[00:00:00]: System Memory: Memory Load: 37% Available Physical Memory: 5044m/8076m Available Page File: 8017m/16151m Available Virtual Memory: 3985m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 27m Working Set Size: 27m Quota Peak Page Pool Usage: 206k Quota Page Pool Usage: 202k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 208233 [00:00:00]: Current time: Fri Mar 31 00:05:31 2017 [00:00:00]: Don't Starve Together: 208233 WIN32_STEAM [00:00:00]: Build Date: 1761 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1659406 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3804) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.60 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application J:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'ConsoleInput' (4320) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561197970869996 [00:00:00]: SteamID: 76561197970869996 [00:00:00]: HardwareStats: OS name Microsoft Windows 7 Enterprise version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz manufacturer GenuineIntel clockSpeed 3501 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics 4600 driverDate 20150804000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 10.18.14.4264 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1920,1018 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 16 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: RestoreWindowPosition [00:00:00]: Saved Client Pos (0 x 22) [00:00:00]: Adjusted Window Pos (-8 x -8) [00:00:00]: EnsureWindowOnScreen [00:00:00]: All good. [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: THREAD - started 'WindowsInputManager' (3904) [00:00:00]: GL_VENDOR: Google Inc. [00:00:00]: GL_RENDERER: ANGLE (AMD Radeon HD 6800 Series) [00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:00]: OpenGL extensions (19, 19): [00:00:00]: GL_ANGLE_depth_texture [00:00:00]: GL_ANGLE_framebuffer_blit [00:00:00]: GL_ANGLE_framebuffer_multisample [00:00:00]: GL_ANGLE_instanced_arrays [00:00:00]: GL_ANGLE_pack_reverse_row_order [00:00:00]: GL_ANGLE_texture_compression_dxt3 [00:00:00]: GL_ANGLE_texture_compression_dxt5 [00:00:00]: GL_ANGLE_texture_usage [00:00:00]: GL_ANGLE_translated_shader_source [00:00:00]: GL_EXT_read_format_bgra [00:00:00]: GL_EXT_robustness [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_format_BGRA8888 [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_OES_get_program_binary [00:00:00]: GL_OES_packed_depth_stencil [00:00:00]: GL_OES_rgb8_rgba8 [00:00:00]: GL_OES_standard_derivatives [00:00:00]: GL_OES_texture_npot [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 10 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:00]: 4 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f1 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths loaded morgue 304 [00:00:02]: PlayerHistory loaded player_history 389 [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:04]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:04]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:04]: SimLuaProxy::QueryServer() [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:07]: [Steam] Auth Session Ticket requested... [00:00:07]: [Steam] Got Auth Session Ticket [00:00:08]: [200] Account Communication Success (3) [00:00:08]: loaded inventory_cache [00:00:08]: Logging in as KU_scjCGiNm [00:00:09]: loaded inventory_cache [00:00:10]: SimLuaProxy::QueryServer() [00:00:14]: [Connect] OnDirectJoinRequested( '', '-', '90107818249350144' ) [00:00:14]: [Connect] PendingConnection::Reset(true) [00:00:14]: [Connect] PendingConnection::Reset(true) [00:00:14]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:14]: [Connect] InternalInitClient <6996082305439120576> [00:00:14]: [Shard] Starting shard mode as player [00:00:15]: [Connect] No server listing found for [00:00:15]: [Connect] Sending ping(s)... [00:00:15]: [P2P] Create session: 148.123.175.218|1 '90107818249350144' [00:00:15]: [Connect] Punchthrough address is 148.123.175.218|1. [00:00:15]: [Connect] Ping 148.123.175.218|1 [00:00:15]: [P2P] Sent to 148.123.175.218|1 '90107818249350144' [00:00:15]: [Connect] Ping 148.123.175.218|1 [00:00:15]: [Connect] Ping 148.123.175.218|1 [00:00:15]: [Connect] Ping 148.123.175.218|1 [00:00:16]: [Connect] Ping 148.123.175.218|1 [00:00:16]: [Connect] Ping 148.123.175.218|1 [00:00:16]: [Connect] Ping 148.123.175.218|1 [00:00:16]: [Connect] Ping 148.123.175.218|1 [00:00:16]: [Connect] Ping 148.123.175.218|1 [00:00:19]: [P2P] Received from 148.123.175.218|1 '90107818249350144' [00:00:19]: [Connect] Ping response from 148.123.175.218|1 [00:00:19]: [Connect] Joining server from ping response... [00:00:19]: Friends are currently playing in 2 games(s)! [00:00:19]: You belong to 7 clan(s)! [00:00:21]: [Connect] Got join server response from lua [00:00:22]: [200] Account Communication Success (13) [00:00:22]: [Connect] PendingConnectionDoConnect to 148.123.175.218|1 [00:00:22]: [Connect] DirectConnect to 148.123.175.218|1 [00:00:22]: Connection accepted to 148.123.175.218|1 <7265248890416709924> [00:00:22]: Network external address discovered: 119.67.38.118|1 [00:00:22]: SendClientHandShakePacket "pgs-usc^KU_scjCGiNm^DontStarveTogether^eKQ2mgq7oDmqrWylvVSdkGY5iUNM3hIXl6jRG39TLHA=" to <7265248890416709924> [00:00:23]: DeserializeHandShakeServerListing [00:00:23]: Network tick rate: U=10(3), D=15 [00:00:23]: Version: 208233 [00:00:23]: [Steam] Game Connection initiated [00:00:23]: SendClientInventoryHandShakePacket to <7265248890416709924> [00:00:24]: Begin Session: 450F651DE8231B10 [00:00:24]: Done Downloading Client Object Data [00:00:24]: DownloadMods and temp disable [00:00:24]: Mod workshop-758532836 v:1.3.2 doesn't exist in mod dir [00:00:24]: Failed to find mod workshop-758532836 v:1.3.2 [00:00:24]: Installed mod from cache workshop-758532836 v:1.3.2 [00:00:24]: DelDirectory [../mods/workshop-758532836] 2: FAILED [00:00:24]: cWorkshopMod::UnzipMod ../mods/workshop-758532836 [00:00:25]: Mod workshop-568252867 v:1.4.0 doesn't exist in mod dir [00:00:25]: Failed to find mod workshop-568252867 v:1.4.0 [00:00:25]: Installed mod from cache workshop-568252867 v:1.4.0 [00:00:25]: DelDirectory [../mods/workshop-568252867] 2: FAILED [00:00:25]: cWorkshopMod::UnzipMod ../mods/workshop-568252867 [00:00:25]: Mod workshop-375859599 v:2.1.5 doesn't exist in mod dir [00:00:25]: Failed to find mod workshop-375859599 v:2.1.5 [00:00:25]: Installed mod from cache workshop-375859599 v:2.1.5 [00:00:25]: DelDirectory [../mods/workshop-375859599] 2: FAILED [00:00:25]: cWorkshopMod::UnzipMod ../mods/workshop-375859599 [00:00:25]: ModWorkshop::CompleteCallback (success, Temp mods were updated from the cache.) set [00:00:25]: SimLuaProxy::OnDownloadTempModsComplete(ok., Temp mods were updated from the cache.) [00:00:25]: We now have the required mods, enable them for server [00:00:25]: Temp Enabling workshop-758532836 [00:00:25]: Temp Enabling workshop-568252867 [00:00:25]: Temp Enabling workshop-375859599 [00:00:25]: ModIndex:SetTempModConfigData [00:00:25]: Setting temp mod config for mod workshop-758532836 [00:00:25]: Setting temp mod config for mod workshop-568252867 [00:00:25]: Setting temp mod config for mod workshop-375859599 [00:00:25]: Mods are setup for server, save the mod index and proceed. [00:00:25]: Downloading [0] From: server_temp [00:00:26]: 0 (38%) 1/1 server_temp\server_save 114000b / 295107b [00:00:26]: 0 (77%) 1/1 server_temp\server_save 228000b / 295107b [00:00:26]: 0 (100%) 1/1 server_temp\server_save 295107b / 295107b [00:00:26]: Download complete[0] Files: 1 Size: 295107 [00:00:28]: Collecting garbage... [00:00:28]: lua_gc took 0.03 seconds [00:00:28]: ~ShardLuaProxy() [00:00:28]: ~ItemServerLuaProxy() [00:00:28]: ~InventoryLuaProxy() [00:00:28]: ~NetworkLuaProxy() [00:00:28]: ~SimLuaProxy() [00:00:28]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:28]: lua_close took 0.03 seconds [00:00:28]: ReleaseAll [00:00:28]: ReleaseAll Finished [00:00:28]: cGame::StartPlaying [00:00:28]: LOADING LUA [00:00:28]: DoLuaFile scripts/main.lua [00:00:28]: DoLuaFile loading buffer scripts/main.lua [00:00:28]: running main.lua [00:00:28]: loaded modindex [00:00:28]: ModIndex: Beginning normal load sequence. [00:00:28]: LOADING LUA SUCCESS [00:00:28]: PlayerDeaths loaded morgue 304 [00:00:28]: PlayerHistory loaded player_history 389 [00:00:28]: bloom_enabled false [00:00:28]: loaded saveindex [00:00:28]: OnFilesLoaded() [00:00:28]: OnUpdatePurchaseStateComplete [00:00:28]: Unload FE [00:00:28]: Unload FE done [00:00:29]: LOAD BE [00:00:30]: LOAD BE: done [00:00:31]: Loading world: client_temp/server_save [00:00:31]: Save file is at version 4.5 [00:00:31]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:31]: Loading Nav Grid [00:00:31]: setting summerlength 15 [00:00:31]: setting isnightmaredawn false [00:00:31]: setting elapseddaysinseason 6 [00:00:31]: setting isfullmoon false [00:00:31]: setting moisture 867.84405517578 [00:00:31]: setting springlength 20 [00:00:31]: setting isnightmarewild false [00:00:31]: setting moonphase quarter [00:00:31]: setting precipitationrate 0 [00:00:31]: setting iswet true [00:00:31]: setting isnewmoon false [00:00:31]: setting iswinter false [00:00:31]: setting israining false [00:00:31]: setting issummer false [00:00:31]: setting time 0.23983414967855 [00:00:31]: setting wetness 63.864387512207 [00:00:31]: setting moistureceil 4553.2690429688 [00:00:31]: setting isday true [00:00:31]: setting nightmaretimeinphase 0 [00:00:31]: setting season spring [00:00:31]: setting isnight false [00:00:31]: setting cycles 41 [00:00:31]: setting isnightmarecalm false [00:00:31]: setting timeinphase 0.76746927897135 [00:00:31]: setting isdusk false [00:00:31]: setting iscavedusk false [00:00:31]: setting isautumn false [00:00:31]: setting iscaveday true [00:00:31]: setting remainingdaysinseason 14 [00:00:31]: setting phase day [00:00:31]: setting snowlevel 0 [00:00:31]: setting iswaxingmoon true [00:00:31]: setting autumnlength 20 [00:00:31]: setting pop 0.079252966809894 [00:00:31]: setting nightmaretime 0 [00:00:31]: setting isspring true [00:00:31]: setting winterlength 15 [00:00:31]: setting nightmarephase none [00:00:31]: setting issnowcovered false [00:00:31]: setting issnowing false [00:00:31]: setting iscavenight false [00:00:31]: setting temperature 21.38967320934 [00:00:31]: setting cavephase day [00:00:31]: setting precipitation none [00:00:31]: setting isnightmarewarn false [00:00:31]: Reconstructing topology [00:00:31]: ...Sorting points [00:00:31]: ...Sorting edges [00:00:31]: ...Connecting nodes [00:00:31]: ...Validating connections [00:00:31]: ...Housekeeping [00:00:31]: ...Done! [00:00:31]: ModIndex: Load sequence finished successfully. [00:00:31]: Reset() returning [00:00:32]: [string "scripts/components/weather.lua"]:389: attempt to perform arithmetic on local 'dynrange' (a nil value) LUA ERROR stack traceback: scripts/components/weather.lua:389 in (upvalue) CalculateLight (Lua) <374-390> snowlight = false dynrange = nil p = 0.64322571482168 scripts/components/weather.lua:410 in (upvalue) PushWeather (Lua) <402-413> scripts/components/weather.lua:889 in (method) LongUpdate (Lua) <722-890> self = GetDebugString = function - scripts/components/weather.lua:965 inst = 100029 - forest_network (valid:true) OnRemoveEntity = function - scripts/components/weather.lua:700 LongUpdate = function - scripts/components/weather.lua:722 OnUpdate = function - scripts/components/weather.lua:722 OnPostInit = function - scripts/components/weather.lua:684 dt = 0 preciprate = 0 wetrate = -0.046572872902167 snowlevel = 0 scripts/entityscript.lua:1554 in (method) LongUpdate (Lua) <1547-1557> self (valid:true) = GUID = 100029 inlimbo = false actionreplica = table: 52B03208 event_listening = table: 52B03500 ShardClient = ShardClient (264CAEB0) actioncomponents = table: 52B03140 lower_components_shadow = table: 52B030F0 entity = Entity (1F1FE160) prefab = forest_network updatecomponents = table: 5DC72C70 Network = Network (264C9090) persists = false OnRemoveEntity = function - scripts/prefabs/world_network.lua:12 event_listeners = table: 52B03398 spawntime = 0 name = MISSING NAME replica = table: 52B03168 pendingtasks = table: 5DC7BC58 components = table: 52B03118 PostInit = function - scripts/prefabs/world_network.lua:1 dt = 0 k = weather v = table: 5DC78238 scripts/prefabs/world_network.lua:2 in (method) PostInit (Lua) <1-10> inst = 100029 - forest_network (valid:true) scripts/prefabs/world.lua:220 in (method) PostInit (Lua) <218-238> inst = 100023 - world (valid:true) scripts/prefabs/world_network.lua:26 in (field) fn (Lua) <19-34> inst = 100029 - forest_network (valid:true) scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 12CF6D58 waitingfortick = table: 12CF6D30 tasks = table: 12CF6D08 waking = table: 5DC7C338 attime = table: 12CF6DF8 hibernating = table: 12CF6DD0 tick = 1 k = PERIODIC 100029: 0.000000 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 1 scripts/update.lua:170 in () ? (Lua) <149-228> dt = 0.033333335071802 tick = 1 i = 1 [00:00:32]: [string "scripts/components/weather.lua"]:389: attempt to perform arithmetic on local 'dynrange' (a nil value) LUA ERROR stack traceback: scripts/components/weather.lua:389 in (upvalue) CalculateLight (Lua) <374-390> scripts/components/weather.lua:410 in (upvalue) PushWeather (Lua) <402-413> scripts/components/weather.lua:889 in (method) LongUpdate (Lua) <722-890> scripts/entityscript.lua:1554 in (method) LongUpdate (Lua) <1547-1557> scripts/prefabs/world_network.lua:2 in (method) PostInit (Lua) <1-10> scripts/prefabs/world.lua:220 in (method) PostInit (Lua) <218-238> scripts/prefabs/world_network.lua:26 in (field) fn (Lua) <19-34> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> [00:00:40]: Force aborting... [00:00:40]: [Steam] Game Connection terminated (3668933524|1) [00:00:40]: [Shard] Stopping shard mode [00:00:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:40]: Collecting garbage... [00:00:40]: lua_gc took 0.02 seconds [00:00:40]: ~ShardLuaProxy() [00:00:40]: ~ItemServerLuaProxy() [00:00:40]: ~InventoryLuaProxy() [00:00:40]: ~NetworkLuaProxy() [00:00:40]: ~SimLuaProxy() [00:00:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:41]: lua_close took 0.02 seconds [00:00:41]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:41]: [Steam] Auth ticket cancelled [00:00:41]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:41]: shaders/ui_yuv.ksh - 1 [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:41]: CurlRequestManager::ClientThread::Main() complete [00:00:41]: HttpClient2 discarded 0 callbacks. [00:00:41]: Shutting down