[00:00:00]: PersistRootStorage is now APP:Klei///DoNotStarveTogether/Cluster_5/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 166077 [00:00:00]: Current time: Fri Feb 12 12:11:31 2016 [00:00:00]: Don't Starve Together: 166077 WIN32 NNN Build Date: 165 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 2520 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_5 -ownernetid 76561197982894064 -shard Master -sigprefix DST_Master [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4828) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Legacy saves detected. Migrating to new structure... [00:00:00]: ProfileIndex:3.63 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_5/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei///DoNotStarveTogether/Cluster_5/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei///DoNotStarveTogether/Cluster_5/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561197982894064 [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei///DoNotStarveTogether/Cluster_5/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: modoverrides.lua enabling workshop-601091520 [00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-601091520 [00:00:01]: Could not load mod_config_data/modconfiguration_workshop-601091520_CLIENT [00:00:01]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modmain.lua [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: Could not load saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Registering prefabs [00:00:01]: Mod: workshop-601091520 (More Storage v2 fixed) Registering default mod prefab [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:02]: [IPC] Signal 'DST_Master_Kill' opened #000002C0 [00:00:02]: [IPC] Registering handler for signal #000002C0 [00:00:02]: [IPC] Handle #2c0 added to the Eventhandles [00:00:02]: [IPC] Signal 'DST_Master_Starting' opened #000002C4 [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_e-lYInkj) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: false [00:00:03]: ServerPort: 10999 [00:00:03]: SteamAuthPort: 8766 [00:00:03]: SteamMasterServerPort: 27016 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: true [00:00:03]: FriendsOnly: false [00:00:03]: EnablePunchthrough: false [00:00:03]: EnableAutosaver: false [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 6 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-601091520 [00:00:03]: Online Server Started on port: 10999 [00:00:03]: unloading prefabs for mod MOD_workshop-601091520 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close took 0.01 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: modoverrides.lua enabling workshop-601091520 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-601091520 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-601091520 [00:00:03]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modmain.lua [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: Could not load saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Found a worldgen override file with these contents: [00:00:03]: K: override_enabled V: true [00:00:03]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:04]: [IPC] Signal 'DST_Master_WorldGen' opened #000003C8 [00:00:04]: WorldSim::SimThread::SimThread() [00:00:04]: ABOUT TO INSTALL STACKTRACE [00:00:04]: DoLuaFile scripts/stacktrace.lua [00:00:04]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:04]: INSTALLED STACKTRACE [00:00:04]: WorldSim::SimThread::SimThread() complete [00:00:04]: THREAD - started 'WorldSim' (4928) [00:00:04]: WorldSim::SimThread::Main() [00:00:04]: DoLuaFile scripts/worldgen_main.lua [00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: DLC enabled : false [00:00:04]: ModIndex:GetModsToLoad inserting modname, workshop-601091520 [00:00:04]: Loading mod: workshop-601091520 (More Storage v2 fixed) Version:0.3.1 [00:00:04]: Mod: workshop-601091520 (More Storage v2 fixed) Loading modworldgenmain.lua [00:00:04]: Mod: workshop-601091520 (More Storage v2 fixed) Mod had no modworldgenmain.lua. Skipping. [00:00:04]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua [00:00:04]: scripts/worldgen_main.lua(82,1) SEED = 1455307895 [00:00:04]: scripts/worldgen_main.lua(439,1) Generating world with these parameters: [00:00:04]: scripts/worldgen_main.lua(440,1) level_type survival [00:00:04]: scripts/worldgen_main.lua(441,1) current_level 1 [00:00:04]: scripts/worldgen_main.lua(442,1) customizationpresets: [00:00:04]: scripts/worldgen_main.lua(444,1) worldgen_choices: [00:00:04]: K: tweak V table: 11B0DDF0 [00:00:04]: scripts/worldgen_main.lua(467,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:04]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: SURVIVAL_TOGETHER [00:00:04]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 1 [00:00:04]: scripts/worldgen_main.lua(490,1) ####### # # Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER # ####### [00:00:04]: Chessy_3 added to Make a pick [00:00:04]: Maxwell6 added to Squeltch [00:00:04]: Warzone_3 added to Forest hunters [00:00:04]: ChessSpot2 added to Killer Bees! [00:00:04]: Warzone_2 added to Speak to the king [00:00:04]: scripts/worldgen_main.lua(525,1) ***************************** [00:00:04]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices: [00:00:04]: K: finaltweak V table: 11B197E0 [00:00:04]: K: preset V: SURVIVAL_TOGETHER [00:00:04]: K: level_id V: 1 [00:00:04]: K: tweak V table: 11B0DDF0 [00:00:04]: scripts/worldgen_main.lua(528,1) ***************************** [00:00:04]: Creating story... [00:00:04]: LinkNodesByKeys [00:00:04]: Finding valid start task... [00:00:04]: ...picked Make a pick [00:00:04]: Has start node Clearing [00:00:04]: Baking map... 350 [00:00:04]: [WorldSimActual::GenerateVoronoiMap] [00:00:04]: GenerateVoronoiMap [1]: [00:00:04]: ...Done. [00:00:04]: [AddEmptyNodes] [00:00:04]: GenerateVoronoiMap [100]: [00:00:21]: ...Done. [00:00:21]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:21]: [WorldSimActual::ConvertToTileMap] [00:00:21]: [ConvertToTileMap] [00:00:21]: [WorldSimActual::ConvertToTileMap] complete [00:00:21]: [WorldSimActual::SeparateIslands] [00:00:21]: [SeparateIslands] [00:00:21]: [WorldSimActual::SeparateIslands] complete [00:00:21]: Map Baked! [00:00:21]: [WorldSimActual::ForceConnectivity] [00:00:21]: [GenerateLandmasses] [00:00:21]: [MergeConnectedLandmasses] true [00:00:21]: [WorldSimActual::ForceConnectivity] complete [00:00:21]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:21]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:21]: [GetWormholesExtra] pushed 0 wormholes [00:00:21]: [WorldSimActual::DrawRoads] [00:00:21]: [DrawRoads] [00:00:21]: [WorldSimActual::DrawRoads] complete [00:00:21]: Encoding... [00:00:21]: Encoding... DONE [00:00:21]: Checking Tags [00:00:21]: Populating voronoi... [00:00:21]: disconnected tiles... 0 [00:00:21]: Badlands:0:BuzzardyBadlands Cant process points [00:00:21]: Done forest map gen! [00:00:21]: scripts/worldgen_main.lua(248,1) Checking map... [00:00:21]: scripts/worldgen_main.lua(604,1) Generation complete [00:00:21]: WorldSim::SimThread::Main() complete [00:00:21]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/session/250C7591AC4B1D46] failed, or directory already exist [00:00:21]: Serializing world: session/250C7591AC4B1D46/0000000002 [00:00:21]: Unload FE [00:00:21]: Unload FE done [00:00:22]: Mod: workshop-601091520 (More Storage v2 fixed) Registering prefabs [00:00:22]: Mod: workshop-601091520 (More Storage v2 fixed) Registering default mod prefab [00:00:22]: LOAD BE [00:00:23]: LOAD BE: done [00:00:23]: Begin Session: 250C7591AC4B1D46 [00:00:23]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/server_temp] failed, or directory already exist [00:00:23]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/session/250C7591AC4B1D46] failed, or directory already exist [00:00:23]: saving to server_temp/server_save [00:00:23]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:23]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:23]: Loading Nav Grid [00:00:24]: Can't find prefab spawnpoint [00:00:24]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:25]: Reconstructing topology [00:00:25]: ...Sorting points [00:00:25]: ...Sorting edges [00:00:25]: ...Connecting nodes [00:00:25]: ...Validating connections [00:00:25]: ...Housekeeping [00:00:25]: ...Done! [00:00:25]: 1 uploads added to server. From server_temp [00:00:25]: About to start a shard with these settings: [00:00:25]: ShardName: [SHDMASTER] [00:00:25]: ShardID: 1 [00:00:25]: ShardRole: MASTER [00:00:25]: MasterHost: (null) [00:00:25]: MasterBind: 127.0.0.1 [00:00:25]: MasterPort: 10888 [00:00:25]: [Shard] Starting master server [00:00:25]: [Warning] Could not confirm port 10888 is open in the firewall. [00:00:25]: [Shard] Shard server started on port: 10888 [00:00:25]: [IPC] Signal 'DST_Master_Ready' opened #000003B4 [00:00:25]: Telling Client our new session identifier: 250C7591AC4B1D46 [00:00:25]: [Steam] SteamGameServer_Init(8766, 10999, 27016) [00:00:25]: [Steam] SteamGameServer_Init success [00:00:25]: Validating portal[1] <-> [1] (inactive) [00:00:25]: Validating portal[2] <-> [2] (inactive) [00:00:25]: Validating portal[3] <-> [3] (inactive) [00:00:25]: Validating portal[4] <-> [4] (inactive) [00:00:25]: Validating portal[5] <-> [5] (inactive) [00:00:25]: Validating portal[6] <-> [6] (inactive) [00:00:26]: Validating portal[7] <-> [7] (inactive) [00:00:26]: Validating portal[8] <-> [8] (inactive) [00:00:26]: Validating portal[9] <-> [9] (inactive) [00:00:26]: Validating portal[10] <-> [10] (inactive) [00:00:26]: Sim paused [00:00:26]: [Shard] Slave Caves(1225759856) connected: [LAN] 127.0.0.1 [00:00:27]: [Shard] Slave Caves(1225759856) ready! [00:00:27]: World 1225759856 is now connected [00:00:27]: Validating portal[1] <-> 1225759856[1] (disabled) [00:00:27]: Validating portal[2] <-> 1225759856[2] (disabled) [00:00:27]: Validating portal[3] <-> 1225759856[3] (disabled) [00:00:27]: Validating portal[4] <-> 1225759856[4] (disabled) [00:00:27]: Validating portal[5] <-> 1225759856[5] (disabled) [00:00:27]: Validating portal[6] <-> 1225759856[6] (disabled) [00:00:27]: Validating portal[7] <-> 1225759856[7] (disabled) [00:00:27]: Validating portal[8] <-> 1225759856[8] (disabled) [00:00:27]: Validating portal[9] <-> 1225759856[9] (disabled) [00:00:27]: Validating portal[10] <-> 1225759856[10] (disabled) [00:00:28]: New incoming connection 127.0.0.1|50818 <5458193093780074062> [00:00:28]: Client connected from [LAN] 127.0.0.1|50818 <5458193093780074062> [00:00:28]: ValidateGameSessionToken rw^eyJVc2VySUQiOiJLVV9lLWxZSW5raiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^pEqrDpAeVs0JpP9o+HWS1XMgA6q3626H for <5458193093780074062> [00:00:28]: Client authenticated: (KU_e-lYInkj) Good Morning! [00:00:29]: [Steam] Authenticated host '76561197982894064' [00:00:29]: [Shard] Read save location file for (KU_e-lYInkj) [00:00:29]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/session/250C7591AC4B1D46/KU_e-lYInkj_] failed, or directory already exist [00:00:35]: Resuming user: session/250C7591AC4B1D46/KU_e-lYInkj_ [00:00:38]: Spawn request: wilson from Good Morning! [00:00:38]: Skin request: (wilson_none) () (hand_shortgloves_red_higgsbury) () (feet_sneakers_green_cactus) [00:00:38]: Spawning player at: [Fixed] (146.00, 0.00, -106.00) [00:00:38]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/session/250C7591AC4B1D46/KU_e-lYInkj_] failed, or directory already exist [00:00:38]: Serializing user: session/250C7591AC4B1D46/KU_e-lYInkj_/0000000003 [00:00:38]: Sim unpaused [00:00:54]: [(KU_e-lYInkj) Good Morning!] ReceiveRemoteExecute(c_give("backpack",1)) @(153.00, -113.43) [00:00:54]: giving 108688 - backpack [00:01:11]: [IPC] Signal 'DST_Master_ErrStartup' opened #0000025C [00:02:28]: [Steam] SendUserDisconnect for '76561197982894064' [00:02:28]: [Shard] (KU_e-lYInkj) disconnected from [SHDMASTER](1) [00:02:28]: [IPC] Received shutdown signal. [00:02:28]: CreateDir [APP:Klei///DoNotStarveTogether/Cluster_5/Master/save/session/250C7591AC4B1D46/KU_e-lYInkj_] failed, or directory already exist [00:02:28]: Serializing minimap: session/250C7591AC4B1D46/KU_e-lYInkj_/minimap [00:02:28]: Serializing user: session/250C7591AC4B1D46/KU_e-lYInkj_/0000000003 [00:02:29]: Serializing world: session/250C7591AC4B1D46/0000000003 [00:02:29]: Shutdown: shutting up talker [00:02:29]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:02:29]: unloading prefabs for mod MOD_workshop-601091520 [00:02:29]: Collecting garbage... [00:02:29]: lua_gc took 0.08 seconds [00:02:29]: ~ShardLuaProxy() [00:02:29]: ~ItemServerLuaProxy() [00:02:29]: ~InventoryLuaProxy() [00:02:29]: ~NetworkLuaProxy() [00:02:29]: ~SimLuaProxy() [00:02:29]: lua_close took 0.12 seconds [00:02:29]: CurlRequestManager::ClientThread::Main() complete [00:02:29]: HttpClient2 discarded 1 callbacks. [00:02:29]: Shutting down