[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 167979 [00:00:00]: Current time: Tue Mar 08 16:01:31 2016 [00:00:00]: Don't Starve Together: 167979 WIN32_STEAM NNN Build Date: 193 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:01]: Steam AppBuildID: 997898 [00:00:01]: Steam BetaName(Branch): [] [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (2936) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: ProfileIndex:5.09 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198068294971 [00:00:01]: SteamID: 76561198068294971 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1360,706 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 16 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (0 x 22) [00:00:01]: Adjusted Window Pos (-8 x -8) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (Intel(R) G33/G31 Express Chipset Family) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (5564) [00:00:01]: OpenGL extensions (15, 15): [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_MAX_TEXTURE_SIZE = 2048 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 2048 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 2048, 2048 [00:00:01]: GL_MAX_VARYING_VECTORS = 8 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:02]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:03]: Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:03]: AnimManager initialize: Okay [00:00:03]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:05]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:05]: Break at: d:\dst-jobs\workspace\New_DontStarveTogether_BuildGame_Windows@2\source\util/resourcemanager.h(142) :