Loaded bitmap SpellboundElemental [16:32:50] data/pregameui/CollectionScreen.xml is loading [16:32:50] cannot use auto for both width and height in control with id "quick_unbind_group" [16:32:50] serverDataLoaded [16:32:50] data/pregameui/CollectionScreen.xml loading done [16:32:50] serverDataLoaded [16:32:50] disposeControls for data/pregameui/OpenPackDialog.xml [16:32:50] collection screen opened [16:32:52] data/pregameui/MainScreen.xml is loading [16:32:52] data/pregameui/MainScreen.xml loading done [16:32:52] main screen opened [16:32:53] deckeditorfrommain screen opened [16:32:53] disposeControls for data/pregameui/CollectionScreen.xml [16:32:53] data/pregameui/CollectionScreen.xml is loading [16:32:53] cannot use auto for both width and height in control with id "quick_unbind_group" [16:32:53] serverDataLoaded [16:32:53] data/pregameui/CollectionScreen.xml loading done [16:32:53] data/pregameui/DeckCardItem.xml is loading [16:32:53] data/pregameui/DeckCardItem.xml loading done [16:32:54] disposeControls for data/pregameui/DeckCardItem.xml [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:54] data/pregameui/DeckCardItem.xml is loading [16:32:54] data/pregameui/DeckCardItem.xml loading done [16:32:59] Steam shutdown true ------------ [16:27:59] incoming UpdateProperties [16:27:59] incoming CombatResolved [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateEnd [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateEnd [16:27:59] incoming CombatResolved [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateEnd [16:27:59] incoming PhaseStarted [16:27:59] incoming PhaseStarted [16:27:59] incoming PhaseStarted [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming NewHandleObj [16:27:59] incoming SetCollection [16:27:59] incoming SetCollection [16:27:59] incoming SetCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming SetCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming SetCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateCollection [16:27:59] incoming UpdateProperties [16:27:59] incoming UpdateEnd [16:28:07] incoming UpdateOnlinePlayers [16:28:08] outgoing ObjectSelected 98 0 0 1 [16:28:08] incoming UpdateProperties [16:28:08] incoming UpdateProperties [16:28:08] incoming UpdateCollection [16:28:08] incoming UpdateProperties [16:28:08] incoming UpdateEnd [16:28:09] outgoing ObjectSelected 98 0 3 0 [16:28:09] incoming UpdateProperties [16:28:09] incoming UpdateProperties [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming UpdateEnd [16:28:09] incoming WaitPlayFX [16:28:09] incoming UpdateProperties [16:28:09] incoming UpdateCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming NewHandleObj [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming NewHandleObj [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming NewHandleObj [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming NewHandleObj [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming NewHandleObj [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming SetCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming UpdateCollection [16:28:09] incoming UpdateCollection [16:28:09] incoming UpdateProperties [16:28:09] incoming UpdateEnd [16:28:11] outgoing ObjectSelected 98 0 51 0 [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateProperties [16:28:12] incoming SetCollection [16:28:12] incoming SetCollection [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateEnd [16:28:12] incoming WaitPlayFX [16:28:12] incoming UpdateProperties [16:28:12] incoming NewHandleObj [16:28:12] incoming SetCollection [16:28:12] incoming SetCollection [16:28:12] incoming SetCollection [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateCollection [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateCollection [16:28:12] incoming UpdateProperties [16:28:12] incoming UpdateEnd [16:28:15] outgoing ObjectSelected 98 0 53 1 [16:28:15] incoming WaitPlayFX [16:28:15] incoming WaitPlayFX [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateCollection [16:28:15] incoming NewHandleObj [16:28:15] incoming SetCollection [16:28:15] incoming SetCollection [16:28:15] incoming SetCollection [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateCollection [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateCollection [16:28:15] incoming UpdateProperties [16:28:15] incoming UpdateEnd [16:28:18] outgoing ObjectSelected 98 0 47 0 [16:28:19] incoming WaitPlayFX [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateCollection [16:28:19] incoming SetCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateEnd [16:28:19] incoming AddHistoryEvent [16:28:19] incoming WaitPlayFX [16:28:19] incoming SetCollection [16:28:19] incoming SetCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateProperties [16:28:19] incoming SetCollection [16:28:19] incoming UpdateCollection [16:28:19] incoming UpdateProperties [16:28:19] incoming UpdateEnd [16:28:21] outgoing ObjectSelected 98 0 20 0 [16:28:21] incoming WaitPlayFX [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateCollection [16:28:21] incoming SetCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateEnd [16:28:21] incoming AddHistoryEvent [16:28:21] incoming WaitPlayFX [16:28:21] incoming UpdateProperties [16:28:21] incoming SetCollection [16:28:21] incoming SetCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateCollection [16:28:21] incoming SetCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateProperties [16:28:21] incoming SetCollection [16:28:21] incoming UpdateProperties [16:28:21] incoming UpdateEnd [16:28:23] outgoing ObjectSelected 98 0 28 0 [16:28:23] outgoing ObjectSelected 98 0 9 0 [16:28:23] outgoing ObjectSelected 98 0 33 0 [16:28:23] outgoing ObjectSelected 98 0 9 0 [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateCollection [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateEnd [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateProperties [16:28:23] incoming SetCollection [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateEnd [16:28:23] incoming PhaseStarted [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateCollection [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateCollection [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateProperties [16:28:23] incoming UpdateEnd [16:28:24] outgoing ObjectSelected 98 0 -2 0 [16:28:24] incoming PhaseStarted [16:28:24] incoming PhaseStarted [16:28:24] incoming PhaseStarted [16:28:24] incoming UpdateProperties [16:28:24] incoming SetCollection [16:28:24] incoming UpdateProperties [16:28:24] incoming SetCollection [16:28:24] incoming UpdateProperties [16:28:24] incoming UpdateProperties [16:28:24] incoming UpdateProperties [16:28:25] incoming UpdateEnd [16:28:25] incoming CombatResolved [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateEnd [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateEnd [16:28:25] incoming CombatResolved [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateEnd [16:28:25] incoming PhaseStarted [16:28:25] incoming SetCollection [16:28:25] incoming UpdateProperties [16:28:25] incoming SetCollection [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateProperties [16:28:25] incoming UpdateEnd [16:28:46] outgoing ObjectSelected 98 0 -2 0 [16:28:46] incoming PhaseStarted [16:28:46] incoming PhaseStarted [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateProperties [16:28:46] incoming NewHandleObj [16:28:46] incoming SetCollection [16:28:46] incoming SetCollection [16:28:46] incoming SetCollection [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateCollection [16:28:46] incoming UpdateCollection [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateProperties [16:28:46] incoming UpdateEnd [16:28:47] incoming UpdateProperties [16:28:47] incoming UpdateProperties [16:28:47] incoming UpdateCollection [16:28:47] incoming UpdateProperties [16:28:47] incoming UpdateProperties [16:28:47] incoming UpdateProperties [16:28:47] incoming UpdateEnd [16:28:49] incoming PhaseStarted [16:28:49] incoming UpdateProperties [16:28:49] incoming SetCollection [16:28:49] incoming UpdateProperties [16:28:49] incoming UpdateProperties [16:28:49] incoming UpdateEnd [16:28:51] outgoing ObjectSelected 98 0 -2 0 [16:28:51] incoming PhaseStarted [16:28:51] incoming FX [16:28:51] incoming WaitPlayFX [16:28:51] incoming UpdateProperties [16:28:51] incoming UpdateProperties [16:28:51] incoming UpdateProperties [16:28:51] incoming UpdateProperties [16:28:51] incoming NewHandleObj [16:28:51] incoming SetCollection [16:28:51] incoming SetCollection [16:28:51] incoming SetCollection [16:28:51] incoming UpdateProperties [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateCollection [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateEnd [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateProperties [16:28:52] incoming UpdateEnd [16:28:52] incoming AddHistoryEvent [16:28:52] incoming WaitPlayFX [16:28:52] incoming PhaseStarted [16:28:52] incoming UpdateProperties [16:28:53] incoming UpdateCollection [16:28:53] incoming UpdateCollection [16:28:53] incoming SetCollection [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateEnd [16:28:53] incoming CombatResolved [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateEnd [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateEnd [16:28:53] incoming CombatResolved [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateEnd [16:28:53] incoming PhaseStarted [16:28:53] incoming PhaseStarted [16:28:53] incoming PhaseStarted [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming NewHandleObj [16:28:53] incoming SetCollection [16:28:53] incoming SetCollection [16:28:53] incoming SetCollection [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateCollection [16:28:53] incoming SetCollection [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateCollection [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateCollection [16:28:53] incoming UpdateProperties [16:28:53] incoming UpdateEnd [16:29:02] outgoing ObjectSelected 98 0 54 0 [16:29:02] incoming WaitPlayFX [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateCollection [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateCollection [16:29:02] incoming SetCollection [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateEnd [16:29:02] incoming AddHistoryEvent [16:29:02] incoming WaitPlayFX [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateCollection [16:29:02] incoming UpdateProperties [16:29:02] incoming SetCollection [16:29:02] incoming UpdateCollection [16:29:02] incoming UpdateProperties [16:29:02] incoming UpdateEnd [16:29:03] outgoing ObjectSelected 98 0 0 1 [16:29:03] incoming UpdateProperties [16:29:03] incoming UpdateProperties [16:29:03] incoming SetCollection [16:29:03] incoming UpdateProperties [16:29:03] incoming UpdateEnd [16:29:05] outgoing ObjectSelected 98 0 45 0 [16:29:05] incoming UpdateProperties [16:29:05] incoming UpdateProperties [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming UpdateEnd [16:29:05] incoming WaitPlayFX [16:29:05] incoming UpdateCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming UpdateProperties [16:29:05] incoming NewHandleObj [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming NewHandleObj [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming NewHandleObj [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming NewHandleObj [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming NewHandleObj [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming SetCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming UpdateCollection [16:29:05] incoming UpdateCollection [16:29:05] incoming UpdateProperties [16:29:05] incoming UpdateEnd [16:29:07] outgoing ObjectSelected 98 0 61 0 [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateProperties [16:29:07] incoming SetCollection [16:29:07] incoming SetCollection [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateEnd [16:29:07] incoming WaitPlayFX [16:29:07] incoming UpdateProperties [16:29:07] incoming NewHandleObj [16:29:07] incoming SetCollection [16:29:07] incoming SetCollection [16:29:07] incoming SetCollection [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateCollection [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateCollection [16:29:07] incoming UpdateProperties [16:29:07] incoming UpdateEnd [16:29:10] outgoing ObjectSelected 98 0 63 1 [16:29:10] incoming WaitPlayFX [16:29:10] incoming WaitPlayFX [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateCollection [16:29:10] incoming NewHandleObj [16:29:10] incoming SetCollection [16:29:10] incoming SetCollection [16:29:10] incoming SetCollection [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateCollection [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateCollection [16:29:10] incoming UpdateProperties [16:29:10] incoming UpdateEnd [16:29:12] outgoing ObjectSelected 98 0 57 0 [16:29:12] incoming WaitPlayFX [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateCollection [16:29:12] incoming SetCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateEnd [16:29:12] incoming AddHistoryEvent [16:29:12] incoming WaitPlayFX [16:29:12] incoming WaitPlayFX [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateCollection [16:29:12] incoming NewHandleObj [16:29:12] incoming SetCollection [16:29:12] incoming SetCollection [16:29:12] incoming SetCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming SetCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateEnd [16:29:12] incoming AddHistoryEvent [16:29:12] incoming WaitPlayFX [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateCollection [16:29:12] incoming SetCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateProperties [16:29:12] incoming SetCollection [16:29:12] incoming UpdateProperties [16:29:12] incoming UpdateEnd [16:29:15] outgoing ObjectSelected 98 0 28 0 [16:29:15] outgoing ObjectSelected 98 0 9 0 [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateCollection [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateEnd [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming SetCollection [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateEnd [16:29:15] incoming PhaseStarted [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateCollection [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateProperties [16:29:15] incoming UpdateEnd [16:29:16] outgoing ObjectSelected 98 0 -2 0 [16:29:16] incoming PhaseStarted [16:29:16] incoming PhaseStarted [16:29:16] incoming PhaseStarted [16:29:16] incoming UpdateProperties [16:29:16] incoming SetCollection [16:29:16] incoming UpdateProperties [16:29:16] incoming UpdateProperties [16:29:16] incoming UpdateProperties [16:29:16] incoming UpdateEnd [16:29:16] incoming CombatResolved [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateEnd [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateEnd [16:29:17] incoming CombatResolved [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateEnd [16:29:17] incoming PhaseStarted [16:29:17] incoming SetCollection [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateProperties [16:29:17] incoming UpdateEnd [16:29:17] incoming UpdateOnlinePlayers [16:29:25] outgoing ObjectSelected 98 0 -2 0 [16:29:25] incoming PhaseStarted [16:29:25] incoming PhaseStarted [16:29:25] incoming WaitPlayFX [16:29:25] incoming WaitPlayFX [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming NewHandleObj [16:29:25] incoming SetCollection [16:29:25] incoming SetCollection [16:29:25] incoming SetCollection [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateCollection [16:29:25] incoming NewHandleObj [16:29:25] incoming SetCollection [16:29:25] incoming SetCollection [16:29:25] incoming SetCollection [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateCollection [16:29:25] incoming UpdateCollection [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateProperties [16:29:25] incoming UpdateEnd [16:29:26] incoming FX [16:29:26] incoming WaitPlayFX [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateProperties [16:29:26] incoming NewHandleObj [16:29:26] incoming SetCollection [16:29:26] incoming SetCollection [16:29:26] incoming SetCollection [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateCollection [16:29:26] incoming UpdateProperties [16:29:26] incoming UpdateEnd [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateEnd [16:29:27] incoming AddHistoryEvent [16:29:27] incoming FX [16:29:27] incoming WaitPlayFX [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateCollection [16:29:27] incoming UpdateCollection [16:29:27] incoming UpdateProperties [16:29:27] incoming UpdateProperties [16:29:27] incoming SetCollection [16:29:27] incoming UpdateProperties [16:29:28] incoming UpdateEnd [16:29:29] incoming UpdateProperties [16:29:29] incoming UpdateProperties [16:29:29] incoming UpdateCollection [16:29:29] incoming UpdateProperties [16:29:29] incoming UpdateProperties [16:29:29] incoming UpdateEnd [16:29:31] incoming PhaseStarted [16:29:31] incoming UpdateProperties [16:29:31] incoming UpdateProperties [16:29:31] incoming SetCollection [16:29:31] incoming UpdateProperties [16:29:31] incoming UpdateProperties [16:29:31] incoming UpdateEnd [16:29:36] outgoing ObjectSelected 98 0 -2 0 [16:29:37] incoming PhaseStarted [16:29:37] incoming PhaseStarted [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateEnd [16:29:37] incoming CombatResolved [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateEnd [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateEnd [16:29:37] incoming CombatResolved [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateEnd [16:29:37] incoming PhaseStarted [16:29:37] incoming PhaseStarted [16:29:37] incoming PhaseStarted [16:29:37] incoming UpdateProperties [16:29:37] incoming NewHandleObj [16:29:37] incoming SetCollection [16:29:37] incoming SetCollection [16:29:37] incoming SetCollection [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming SetCollection [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateCollection [16:29:37] incoming UpdateCollection [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateCollection [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateCollection [16:29:37] incoming UpdateProperties [16:29:37] incoming UpdateEnd [16:29:50] outgoing ObjectSelected 98 0 69 0 [16:29:50] incoming WaitPlayFX [16:29:50] incoming UpdateProperties [16:29:50] incoming UpdateCollection [16:29:50] incoming UpdateProperties [16:29:50] incoming UpdateProperties [16:29:50] incoming UpdateCollection [16:29:50] incoming UpdateProperties [16:29:50] incoming UpdateProperties [16:29:50] incoming UpdateCollection [16:29:50] incoming SetCollection [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateEnd [16:29:51] incoming AddHistoryEvent [16:29:51] incoming WaitPlayFX [16:29:51] incoming SetCollection [16:29:51] incoming SetCollection [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateCollection [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateCollection [16:29:51] incoming SetCollection [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateProperties [16:29:51] incoming SetCollection [16:29:51] incoming UpdateCollection [16:29:51] incoming UpdateProperties [16:29:51] incoming UpdateEnd [16:29:53] outgoing ObjectSelected 98 0 64 1 [16:29:54] incoming WaitPlayFX [16:29:54] incoming WaitPlayFX [16:29:54] incoming UpdateProperties [16:29:54] incoming UpdateProperties [16:29:54] incoming UpdateCollection [16:29:54] incoming NewHandleObj [16:29:54] incoming SetCollection [16:29:54] incoming SetCollection [16:29:54] incoming SetCollection [16:29:54] incoming UpdateProperties [16:29:54] incoming SetCollection [16:29:54] incoming UpdateProperties [16:29:54] incoming UpdateProperties [16:29:54] incoming UpdateCollection [16:29:54] incoming UpdateProperties [16:29:54] incoming UpdateEnd [16:29:57] outgoing ObjectSelected 98 0 70 0 [16:29:58] incoming WaitPlayFX [16:29:58] incoming UpdateProperties [16:29:58] incoming SetCollection [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateCollection [16:29:58] incoming SetCollection [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateEnd [16:29:58] incoming AddHistoryEvent [16:29:58] incoming WaitPlayFX [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateCollection [16:29:58] incoming UpdateProperties [16:29:58] incoming SetCollection [16:29:58] incoming UpdateCollection [16:29:58] incoming UpdateProperties [16:29:58] incoming UpdateEnd [16:29:59] outgoing ObjectSelected 98 0 0 2 [16:29:59] incoming UpdateProperties [16:29:59] incoming UpdateProperties [16:29:59] incoming NewHandleObj [16:29:59] incoming SetCollection [16:29:59] incoming SetCollection [16:29:59] incoming SetCollection [16:29:59] incoming UpdateProperties [16:29:59] incoming UpdateProperties [16:29:59] incoming UpdateCollection [16:29:59] incoming SetCollection [16:30:00] incoming UpdateProperties [16:30:00] incoming UpdateEnd [16:30:01] outgoing ObjectSelected 98 0 18 0 [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateCollection [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming SetCollection [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateEnd [16:30:01] incoming WaitPlayFX [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateEnd [16:30:01] incoming AddHistoryEvent [16:30:01] incoming FX [16:30:01] incoming WaitPlayFX [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateCollection [16:30:01] incoming UpdateProperties [16:30:01] incoming SetCollection [16:30:01] incoming UpdateProperties [16:30:01] incoming UpdateEnd [16:30:03] outgoing ObjectSelected 98 0 54 0 [16:30:03] outgoing ObjectSelected 98 0 9 0 [16:30:03] outgoing ObjectSelected 98 0 28 0 [16:30:03] outgoing ObjectSelected 98 0 9 0 [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateCollection [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateEnd [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming SetCollection [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateEnd [16:30:03] incoming PhaseStarted [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateCollection [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateEnd [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateCollection [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateProperties [16:30:03] incoming UpdateEnd [16:30:05] outgoing ObjectSelected 98 0 -2 0 [16:30:05] incoming PhaseStarted [16:30:05] incoming PhaseStarted [16:30:05] incoming PhaseStarted [16:30:05] incoming UpdateProperties [16:30:05] incoming SetCollection [16:30:05] incoming UpdateProperties [16:30:05] incoming SetCollection [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateEnd [16:30:05] incoming CombatResolved [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateEnd [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateEnd [16:30:05] incoming CombatResolved [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateEnd [16:30:05] incoming PhaseStarted [16:30:05] incoming SetCollection [16:30:05] incoming UpdateProperties [16:30:05] incoming SetCollection [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateProperties [16:30:05] incoming UpdateEnd [16:30:12] outgoing ObjectSelected 98 0 -2 0 [16:30:12] incoming PhaseStarted [16:30:12] incoming PhaseStarted [16:30:12] incoming WaitPlayFX [16:30:12] incoming WaitPlayFX [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming NewHandleObj [16:30:12] incoming SetCollection [16:30:12] incoming SetCollection [16:30:12] incoming SetCollection [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateCollection [16:30:12] incoming NewHandleObj [16:30:12] incoming SetCollection [16:30:12] incoming SetCollection [16:30:12] incoming SetCollection [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateCollection [16:30:12] incoming UpdateCollection [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateProperties [16:30:12] incoming UpdateEnd [16:30:13] incoming FX [16:30:13] incoming WaitPlayFX [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateProperties [16:30:13] incoming NewHandleObj [16:30:13] incoming SetCollection [16:30:13] incoming SetCollection [16:30:13] incoming SetCollection [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateCollection [16:30:13] incoming UpdateProperties [16:30:13] incoming UpdateEnd [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateEnd [16:30:14] incoming AddHistoryEvent [16:30:14] incoming FX [16:30:14] incoming WaitPlayFX [16:30:14] incoming WaitPlayFX [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateCollection [16:30:14] incoming UpdateCollection [16:30:14] incoming NewHandleObj [16:30:14] incoming SetCollection [16:30:14] incoming SetCollection [16:30:14] incoming SetCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming SetCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateEnd [16:30:14] incoming AddHistoryEvent [16:30:14] incoming FX [16:30:14] incoming WaitPlayFX [16:30:14] incoming WaitPlayFX [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming NewHandleObj [16:30:14] incoming SetCollection [16:30:14] incoming SetCollection [16:30:14] incoming SetCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming SetCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateProperties [16:30:14] incoming SetCollection [16:30:14] incoming UpdateProperties [16:30:14] incoming UpdateEnd [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateEnd [16:30:15] incoming AddHistoryEvent [16:30:15] incoming WaitPlayFX [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateCollection [16:30:15] incoming UpdateProperties [16:30:15] incoming SetCollection [16:30:15] incoming UpdateProperties [16:30:15] incoming UpdateEnd [16:30:16] incoming UpdateProperties [16:30:16] incoming UpdateProperties [16:30:16] incoming UpdateProperties [16:30:16] incoming UpdateEnd [16:30:18] incoming PhaseStarted [16:30:18] incoming PhaseStarted [16:30:18] incoming WaitPlayFX [16:30:18] incoming UpdateProperties [16:30:18] incoming NewHandleObj [16:30:18] incoming SetCollection [16:30:18] incoming SetCollection [16:30:18] incoming SetCollection [16:30:18] incoming UpdateProperties [16:30:18] incoming UpdateCollection [16:30:19] incoming SetCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateProperties [16:30:19] incoming NewHandleObj [16:30:19] incoming SetCollection [16:30:19] incoming SetCollection [16:30:19] incoming SetCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateEnd [16:30:19] incoming AddHistoryEvent [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateCollection [16:30:19] incoming UpdateProperties [16:30:19] incoming UpdateEnd [16:30:21] outgoing ObjectSelected 98 0 6 0 [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming SetCollection [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateEnd [16:30:21] incoming WaitPlayFX [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateCollection [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateProperties [16:30:21] incoming SetCollection [16:30:21] incoming UpdateCollection [16:30:21] incoming UpdateProperties [16:30:21] incoming UpdateEnd [16:30:26] outgoing ObjectSelected 98 0 77 0 [16:30:26] incoming WaitPlayFX [16:30:26] incoming UpdateProperties [16:30:26] incoming SetCollection [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateCollection [16:30:26] incoming SetCollection [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateEnd [16:30:26] incoming AddHistoryEvent [16:30:26] incoming WaitPlayFX [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateCollection [16:30:26] incoming UpdateProperties [16:30:26] incoming SetCollection [16:30:26] incoming UpdateProperties [16:30:26] incoming UpdateEnd [16:30:27] incoming UpdateOnlinePlayers [16:30:29] outgoing ObjectSelected 98 0 76 0 [16:30:29] outgoing ObjectSelected 98 0 9 0 [16:30:29] outgoing ObjectSelected 98 0 70 0 [16:30:29] outgoing ObjectSelected 98 0 9 0 [16:30:29] outgoing ObjectSelected 98 0 54 0 [16:30:29] outgoing ObjectSelected 98 0 9 0 [16:30:29] incoming PhaseStarted [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateCollection [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateEnd [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateEnd [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateCollection [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateCollection [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateProperties [16:30:29] incoming UpdateEnd [16:30:31] outgoing ObjectSelected 98 0 -2 0 [16:30:31] incoming PhaseStarted [16:30:31] incoming SetCollection [16:30:31] incoming SetCollection [16:30:31] incoming UpdateCollection [16:30:31] incoming UpdateCollection [16:30:31] incoming UpdateProperties [16:30:31] incoming SetCollection [16:30:31] incoming UpdateProperties [16:30:31] incoming UpdateProperties [16:30:31] incoming UpdateEnd [16:30:32] incoming UpdateCollection [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateEnd [16:30:32] incoming UpdateCollection [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateProperties [16:30:32] incoming UpdateEnd [16:30:34] incoming PhaseStarted [16:30:34] incoming PhaseStarted [16:30:34] incoming SetCollection [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateEnd [16:30:34] incoming CombatResolved [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateEnd [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateEnd [16:30:34] incoming CombatResolved [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateEnd [16:30:34] incoming PhaseStarted [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateCollection [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateCollection [16:30:34] incoming SetCollection [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateProperties [16:30:34] incoming UpdateEnd [16:30:43] outgoing ObjectSelected 98 0 -2 0 [16:30:43] incoming PhaseStarted [16:30:43] incoming PhaseStarted [16:30:43] incoming WaitPlayFX [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:43] incoming UpdateProperties [16:30:44] incoming UpdateProperties [16:30:44] incoming NewHandleObj [16:30:44] incoming SetCollection [16:30:44] incoming SetCollection [16:30:44] incoming SetCollection [16:30:44] incoming UpdateProperties [16:30:44] incoming UpdateProperties [16:30:44] incoming UpdateCollection [16:30:44] incoming UpdateProperties [16:30:44] incoming UpdateEnd [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateEnd [16:30:45] incoming AddHistoryEvent [16:30:45] incoming WaitPlayFX [16:30:45] incoming FX [16:30:45] incoming WaitPlayFX [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateCollection [16:30:45] incoming UpdateProperties [16:30:45] incoming NewHandleObj [16:30:45] incoming SetCollection [16:30:45] incoming SetCollection [16:30:45] incoming SetCollection [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateProperties [16:30:45] incoming SetCollection [16:30:45] incoming UpdateProperties [16:30:45] incoming UpdateEnd [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateEnd [16:30:46] incoming AddHistoryEvent [16:30:46] incoming FX [16:30:46] incoming WaitPlayFX [16:30:46] incoming PhaseStarted [16:30:46] incoming PhaseStarted [16:30:46] incoming WaitPlayFX [16:30:46] incoming UpdateProperties [16:30:46] incoming NewHandleObj [16:30:46] incoming SetCollection [16:30:46] incoming SetCollection [16:30:46] incoming SetCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming NewHandleObj [16:30:46] incoming SetCollection [16:30:46] incoming SetCollection [16:30:46] incoming SetCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming SetCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateEnd [16:30:46] incoming AddHistoryEvent [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateCollection [16:30:46] incoming UpdateProperties [16:30:46] incoming UpdateEnd [16:30:52] outgoing ObjectSelected 98 0 33 0 [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming SetCollection [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateEnd [16:30:52] incoming WaitPlayFX [16:30:52] incoming WaitPlayFX [16:30:52] incoming UpdateCollection [16:30:52] incoming UpdateProperties [16:30:52] incoming SetCollection [16:30:52] incoming SetCollection [16:30:52] incoming SetCollection [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming SetCollection [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateEnd [16:30:52] incoming AddHistoryEvent [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateCollection [16:30:52] incoming UpdateProperties [16:30:52] incoming UpdateEnd [16:30:55] outgoing ObjectSelected 98 0 28 0 [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming SetCollection [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateEnd [16:30:55] incoming WaitPlayFX [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateCollection [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateProperties [16:30:55] incoming SetCollection [16:30:55] incoming UpdateCollection [16:30:55] incoming UpdateProperties [16:30:55] incoming UpdateEnd [16:30:56] outgoing ObjectSelected 98 0 81 0 [16:30:57] incoming WaitPlayFX [16:30:57] incoming UpdateProperties [16:30:57] incoming SetCollection [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateCollection [16:30:57] incoming SetCollection [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateEnd [16:30:57] incoming AddHistoryEvent [16:30:57] incoming WaitPlayFX [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateCollection [16:30:57] incoming UpdateProperties [16:30:57] incoming NewHandleObj [16:30:57] incoming SetCollection [16:30:57] incoming SetCollection [16:30:57] incoming SetCollection [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateProperties [16:30:57] incoming SetCollection [16:30:57] incoming UpdateCollection [16:30:57] incoming UpdateProperties [16:30:57] incoming UpdateEnd [16:31:00] outgoing ObjectSelected 98 0 9 0 [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming SetCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateEnd [16:31:00] incoming WaitPlayFX [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateEnd [16:31:00] incoming AddHistoryEvent [16:31:00] incoming FX [16:31:00] incoming WaitPlayFX [16:31:00] incoming UpdateProperties [16:31:00] incoming NewHandleObj [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming NewHandleObj [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming NewHandleObj [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming NewHandleObj [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming SetCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateProperties [16:31:00] incoming SetCollection [16:31:00] incoming UpdateCollection [16:31:00] incoming UpdateProperties [16:31:00] incoming UpdateEnd [16:31:01] outgoing ObjectSelected 98 0 77 0 [16:31:01] outgoing ObjectSelected 98 0 9 0 [16:31:01] outgoing ObjectSelected 98 0 76 0 [16:31:01] outgoing ObjectSelected 98 0 9 0 [16:31:01] outgoing ObjectSelected 98 0 70 0 [16:31:01] outgoing ObjectSelected 98 0 9 0 [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming SetCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateEnd [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming SetCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateEnd [16:31:02] incoming PhaseStarted [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateEnd [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateCollection [16:31:02] incoming UpdateProperties [16:31:02] incoming UpdateEnd [16:31:03] outgoing ObjectSelected 98 0 -2 0 [16:31:03] incoming PhaseStarted [16:31:03] incoming SetCollection [16:31:03] incoming SetCollection [16:31:03] incoming UpdateCollection [16:31:03] incoming UpdateProperties [16:31:03] incoming SetCollection [16:31:03] incoming UpdateProperties [16:31:03] incoming SetCollection [16:31:03] incoming UpdateProperties [16:31:03] incoming UpdateEnd [16:31:04] incoming UpdateProperties [16:31:04] incoming UpdateProperties [16:31:04] incoming UpdateProperties [16:31:04] incoming UpdateEnd [16:31:06] incoming PhaseStarted [16:31:06] incoming SetCollection [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateCollection [16:31:06] incoming UpdateProperties [16:31:06] incoming UpdateEnd [16:31:08] outgoing ObjectSelected 98 0 -2 0 [16:31:08] incoming PhaseStarted [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming SetCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming CombatResolved [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming CombatResolved [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming PhaseStarted [16:31:08] incoming UpdateProperties [16:31:08] incoming SetCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming SetCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming SetCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateProperties [16:31:08] incoming SetCollection [16:31:08] incoming UpdateProperties [16:31:08] incoming UpdateEnd [16:31:08] incoming SetGold [16:31:08] incoming SetFame [16:31:08] incoming GameOver [16:31:08] incoming QuestsUpdated [16:31:20] outgoing GetFameRewards 4 [16:31:22] outgoing QuestGetReward 15 [16:31:22] incoming AddAcquiredItems [16:31:22] incoming AddAcquiredItems [16:31:22] incoming AddAcquiredItems [16:31:22] incoming QuestsUpdated [16:31:42] incoming UpdateOnlinePlayers [16:32:09] outgoing SetHeroDeckContents 1 15 238 [haxe.ds.IntMap] [16:32:11] outgoing GetFameRewards 4 [16:32:29] outgoing Purchase -30 1 false [16:32:29] incoming SetGold [16:32:29] incoming AddAcquiredItems [16:32:32] outgoing OpenBooster -30 [16:32:32] incoming RemoveItem [16:32:32] incoming AddAcquiredItems [16:32:52] incoming UpdateOnlinePlayers [16:32:53] outgoing GetFameRewards 4 ------------ [16:29:49] mouseDown @ 866, 850 > Name = Splitting Headache, Handle = 69, > null [16:29:52] mouseDown @ 898, 785 > null, > null [16:29:52] mouseUp @ 942, 819 > Name = Corruption Shrine, Handle = 64, > null [16:29:53] mouseDown @ 955, 850 > Name = Corruption Shrine, Handle = 64, > null [16:29:53] mouseUp @ 955, 850 > Name = Corruption Shrine, Handle = 64, > null [16:29:53] mouseDown @ 1073, 831 > null, > null [16:29:53] mouseUp @ 1073, 831 > null, > null [16:29:55] mouseDown @ 983, 881 > Name = Insatiable Ghoul, Handle = 70, > null [16:29:56] mouseUp @ 1716, 256 > null, > null [16:29:56] mouseDown @ 979, 976 > Name = Insatiable Ghoul, Handle = 70, > null [16:29:57] mouseUp @ 1462, 455 > Name = Insatiable Ghoul, Handle = 70, > null [16:29:59] mouseDown @ 550, 833 > null, > null [16:29:59] mouseUp @ 550, 833 > null, > null [16:30:01] mouseDown @ 846, 295 > Name = Rakhi Tribe Mystic, Handle = 18, > null [16:30:01] mouseUp @ 846, 295 > Name = Rakhi Tribe Mystic, Handle = 18, > null [16:30:03] mouseDown @ 1833, 375 > null, > null [16:30:03] mouseUp @ 1833, 375 > null, > null [16:30:04] mouseDown @ 1858, 599 > null, > null [16:30:05] mouseUp @ 1858, 599 > null, > null [16:30:05] mouseDown @ 1858, 599 > null, > null [16:30:05] mouseUp @ 1858, 599 > null, > null [16:30:12] mouseDown @ 1828, 584 > null, > null [16:30:12] mouseUp @ 1828, 584 > null, > null [16:30:16] mouseDown @ 1301, 394 > null, > null [16:30:16] mouseUp @ 1301, 394 > null, > null [16:30:19] mouseDown @ 1438, 456 > null, > null [16:30:20] mouseUp @ 1438, 456 > null, > null [16:30:21] mouseDown @ 1447, 540 > Name = Zombie Legionnaire, Handle = 6, > null [16:30:21] mouseUp @ 1447, 540 > Name = Zombie Legionnaire, Handle = 6, > null [16:30:23] mouseDown @ 1440, 445 > null, > null [16:30:23] mouseUp @ 1440, 445 > null, > null [16:30:25] mouseDown @ 980, 888 > Name = Insatiable Ghoul, Handle = 77, > null [16:30:26] mouseUp @ 1249, 454 > Name = Insatiable Ghoul, Handle = 77, > null [16:30:29] mouseDown @ 1831, 368 > null, > null [16:30:29] mouseUp @ 1831, 368 > null, > null [16:30:30] mouseDown @ 1855, 612 > null, > null [16:30:31] mouseUp @ 1855, 612 > null, > null [16:30:31] mouseDown @ 1855, 612 > null, > null [16:30:31] mouseUp @ 1855, 612 > null, > null [16:30:43] mouseDown @ 1852, 585 > null, > null [16:30:45] mouseDown @ 1852, 585 > null, > null [16:30:45] mouseUp @ 1852, 585 > null, > null [16:30:45] mouseDown @ 1814, 543 > null, > null [16:30:45] mouseUp @ 1814, 543 > null, > null [16:30:46] mouseDown @ 1814, 543 > null, > null [16:30:46] mouseUp @ 1814, 543 > null, > null [16:30:46] mouseDown @ 1814, 543 > null, > null [16:30:46] mouseUp @ 1814, 543 > null, > null [16:30:52] mouseDown @ 1267, 599 > Name = Infernal Vultures, Handle = 33, > null [16:30:52] mouseUp @ 1267, 599 > Name = Infernal Vultures, Handle = 33, > null [16:30:54] mouseDown @ 1171, 547 > Name = Infected Survivor, Handle = 28, > null [16:30:55] mouseUp @ 1171, 547 > Name = Infected Survivor, Handle = 28, > null [16:30:56] mouseDown @ 934, 860 > Name = Infernal Vultures, Handle = 81, > null [16:30:56] mouseUp @ 934, 860 > Name = Infernal Vultures, Handle = 81, > null [16:30:59] mouseDown @ 1748, 405 > null, > null [16:30:59] mouseUp @ 1748, 405 > null, > null [16:31:00] mouseDown @ 1818, 149 > Name = Zash, Flamebringer, Handle = 9, > null [16:31:00] mouseUp @ 1818, 149 > Name = Zash, Flamebringer, Handle = 9, > null [16:31:01] mouseDown @ 1837, 358 > null, > null [16:31:01] mouseUp @ 1837, 358 > null, > null [16:31:03] mouseDown @ 1823, 559 > null, > null [16:31:03] mouseUp @ 1832, 560 > null, > null [16:31:03] mouseDown @ 1846, 574 > null, > null [16:31:03] mouseUp @ 1846, 575 > null, > null [16:31:08] mouseDown @ 1864, 594 > null, > null [16:31:08] mouseUp @ 1864, 594 > null, > null [16:31:19] mouseDown @ 1009, 885 > null, > null [16:31:19] mouseUp @ 1009, 885 > null, > null [16:31:21] mouseDown @ 993, 990 > null, > 15 [16:31:21] mouseUp @ 993, 990 > null, > 15 [16:31:22] mouseWheel @ 949, 966 > null, > null [16:31:22] mouseDown @ 949, 966 > null, > null [16:31:22] mouseUp @ 948, 966 > null, > null [16:31:24] mouseDown @ 908, 665 > null, > null [16:31:24] mouseUp @ 908, 665 > null, > null [16:31:24] mouseDown @ 908, 665 > null, > null [16:31:25] mouseUp @ 908, 665 > null, > null [16:31:25] mouseDown @ 908, 665 > null, > null [16:31:25] mouseUp @ 908, 665 > null, > null [16:31:27] mouseUp @ 392, 375 > null, > main_heroes_btn [16:31:35] mouseDown @ 1561, 1003 > null, > edit_btn [16:31:35] mouseUp @ 1561, 1003 > null, > edit_btn [16:31:40] mouseWheel @ 869, 339 > null, > null [16:31:44] mouseDown @ 631, 578 > null, > null [16:31:45] mouseUp @ 1462, 526 > null, > back [16:31:46] mouseWheel @ 1087, 567 > null, > null [16:31:47] mouseWheel @ 1087, 567 > null, > null [16:31:48] mouseDown @ 1168, 838 > null, > null [16:31:48] mouseUp @ 1365, 814 > null, > null [16:31:50] mouseWheel @ 963, 365 > null, > null [16:31:50] mouseWheel @ 963, 365 > null, > null [16:31:50] mouseWheel @ 963, 365 > null, > null [16:31:50] mouseWheel @ 963, 365 > null, > null [16:31:50] mouseWheel @ 961, 364 > null, > null [16:31:51] mouseDown @ 861, 188 > null, > filter_Type_spell [16:31:51] mouseUp @ 861, 188 > null, > filter_Type_spell [16:31:54] mouseDown @ 995, 164 > null, > filter_Type_artifact [16:31:54] mouseUp @ 995, 164 > null, > filter_Type_artifact [16:31:55] mouseDown @ 1156, 155 > null, > null [16:31:55] mouseUp @ 1156, 155 > null, > null [16:31:55] mouseDown @ 1160, 180 > null, > filter_Type_shrine [16:31:55] mouseUp @ 1160, 180 > null, > filter_Type_shrine [16:31:58] mouseWheel @ 1121, 757 > null, > null [16:31:59] mouseDown @ 1002, 178 > null, > filter_Type_artifact [16:31:59] mouseUp @ 1002, 178 > null, > filter_Type_artifact [16:32:00] mouseDown @ 851, 186 > null, > filter_Type_spell [16:32:00] mouseUp @ 851, 186 > null, > filter_Type_spell [16:32:01] mouseDown @ 680, 186 > null, > filter_Type_creature [16:32:02] mouseUp @ 680, 186 > null, > filter_Type_creature [16:32:03] mouseDown @ 972, 335 > null, > null [16:32:04] mouseUp @ 1486, 360 > null, > back [16:32:05] mouseWheel @ 1217, 269 > null, > null [16:32:07] mouseWheel @ 788, 780 > null, > null [16:32:07] mouseWheel @ 794, 773 > null, > null [16:32:07] mouseWheel @ 795, 773 > null, > null [16:32:07] mouseWheel @ 795, 773 > null, > null [16:32:09] mouseDown @ 365, 997 > null, > back_btn [16:32:09] mouseUp @ 365, 997 > null, > back_btn [16:32:10] mouseUp @ 365, 997 > null, > back_btn [16:32:18] mouseDown @ 327, 467 > null, > main_market_btn [16:32:18] mouseUp @ 327, 467 > null, > main_market_btn [16:32:19] mouseDown @ 1028, 138 > null, > tab_extras-5 [16:32:20] mouseUp @ 1028, 138 > null, > tab_extras-5 [16:32:20] mouseDown @ 1217, 125 > null, > tab_cardbacks-7 [16:32:20] mouseUp @ 1217, 125 > null, > tab_cardbacks-7 [16:32:23] mouseDown @ 851, 162 > null, > tab_packs-2 [16:32:23] mouseUp @ 851, 162 > null, > tab_packs-2 [16:32:29] mouseDown @ 960, 531 > null, > buy_gold [16:32:29] mouseUp @ 960, 531 > null, > buy_gold [16:32:32] mouseDown @ 919, 934 > null, > buy_gold [16:32:32] mouseUp @ 911, 936 > null, > content_container [16:32:35] mouseDown @ 867, 286 > null, > null [16:32:35] mouseUp @ 868, 286 > Name = Pacify, Handle = 161, > null [16:32:38] mouseDown @ 475, 582 > Name = Powerseeker, Handle = 166, > null [16:32:38] mouseUp @ 475, 582 > Name = Powerseeker, Handle = 166, > null [16:32:39] mouseDown @ 688, 602 > Name = Noxious Fumes, Handle = 155, > null [16:32:40] mouseUp @ 688, 602 > Name = Noxious Fumes, Handle = 155, > null [16:32:40] mouseDown @ 1032, 678 > Name = Zombie Giant, Handle = 239, > null [16:32:40] mouseUp @ 1032, 678 > null, > null [16:32:41] mouseDown @ 1194, 661 > Name = Plague Vermin, Handle = 163, > null [16:32:41] mouseUp @ 1194, 661 > Name = Plague Vermin, Handle = 163, > null [16:32:41] mouseDown @ 1484, 676 > Name = Electric Aurite, Handle = 56, > null [16:32:42] mouseUp @ 1484, 676 > null, > null [16:32:42] mouseDown @ 1481, 379 > Name = Shaman Firedancer, Handle = 184, > null [16:32:42] mouseUp @ 1481, 379 > Name = Shaman Firedancer, Handle = 184, > null [16:32:43] mouseDown @ 1327, 356 > Name = Vampirism, Handle = 223, > null [16:32:43] mouseUp @ 1327, 356 > null, > null [16:32:46] mouseDown @ 1029, 229 > Name = Frost Elemental, Handle = 85, > null [16:32:47] mouseUp @ 1029, 229 > Name = Frost Elemental, Handle = 85, > null [16:32:47] mouseDown @ 1029, 229 > Name = Frost Elemental, Handle = 85, > null [16:32:47] mouseUp @ 1029, 229 > null, > null [16:32:48] mouseDown @ 737, 281 > Name = Gibo and Roni, Handle = 88, > null [16:32:48] mouseUp @ 737, 281 > Name = Gibo and Roni, Handle = 88, > null [16:32:48] mouseDown @ 417, 327 > Name = Pacify, Handle = 161, > null [16:32:48] mouseUp @ 417, 327 > Name = Pacify, Handle = 161, > null [16:32:50] mouseDown @ 930, 988 > null, > close [16:32:50] mouseUp @ 930, 988 > null, > close [16:32:52] mouseUp @ 364, 1008 > null, > back_btn [16:32:53] mouseDown @ 390, 1002 > null, > hero_portrait [16:32:53] mouseUp @ 390, 1002 > null, > hero_portrait [16:32:55] keyDown - charCode: 0, keyCode: 18 (false, true, false)