[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_5/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 166077 [00:00:00]: Current time: Fri Feb 12 12:11:31 2016 [00:00:00]: Don't Starve Together: 166077 WIN32 NNN Build Date: 165 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 2520 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_5 -ownernetid 76561197982894064 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4832) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Legacy saves detected. Migrating to new structure... [00:00:00]: ProfileIndex:3.77 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_5/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_5/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/Cluster_5/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561197982894064 [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: modoverrides.lua enabling workshop-601091520 [00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-601091520 [00:00:01]: Could not load mod_config_data/modconfiguration_workshop-601091520_CLIENT [00:00:01]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modmain.lua [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Registering prefabs [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Registering default mod prefab [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:02]: [IPC] Signal 'DST_Slave_Kill' opened #000002C0 [00:00:02]: [IPC] Registering handler for signal #000002C0 [00:00:02]: [IPC] Handle #2c0 added to the Eventhandles [00:00:02]: [IPC] Signal 'DST_Slave_Starting' opened #000002C4 [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_e-lYInkj) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: false [00:00:03]: ServerPort: 10998 [00:00:03]: SteamAuthPort: 8767 [00:00:03]: SteamMasterServerPort: 27017 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: true [00:00:03]: FriendsOnly: false [00:00:03]: EnablePunchthrough: false [00:00:03]: EnableAutosaver: false [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 6 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:03]: [Shard] No shard id specified, generating a random one... [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-601091520 [00:00:03]: Online Server Started on port: 10998 [00:00:03]: unloading prefabs for mod MOD_workshop-601091520 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close took 0.01 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: modoverrides.lua enabling workshop-601091520 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-601091520 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-601091520 [00:00:03]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modmain.lua [00:00:03]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Found a worldgen override file with these contents: [00:00:04]: K: preset V: DST_CAVE [00:00:04]: K: override_enabled V: true [00:00:04]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:04]: [IPC] Signal 'DST_Slave_WorldGen' opened #000003CC [00:00:04]: WorldSim::SimThread::SimThread() [00:00:04]: ABOUT TO INSTALL STACKTRACE [00:00:04]: DoLuaFile scripts/stacktrace.lua [00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:04]: INSTALLED STACKTRACE [00:00:04]: WorldSim::SimThread::SimThread() complete [00:00:04]: THREAD - started 'WorldSim' (4932) [00:00:04]: WorldSim::SimThread::Main() [00:00:04]: DoLuaFile scripts/worldgen_main.lua [00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: DLC enabled : false [00:00:04]: ModIndex:GetModsToLoad inserting modname, workshop-601091520 [00:00:04]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:04]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:04]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:04]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua [00:00:04]: scripts/worldgen_main.lua(82,1) SEED = 1455307895 [00:00:04]: scripts/worldgen_main.lua(439,1) Generating world with these parameters: [00:00:04]: scripts/worldgen_main.lua(440,1) level_type survival [00:00:04]: scripts/worldgen_main.lua(441,1) current_level 1 [00:00:04]: scripts/worldgen_main.lua(442,1) customizationpresets: [00:00:04]: scripts/worldgen_main.lua(444,1) worldgen_choices: [00:00:04]: K: actualpreset V: DST_CAVE [00:00:04]: K: tweak V table: 0ED724C0 [00:00:04]: scripts/worldgen_main.lua(467,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:04]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE [00:00:04]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5 [00:00:04]: scripts/worldgen_main.lua(490,1) ####### # # Generating Normal Mode The Caves Level DST_CAVE # ####### [00:00:04]: scripts/worldgen_main.lua(525,1) ***************************** [00:00:04]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices: [00:00:04]: K: level_id V: 5 [00:00:04]: K: actualpreset V: DST_CAVE [00:00:04]: K: preset V: DST_CAVE [00:00:04]: K: finaltweak V table: 0ED77218 [00:00:04]: K: misc V table: 0ED77290 [00:00:04]: K: layout_mode V: RestrictNodesByKey [00:00:04]: K: wormhole_prefab V: tentacle_pillar [00:00:04]: K: waves V: off [00:00:04]: K: start_location V: caves [00:00:04]: K: task_set V: cave_default [00:00:04]: K: tweak V table: 0ED724C0 [00:00:04]: scripts/worldgen_main.lua(528,1) ***************************** [00:00:04]: Creating story... [00:00:04]: RestrictNodesByKey [00:00:04]: ##############################RestrictNodesByKey [00:00:04]: Finding valid start task... [00:00:04]: ...picked CaveExitTask4 [00:00:04]: Has start node GreenMushSinkhole [00:00:04]: Warning! Couldn't find a spot in Sacred for MiscBoon [00:00:04]: Warning! Couldn't find a spot in SacredAltar for Level2GrassBoon [00:00:04]: Baking map... 350 [00:00:04]: [WorldSimActual::GenerateVoronoiMap] [00:00:04]: GenerateVoronoiMap [1]: [00:00:04]: ...Done. [00:00:04]: [AddEmptyNodes] [00:00:04]: GenerateVoronoiMap [100]: [00:00:07]: ...Done. [00:00:07]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:07]: [WorldSimActual::ConvertToTileMap] [00:00:07]: [ConvertToTileMap] [00:00:07]: [WorldSimActual::ConvertToTileMap] complete [00:00:07]: [WorldSimActual::SeparateIslands] [00:00:07]: [SeparateIslands] [00:00:07]: [WorldSimActual::SeparateIslands] complete [00:00:07]: Map Baked! [00:00:07]: [WorldSimActual::ForceConnectivity] [00:00:07]: [GenerateLandmasses] [00:00:07]: [MergeConnectedLandmasses] true [00:00:07]: [WorldSimActual::ForceConnectivity] complete [00:00:07]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:07]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:07]: [GetWormholesExtra] pushed 0 wormholes [00:00:07]: Encoding... [00:00:07]: Encoding... DONE [00:00:07]: Checking Tags [00:00:07]: Couldn't generate any points for maze. Aborting. [00:00:07]: Populating voronoi... [00:00:07]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:07]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:07]: Warning! Could not find a spot for Ice Hounds in node CaveExitTask5:BG_89:BGSinkhole [00:00:07]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:00:07]: Warning! Could not find a spot for RabbitTown in node GreenForest:1:GreenMushRabbits [00:00:07]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:07]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:07]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:07]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:07]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:07]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:00:07]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:00:07]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:07]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:07]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:07]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:07]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:07]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:07]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:00:07]: disconnected tiles... 62 [00:00:07]: Done cave map gen! [00:00:07]: scripts/worldgen_main.lua(248,1) Checking map... [00:00:07]: scripts/worldgen_main.lua(604,1) Generation complete [00:00:07]: WorldSim::SimThread::Main() complete [00:00:07]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Caves/save/session/614F61FFEAB7563B] failed, or directory already exist [00:00:07]: Serializing world: session/614F61FFEAB7563B/0000000002 [00:00:07]: Unload FE [00:00:07]: Unload FE done [00:00:08]: Mod: workshop-601091520 (More Storage v2 fixed) Registering prefabs [00:00:08]: Mod: workshop-601091520 (More Storage v2 fixed) Registering default mod prefab [00:00:08]: LOAD BE [00:00:09]: LOAD BE: done [00:00:09]: Begin Session: 614F61FFEAB7563B [00:00:09]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Caves/save/server_temp] failed, or directory already exist [00:00:09]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Caves/save/session/614F61FFEAB7563B] failed, or directory already exist [00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:09]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:09]: Loading Nav Grid [00:00:09]: [Shard] Slave is waiting for LUA... [00:00:09]: OVERRIDE: setting waves to off [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Can't find prefab mushtree [00:00:11]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp [00:00:11]: About to start a shard with these settings: [00:00:11]: ShardName: Caves [00:00:11]: ShardID: 1225759856 [00:00:11]: ShardRole: SLAVE [00:00:11]: MasterHost: 127.0.0.1 [00:00:11]: MasterBind: (null) [00:00:11]: MasterPort: 10888 [00:00:11]: [Shard] Connecting to master... [00:00:11]: Telling Client our new session identifier: 614F61FFEAB7563B [00:00:11]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:12]: [Steam] SteamGameServer_Init success [00:00:12]: Validating portal[1] <-> [1] (inactive) [00:00:12]: Validating portal[2] <-> [2] (inactive) [00:00:12]: Validating portal[3] <-> [3] (inactive) [00:00:12]: Validating portal[4] <-> [4] (inactive) [00:00:12]: Validating portal[5] <-> [5] (inactive) [00:00:12]: Validating portal[6] <-> [6] (inactive) [00:00:12]: Validating portal[7] <-> [7] (inactive) [00:00:12]: Validating portal[8] <-> [8] (inactive) [00:00:12]: Validating portal[9] <-> [9] (inactive) [00:00:12]: Validating portal[10] <-> [10] (inactive) [00:00:21]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:26]: About to start a shard with these settings: [00:00:26]: ShardName: Caves [00:00:26]: ShardID: 1225759856 [00:00:26]: ShardRole: SLAVE [00:00:26]: MasterHost: 127.0.0.1 [00:00:26]: MasterBind: (null) [00:00:26]: MasterPort: 10888 [00:00:26]: [Shard] Connecting to master... [00:00:26]: [Shard] Sending slave information to master... [00:00:26]: [Shard] Registering in lobby as a slave server... [00:00:27]: [Shard] Slave is now ready! [00:00:27]: World 1 is now connected [00:00:27]: Validating portal[1] <-> 1[1] (active) [00:00:27]: Validating portal[2] <-> 1[2] (active) [00:00:27]: Validating portal[3] <-> 1[3] (active) [00:00:27]: Validating portal[4] <-> 1[4] (active) [00:00:27]: Validating portal[5] <-> 1[5] (active) [00:00:27]: Validating portal[6] <-> 1[6] (active) [00:00:27]: Validating portal[7] <-> 1[7] (active) [00:00:27]: Validating portal[8] <-> 1[8] (active) [00:00:27]: Validating portal[9] <-> 1[9] (active) [00:00:27]: Validating portal[10] <-> 1[10] (active) [00:00:27]: [Shard] Slave LUA is now ready! [00:00:27]: [IPC] Signal 'DST_Slave_Ready' opened #000003C8 [00:00:27]: Sim paused [00:00:38]: Sim unpaused [00:02:28]: [IPC] Received shutdown signal. [00:02:29]: Serializing world: session/614F61FFEAB7563B/0000000003 [00:02:29]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:02:29]: unloading prefabs for mod MOD_workshop-601091520 [00:02:29]: Collecting garbage... [00:02:29]: lua_gc took 0.08 seconds [00:02:29]: ~ShardLuaProxy() [00:02:29]: ~ItemServerLuaProxy() [00:02:29]: ~InventoryLuaProxy() [00:02:29]: ~NetworkLuaProxy() [00:02:29]: ~SimLuaProxy() [00:02:29]: lua_close took 0.11 seconds [00:02:29]: CurlRequestManager::ClientThread::Main() complete [00:02:29]: HttpClient2 discarded 0 callbacks. [00:02:29]: Shutting down